# Objective - Fixes #13807 ## Solution - Before this pr we antialiased between 0.5 and -0.5. This pr changes things to antialias between 0.25 and -0.25. I tried slightly larger ranges, but the edge between the boxes still showed. I'm not 100% sure this is the correct solution, but from what I could find the range you use is more art than science. ## Testing - Ran rounded_borders example, the code in the linked issue, and the testing example from #12702. --- ## Changelog - reduce antialiasing in ui shader. |
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| .. | ||
| layout | ||
| render | ||
| widget | ||
| accessibility.rs | ||
| focus.rs | ||
| geometry.rs | ||
| lib.rs | ||
| measurement.rs | ||
| node_bundles.rs | ||
| stack.rs | ||
| texture_slice.rs | ||
| ui_material.rs | ||
| ui_node.rs | ||
| update.rs | ||