bevy/crates/bevy_internal/src/lib.rs
IceSentry 06bae05ba2
Add bevy_anti_aliasing (#18323)
# Objective

- bevy_core_pipeline is getting really big and it's a big bottleneck for
compilation time. A lot of parts of it can be broken up

## Solution

- Add a new bevy_anti_aliasing crate that contains all the anti_aliasing
implementations
- I didn't move any MSAA related code to this new crate because that's a
lot more invasive

## Testing

- Tested the anti_aliasing example to make sure all methods still worked

---

## Showcase

 before:

![image](https://github.com/user-attachments/assets/eac18276-2cb9-41c9-aaf4-a5da643a7ba7)

after:

![image](https://github.com/user-attachments/assets/59cb2fb4-306f-4e42-b156-d5534da5685d)

Notice that now bevy_core_pipeline is 1s shorter and bevy_anti_aliasing
now compiles in parallel with bevy_pbr.

## Migration Guide

When using anti aliasing features, you now need to import them from
`bevy::anti_aliasing` instead of `bevy::core_pipeline`
2025-03-19 18:40:32 +00:00

82 lines
2.5 KiB
Rust

#![cfg_attr(docsrs, feature(doc_auto_cfg))]
#![forbid(unsafe_code)]
#![doc(
html_logo_url = "https://bevyengine.org/assets/icon.png",
html_favicon_url = "https://bevyengine.org/assets/icon.png"
)]
#![no_std]
//! This module is separated into its own crate to enable simple dynamic linking for Bevy, and should not be used directly
/// `use bevy::prelude::*;` to import common components, bundles, and plugins.
pub mod prelude;
mod default_plugins;
pub use default_plugins::*;
#[cfg(feature = "bevy_window")]
pub use bevy_a11y as a11y;
#[cfg(feature = "bevy_animation")]
pub use bevy_animation as animation;
#[cfg(feature = "bevy_anti_aliasing")]
pub use bevy_anti_aliasing as anti_aliasing;
pub use bevy_app as app;
#[cfg(feature = "bevy_asset")]
pub use bevy_asset as asset;
#[cfg(feature = "bevy_audio")]
pub use bevy_audio as audio;
#[cfg(feature = "bevy_color")]
pub use bevy_color as color;
#[cfg(feature = "bevy_core_pipeline")]
pub use bevy_core_pipeline as core_pipeline;
#[cfg(feature = "bevy_dev_tools")]
pub use bevy_dev_tools as dev_tools;
pub use bevy_diagnostic as diagnostic;
pub use bevy_ecs as ecs;
#[cfg(feature = "bevy_gilrs")]
pub use bevy_gilrs as gilrs;
#[cfg(feature = "bevy_gizmos")]
pub use bevy_gizmos as gizmos;
#[cfg(feature = "bevy_gltf")]
pub use bevy_gltf as gltf;
#[cfg(feature = "bevy_image")]
pub use bevy_image as image;
#[cfg(any(feature = "libm", feature = "std"))]
pub use bevy_input as input;
#[cfg(feature = "bevy_input_focus")]
pub use bevy_input_focus as input_focus;
#[cfg(feature = "bevy_log")]
pub use bevy_log as log;
#[cfg(any(feature = "libm", feature = "std"))]
pub use bevy_math as math;
#[cfg(feature = "bevy_pbr")]
pub use bevy_pbr as pbr;
#[cfg(feature = "bevy_picking")]
pub use bevy_picking as picking;
pub use bevy_platform_support as platform_support;
pub use bevy_ptr as ptr;
pub use bevy_reflect as reflect;
#[cfg(feature = "bevy_remote")]
pub use bevy_remote as remote;
#[cfg(feature = "bevy_render")]
pub use bevy_render as render;
#[cfg(feature = "bevy_scene")]
pub use bevy_scene as scene;
#[cfg(feature = "bevy_sprite")]
pub use bevy_sprite as sprite;
#[cfg(feature = "bevy_state")]
pub use bevy_state as state;
pub use bevy_tasks as tasks;
#[cfg(feature = "bevy_text")]
pub use bevy_text as text;
pub use bevy_time as time;
#[cfg(any(feature = "libm", feature = "std"))]
pub use bevy_transform as transform;
#[cfg(feature = "bevy_ui")]
pub use bevy_ui as ui;
pub use bevy_utils as utils;
#[cfg(feature = "bevy_window")]
pub use bevy_window as window;
#[cfg(feature = "bevy_winit")]
pub use bevy_winit as winit;