bevy/crates/bevy_ui
re0312 1c2f687202
Skip extract UiImage When its texture is default (#14122)
# Objective

- After #14017 , I noticed that the drawcall increased 10x in the
`many_buttons`, causing the `UIPassNode `to increase from 1.5ms to 6ms.
This is because our UI batching is very fragile.

## Solution

- skip extract UiImage when its texture is default


## Performance 
many_buttons UiPassNode

![image](https://github.com/bevyengine/bevy/assets/45868716/9295d958-8c3f-469c-a7e0-d1e90db4dfb7)
2024-07-03 20:54:11 +00:00
..
src Skip extract UiImage When its texture is default (#14122) 2024-07-03 20:54:11 +00:00
Cargo.toml Fix image measure function to apply inherent aspect ratio to style sizes (#13555) 2024-05-30 18:37:39 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy UI

License Crates.io Downloads Docs Discord