bevy/crates/bevy_sprite/src/mesh2d
Tin Rabzelj 335afbf77a
Make Material2d pipeline systems public (#8642)
# Objective

Make `Material2dPipeline` reusable. This was already done for PBR
materials in #7548.

## Solution

Expose `extract_materials_2d`, `prepare_materials_2d` and
`ExtractedMaterials2d`.

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## Changelog

- bevy_sprite: Make `prepare_materials_2d`, `extract_materials_2d` and
`ExtractedMaterials2d` public.
2023-05-23 02:16:39 +00:00
..
color_material.rs add ReflectAsset and ReflectHandle (#5923) 2022-10-28 20:42:33 +00:00
color_material.wgsl Initial tonemapping options (#7594) 2023-02-19 20:38:13 +00:00
material.rs Make Material2d pipeline systems public (#8642) 2023-05-23 02:16:39 +00:00
mesh2d_bindings.wgsl
mesh2d_functions.wgsl
mesh2d_types.wgsl
mesh2d_vertex_output.wgsl
mesh2d_view_bindings.wgsl
mesh2d_view_types.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
mesh2d.wgsl Initial tonemapping options (#7594) 2023-02-19 20:38:13 +00:00
mesh.rs Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
mod.rs