bevy/crates/bevy_core_pipeline/src
atlv bd5f924290
Split bevy_camera out of bevy_render (#19949)
# Objective

- get closer to being able to load gltfs without using bevy_render

## Solution

- Split bevy_camera out of bevy_render
- Builds on #19943
- Im sorry for the big diff, i tried to minimize it as much as i can by
using re-exports. This also prevents most breaking changes, but there
are still a couple.

## Testing

- 3d_scene looks good
2025-07-04 23:31:16 +00:00
..
auto_exposure Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
blit Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
bloom Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
core_2d Allow calling add_render_graph_node on World. (#19912) 2025-07-02 14:56:18 +00:00
core_3d Allow calling add_render_graph_node on World. (#19912) 2025-07-02 14:56:18 +00:00
deferred Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
dof Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
experimental Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
fullscreen_vertex_shader Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
motion_blur Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
oit Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
post_process Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
prepass Split LatePrepassNode query in a few groups (#19840) 2025-06-30 23:08:27 +00:00
skybox Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
tonemapping Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
upscaling Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
lib.rs Replace FULLSCREEN_SHADER_HANDLE with a FullscreenShader resource. (#19426) 2025-06-24 00:02:23 +00:00
msaa_writeback.rs Allow calling add_render_graph_node on World. (#19912) 2025-07-02 14:56:18 +00:00