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batching
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Type safe retained render world (#15756)
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2024-10-10 18:47:04 +00:00 |
camera
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remove ViewUniformOffset from inactive cameras (#16399)
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2024-11-16 20:39:13 +00:00 |
diagnostic
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Ensure Bevy's rendering byte usage is little-endian (#15750)
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2024-10-08 22:43:35 +00:00 |
mesh
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remove gcd impl from bevy_render (#16419)
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2024-11-17 21:37:41 +00:00 |
primitives
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Migrate cameras to required components (#15641)
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2024-10-05 01:59:52 +00:00 |
render_graph
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More #[doc(fake_variadic)] goodness (#16108)
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2024-10-27 19:01:50 +00:00 |
render_phase
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Make BinnedRenderPhase fields for accessing batchable and unbatchable entities public (#16142)
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2024-11-07 18:03:47 +00:00 |
render_resource
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Bind only the written parts of storage buffers. (#16405)
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2024-11-17 09:11:26 +00:00 |
renderer
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Use en-us locale for typos (#16037)
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2024-10-20 18:55:17 +00:00 |
texture
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Do not re-check visibility or re-render shadow maps for point and spot lights for each view (#15156)
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2024-11-11 18:49:09 +00:00 |
view
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add docs to clip_from_view (#16373)
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2024-11-18 00:33:37 +00:00 |
alpha.rs
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Simpler lint fixes: makes ci lints work but disables a lint for now (#15376)
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2024-09-24 11:42:59 +00:00 |
color_operations.wgsl
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move wgsl color operations from bevy_pbr to bevy_render (#13209)
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2024-05-04 10:30:23 +00:00 |
extract_component.rs
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Remove ExtractComponent::Out (#15926)
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2024-10-15 23:42:35 +00:00 |
extract_instances.rs
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Type safe retained render world (#15756)
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2024-10-10 18:47:04 +00:00 |
extract_param.rs
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Implement WorldQuery for MainWorld and RenderWorld components (#15745)
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2024-10-13 20:58:46 +00:00 |
extract_resource.rs
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
globals.rs
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aligning public apis of Time,Timer and Stopwatch (#15962)
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2024-10-16 21:09:32 +00:00 |
globals.wgsl
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Refactor Globals and View structs into separate shaders (#7512)
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2023-02-11 17:55:18 +00:00 |
gpu_component_array_buffer.rs
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
gpu_readback.rs
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Don't reëxport bevy_image from bevy_render (#16163)
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2024-11-10 06:54:38 +00:00 |
lib.rs
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Don't reëxport bevy_image from bevy_render (#16163)
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2024-11-10 06:54:38 +00:00 |
maths.wgsl
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add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262)
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2024-05-28 12:09:26 +00:00 |
pipelined_rendering.rs
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Synchronize removed components with the render world (#15582)
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2024-10-08 22:23:17 +00:00 |
render_asset.rs
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Remove thiserror from bevy_render (#15765)
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2024-10-09 14:26:28 +00:00 |
settings.rs
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
spatial_bundle.rs
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Deprecate SpatialBundle (#15830)
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2024-10-13 17:28:22 +00:00 |
storage.rs
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Simpler lint fixes: makes ci lints work but disables a lint for now (#15376)
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2024-09-24 11:42:59 +00:00 |
sync_component.rs
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Synchronize removed components with the render world (#15582)
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2024-10-08 22:23:17 +00:00 |
sync_world.rs
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Derive same attributes as MainEntity for RenderEntity (#16191)
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2024-10-31 14:56:27 +00:00 |