bevy/crates/bevy_sprite/src/render
Torstein Grindvik 38766faccb Refactor Globals and View structs into separate shaders (#7512)
fixes #6799 

# Objective

We should be able to reuse the `Globals` or `View` shader struct definitions from anywhere (including third party plugins) without needing to worry about defining unrelated shader defs.
Also we'd like to refactor these structs to not be repeatedly defined.

## Solution

Refactor both `Globals` and `View` into separate importable shaders.
Use the imports throughout.

Co-authored-by: Torstein Grindvik <52322338+torsteingrindvik@users.noreply.github.com>
2023-02-11 17:55:18 +00:00
..
mod.rs Only compute sprite color once per quad (#7498) 2023-02-04 08:36:21 +00:00
sprite.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00