bevy/crates/bevy_sprite/src/render
2020-06-13 18:53:31 -07:00
..
mod.rs AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState. 2020-06-10 18:54:17 -07:00
sprite_sheet.frag add texture atlases 2020-06-06 00:12:38 -07:00
sprite_sheet.vert text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example 2020-06-13 18:53:31 -07:00
sprite.frag sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement 2020-05-30 12:31:04 -07:00
sprite.vert saner orthographic projection 2020-06-04 17:09:24 -07:00