bevy/crates/bevy_pbr/src
robtfm 0af8e1c211 fix spot dir nan again (#7176)
# Objective

fix error with shadow shader's spotlight direction calculation when direction.y ~= 0
fixes #7152

## Solution

same as #6167: in shadows.wgsl, clamp 1-x^2-z^2 to >= 0 so that we can safely sqrt it
2023-01-13 17:06:24 +00:00
..
render fix spot dir nan again (#7176) 2023-01-13 17:06:24 +00:00
alpha.rs add ReflectAsset and ReflectHandle (#5923) 2022-10-28 20:42:33 +00:00
bundle.rs Visibilty Inheritance, universal ComputedVisibility and RenderLayers support (#5310) 2022-07-15 23:24:42 +00:00
lib.rs bevy_render: Run calculate_bounds in the end-of-update exclusive systems (#7127) 2023-01-09 13:41:59 +00:00
light.rs Fix various typos (#7096) 2023-01-06 00:43:30 +00:00
material.rs Flatten render commands (#6885) 2023-01-04 01:13:30 +00:00
pbr_material.rs Shader defs can now have a value (#5900) 2022-11-21 22:38:29 +00:00
wireframe.rs Add DrawFunctionsInternals::id() (#6745) 2022-11-28 13:54:13 +00:00