
# Objective - Related to #19024. ## Solution - This is a mix of several ways to get rid of weak handles. The primary strategy is putting strong asset handles in resources that the rendering code clones into its pipelines (or whatever). - This does not handle every remaining case, but we are slowly clearing them out. ## Testing - `anti_aliasing` example still works. - `fog_volumes` example still works.
322 B
322 B
title | pull_requests | |
---|---|---|
ChromaticAberration LUT is now Option |
|
The ChromaticAberration
component color_lut
field use to be a regular Handle<Image>
. Now, it
is an Option<Handle<Image>>
which falls back to the default image when None
. For users assigning
a custom LUT, just wrap the value in Some
.