bevy/crates/bevy_scene/src
Taylor Neal 23a77ca5eb
Rename push children to add children (#15196)
# Objective

- Makes naming between add_child and add_children more consistent
- Fixes #15101 

## Solution

renamed push_children to add_children

## Testing

- Did you test these changes? If so, how?
Ran tests + grep search for any instance of `push_child`

- Are there any parts that need more testing?

- How can other people (reviewers) test your changes? Is there anything
specific they need to know?

- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
ran tests on WSL2

---

## Migration Guide

> This section is optional. If there are no breaking changes, you can
delete this section.

- If this PR is a breaking change (relative to the last release of
Bevy), describe how a user might need to migrate their code to support
these changes

rename any use of `push_children()` to the updated `add_children()`
2024-09-16 23:16:04 +00:00
..
bundle.rs Implement clone for most bundles. (#12993) 2024-04-16 16:37:09 +00:00
dynamic_scene_builder.rs add allow_all and deny_all methods to DynamicSceneBuilder (#15222) 2024-09-15 15:30:53 +00:00
dynamic_scene.rs Rename push children to add children (#15196) 2024-09-16 23:16:04 +00:00
lib.rs Unify crate-level preludes (#15080) 2024-09-08 17:10:57 +00:00
scene_filter.rs Make builder types take and return Self (#10001) 2023-10-09 19:46:17 +00:00
scene_loader.rs Optimize common usages of AssetReader (#14082) 2024-07-01 19:59:42 +00:00
scene_spawner.rs Rename push children to add children (#15196) 2024-09-16 23:16:04 +00:00
scene.rs Align Scene::write_to_world_with to match DynamicScene::write_to_world_with (#13855) 2024-07-15 14:04:09 +00:00
serde.rs Use FromReflect when extracting entities in dynamic scenes (#15174) 2024-09-15 14:33:39 +00:00