bevy/examples/3d
Rob Parrett 5666788628 Fix blurry debug texture in 3d shapes example (#5472)
# Objective

The 3d shapes example uses a "UV debug texture" which probably works best with nearest neighbor filtering, but the default is now linear.

<img width="1392" alt="Screen Shot 2022-07-27 at 7 08 19 PM" src="https://user-images.githubusercontent.com/200550/181405101-f91d6ced-be80-4bf4-b6bb-79e0da9b9c6e.png">

## Solution

Add `ImageSettings::default_nearest()`

<img width="1392" alt="Screen Shot 2022-07-27 at 7 08 37 PM" src="https://user-images.githubusercontent.com/200550/181405149-3809f5f9-9ea7-4b4a-8387-6e5bef6d00e4.png">
2022-07-28 02:19:32 +00:00
..
3d_scene.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
lighting.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
lines.rs add a 3d lines example (#5319) 2022-07-15 22:37:05 +00:00
load_gltf.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
msaa.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
orthographic.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
parenting.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
pbr.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
render_to_texture.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
shadow_biases.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
shadow_caster_receiver.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
shapes.rs Fix blurry debug texture in 3d shapes example (#5472) 2022-07-28 02:19:32 +00:00
spherical_area_lights.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
split_screen.rs add a SceneBundle to spawn a scene (#2424) 2022-06-09 20:34:09 +00:00
spotlight.rs Spotlights (#4715) 2022-07-08 19:57:43 +00:00
texture.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
transparency_3d.rs transparency_3d example tweaks (#4968) 2022-06-23 18:36:07 +00:00
two_passes.rs Add "depth_load_op" configuration to 3d Cameras (#4904) 2022-06-07 22:22:10 +00:00
update_gltf_scene.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
vertex_colors.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
wireframe.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00