# Objective - Related to #19024. ## Solution - This is a mix of several ways to get rid of weak handles. The primary strategy is putting strong asset handles in resources that the rendering code clones into its pipelines (or whatever). - This does not handle every remaining case, but we are slowly clearing them out. ## Testing - `anti_aliasing` example still works. - `fog_volumes` example still works.
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| title | pull_requests | |
|---|---|---|
| ChromaticAberration LUT is now Option |
|
The ChromaticAberration component color_lut field use to be a regular Handle<Image>. Now, it
is an Option<Handle<Image>> which falls back to the default image when None. For users assigning
a custom LUT, just wrap the value in Some.