327 lines
9.5 KiB
Rust
327 lines
9.5 KiB
Rust
use crate::{
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ops,
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primitives::{InfinitePlane3d, Plane2d},
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Dir2, Dir3, Vec2, Vec3,
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};
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#[cfg(feature = "bevy_reflect")]
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use bevy_reflect::Reflect;
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#[cfg(all(feature = "serialize", feature = "bevy_reflect"))]
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use bevy_reflect::{ReflectDeserialize, ReflectSerialize};
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/// An infinite half-line starting at `origin` and going in `direction` in 2D space.
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#[derive(Clone, Copy, Debug, PartialEq)]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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#[cfg_attr(
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feature = "bevy_reflect",
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derive(Reflect),
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reflect(Debug, PartialEq, Clone)
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)]
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#[cfg_attr(
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all(feature = "serialize", feature = "bevy_reflect"),
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reflect(Deserialize, Serialize)
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)]
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pub struct Ray2d {
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/// The origin of the ray.
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pub origin: Vec2,
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/// The direction of the ray.
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pub direction: Dir2,
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}
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impl Ray2d {
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/// Create a new `Ray2d` from a given origin and direction
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#[inline]
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pub const fn new(origin: Vec2, direction: Dir2) -> Self {
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Self { origin, direction }
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}
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/// Get a point at a given distance along the ray
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#[inline]
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pub fn get_point(&self, distance: f32) -> Vec2 {
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self.origin + *self.direction * distance
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}
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/// Get the distance to a plane if the ray intersects it
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#[inline]
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pub fn intersect_plane(&self, plane_origin: Vec2, plane: Plane2d) -> Option<f32> {
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let denominator = plane.normal.dot(*self.direction);
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if ops::abs(denominator) > f32::EPSILON {
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let distance = (plane_origin - self.origin).dot(*plane.normal) / denominator;
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if distance > f32::EPSILON {
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return Some(distance);
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}
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}
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None
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}
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}
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/// Controls which faces of the plane a ray can intersect.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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#[cfg_attr(
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feature = "bevy_reflect",
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derive(Reflect),
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reflect(Debug, PartialEq, Clone)
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)]
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#[cfg_attr(
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all(feature = "serialize", feature = "bevy_reflect"),
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reflect(Deserialize, Serialize)
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)]
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pub enum PlaneIntersectionMode {
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/// Intersects only the front face of the plane
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/// (the side from which the plane normal points towards the ray).
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FrontFaceOnly,
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/// Intersects only the back face of the plane
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/// (the side opposite to the normal).
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BackFaceOnly,
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/// Intersects both faces of the plane.
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Both,
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}
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/// An infinite half-line starting at `origin` and going in `direction` in 3D space.
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#[derive(Clone, Copy, Debug, PartialEq)]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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#[cfg_attr(
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feature = "bevy_reflect",
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derive(Reflect),
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reflect(Debug, PartialEq, Clone)
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)]
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#[cfg_attr(
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all(feature = "serialize", feature = "bevy_reflect"),
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reflect(Deserialize, Serialize)
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)]
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pub struct Ray3d {
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/// The origin of the ray.
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pub origin: Vec3,
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/// The direction of the ray.
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pub direction: Dir3,
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}
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impl Ray3d {
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/// Create a new `Ray3d` from a given origin and direction
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#[inline]
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pub const fn new(origin: Vec3, direction: Dir3) -> Self {
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Self { origin, direction }
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}
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/// Get a point at a given distance along the ray
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#[inline]
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pub fn get_point(&self, distance: f32) -> Vec3 {
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self.origin + *self.direction * distance
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}
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/// Get the distance to a plane if the ray intersects it
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/// `plane_hit_mode` specifies which faces of the plane a ray can intersect
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#[inline]
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pub fn intersect_plane(
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&self,
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plane_origin: Vec3,
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plane: InfinitePlane3d,
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plane_hit_mode: PlaneIntersectionMode,
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) -> Option<f32> {
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let denominator = plane.normal.dot(*self.direction);
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if ops::abs(denominator) > f32::EPSILON {
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let distance = (plane_origin - self.origin).dot(*plane.normal) / denominator;
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if distance > f32::EPSILON
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&& match plane_hit_mode {
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PlaneIntersectionMode::Both => true,
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PlaneIntersectionMode::FrontFaceOnly => denominator < 0.0,
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PlaneIntersectionMode::BackFaceOnly => denominator > 0.0,
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}
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{
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return Some(distance);
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}
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}
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None
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn intersect_plane_2d() {
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let ray = Ray2d::new(Vec2::ZERO, Dir2::Y);
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// Orthogonal, and test that an inverse plane_normal has the same result
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assert_eq!(
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ray.intersect_plane(Vec2::Y, Plane2d::new(Vec2::Y)),
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Some(1.0)
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);
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assert_eq!(
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ray.intersect_plane(Vec2::Y, Plane2d::new(Vec2::NEG_Y)),
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Some(1.0)
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);
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assert!(ray
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.intersect_plane(Vec2::NEG_Y, Plane2d::new(Vec2::Y))
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.is_none());
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assert!(ray
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.intersect_plane(Vec2::NEG_Y, Plane2d::new(Vec2::NEG_Y))
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.is_none());
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// Diagonal
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assert_eq!(
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ray.intersect_plane(Vec2::Y, Plane2d::new(Vec2::ONE)),
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Some(1.0)
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);
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assert!(ray
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.intersect_plane(Vec2::NEG_Y, Plane2d::new(Vec2::ONE))
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.is_none());
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// Parallel
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assert!(ray
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.intersect_plane(Vec2::X, Plane2d::new(Vec2::X))
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.is_none());
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// Parallel with simulated rounding error
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assert!(ray
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.intersect_plane(Vec2::X, Plane2d::new(Vec2::X + Vec2::Y * f32::EPSILON))
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.is_none());
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}
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#[test]
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fn intersect_plane_3d_both() {
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let ray = Ray3d::new(Vec3::ZERO, Dir3::Z);
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// Orthogonal, and test that an inverse plane_normal has the same result
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assert_eq!(
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ray.intersect_plane(
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Vec3::Z,
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InfinitePlane3d::new(Vec3::Z),
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PlaneIntersectionMode::Both
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),
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Some(1.0)
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);
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assert_eq!(
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ray.intersect_plane(
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Vec3::Z,
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InfinitePlane3d::new(Vec3::NEG_Z),
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PlaneIntersectionMode::Both
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),
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Some(1.0)
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);
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assert!(ray
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.intersect_plane(
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Vec3::NEG_Z,
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InfinitePlane3d::new(Vec3::Z),
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PlaneIntersectionMode::Both
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)
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.is_none());
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assert!(ray
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.intersect_plane(
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Vec3::NEG_Z,
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InfinitePlane3d::new(Vec3::NEG_Z),
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PlaneIntersectionMode::Both
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)
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.is_none());
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// Diagonal
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assert_eq!(
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ray.intersect_plane(
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Vec3::Z,
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InfinitePlane3d::new(Vec3::ONE),
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PlaneIntersectionMode::Both
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),
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Some(1.0)
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);
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assert!(ray
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.intersect_plane(
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Vec3::NEG_Z,
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InfinitePlane3d::new(Vec3::ONE),
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PlaneIntersectionMode::Both
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)
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.is_none());
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// Parallel
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assert!(ray
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.intersect_plane(
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Vec3::X,
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InfinitePlane3d::new(Vec3::X),
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PlaneIntersectionMode::Both
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)
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.is_none());
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// Parallel with simulated rounding error
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assert!(ray
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.intersect_plane(
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Vec3::X,
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InfinitePlane3d::new(Vec3::X + Vec3::Z * f32::EPSILON),
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PlaneIntersectionMode::Both
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)
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.is_none());
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}
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#[test]
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fn intersect_plane_3d_only_front() {
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let ray = Ray3d::new(Vec3::ZERO, Dir3::Z);
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// Orthogonal, and test that ray intersects only the front face
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assert!(ray
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.intersect_plane(
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Vec3::Z,
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InfinitePlane3d::new(Vec3::Z),
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PlaneIntersectionMode::FrontFaceOnly
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)
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.is_none());
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assert_eq!(
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ray.intersect_plane(
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Vec3::Z,
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InfinitePlane3d::new(Vec3::NEG_Z),
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PlaneIntersectionMode::FrontFaceOnly
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),
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Some(1.0)
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);
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assert!(ray
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.intersect_plane(
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Vec3::NEG_Z,
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InfinitePlane3d::new(Vec3::Z),
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PlaneIntersectionMode::FrontFaceOnly
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)
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.is_none());
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assert!(ray
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.intersect_plane(
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Vec3::NEG_Z,
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InfinitePlane3d::new(Vec3::NEG_Z),
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PlaneIntersectionMode::FrontFaceOnly
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)
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.is_none());
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}
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#[test]
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fn intersect_plane_3d_only_back() {
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let ray = Ray3d::new(Vec3::ZERO, Dir3::Z);
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// Orthogonal, and test that ray intersects only the back face
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assert_eq!(
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ray.intersect_plane(
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Vec3::Z,
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InfinitePlane3d::new(Vec3::Z),
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PlaneIntersectionMode::BackFaceOnly
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),
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Some(1.0)
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);
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assert!(ray
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.intersect_plane(
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Vec3::Z,
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InfinitePlane3d::new(Vec3::NEG_Z),
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PlaneIntersectionMode::BackFaceOnly
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)
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.is_none());
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assert!(ray
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.intersect_plane(
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Vec3::NEG_Z,
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InfinitePlane3d::new(Vec3::Z),
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PlaneIntersectionMode::BackFaceOnly
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)
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.is_none());
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assert!(ray
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.intersect_plane(
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Vec3::NEG_Z,
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InfinitePlane3d::new(Vec3::NEG_Z),
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PlaneIntersectionMode::BackFaceOnly
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)
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.is_none());
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}
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}
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