 c70776b3cf
			
		
	
	
		c70776b3cf
		
			
		
	
	
	
	
		
			
			# Objective - RenderGraphExt was merged, but only used in limited situations ## Solution - Fix some remaining issues with the existing api - Use the new api in the main pass and mass writeback - Add CORE_2D and CORE_3D constant to make render_graph code shorter
		
			
				
	
	
		
			93 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy_app::App;
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| use bevy_ecs::world::FromWorld;
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| use bevy_log::warn;
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| 
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| use super::{Node, RenderGraph};
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| 
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| /// Adds common [`RenderGraph`] operations to [`App`].
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| pub trait RenderGraphApp {
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|     // Add a sub graph to the [`RenderGraph`]
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|     fn add_render_sub_graph(&mut self, sub_graph_name: &'static str) -> &mut Self;
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|     /// Add a [`Node`] to the [`RenderGraph`]:
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|     /// * Create the [`Node`] using the [`FromWorld`] implementation
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|     /// * Add it to the graph
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|     fn add_render_graph_node<T: Node + FromWorld>(
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|         &mut self,
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|         sub_graph_name: &'static str,
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|         node_name: &'static str,
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|     ) -> &mut Self;
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|     /// Automatically add the required node edges based on the given ordering
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|     fn add_render_graph_edges(
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|         &mut self,
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|         sub_graph_name: &'static str,
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|         edges: &[&'static str],
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|     ) -> &mut Self;
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|     /// Add node edge to the specified graph
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|     fn add_render_graph_edge(
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|         &mut self,
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|         sub_graph_name: &'static str,
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|         output_edge: &'static str,
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|         input_edge: &'static str,
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|     ) -> &mut Self;
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| }
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| 
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| impl RenderGraphApp for App {
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|     fn add_render_graph_node<T: Node + FromWorld>(
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|         &mut self,
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|         sub_graph_name: &'static str,
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|         node_name: &'static str,
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|     ) -> &mut Self {
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|         let node = T::from_world(&mut self.world);
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|         let mut render_graph = self.world.get_resource_mut::<RenderGraph>().expect(
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|             "RenderGraph not found. Make sure you are using add_render_graph_node on the RenderApp",
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|         );
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|         if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph_name) {
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|             graph.add_node(node_name, node);
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|         } else {
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|             warn!("Tried adding a render graph node to {sub_graph_name} but the sub graph doesn't exist");
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|         }
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|         self
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|     }
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| 
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|     fn add_render_graph_edges(
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|         &mut self,
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|         sub_graph_name: &'static str,
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|         edges: &[&'static str],
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|     ) -> &mut Self {
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|         let mut render_graph = self.world.get_resource_mut::<RenderGraph>().expect(
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|             "RenderGraph not found. Make sure you are using add_render_graph_edges on the RenderApp",
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|         );
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|         if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph_name) {
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|             graph.add_node_edges(edges);
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|         } else {
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|             warn!("Tried adding render graph edges to {sub_graph_name} but the sub graph doesn't exist");
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|         }
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|         self
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|     }
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| 
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|     fn add_render_graph_edge(
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|         &mut self,
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|         sub_graph_name: &'static str,
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|         output_edge: &'static str,
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|         input_edge: &'static str,
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|     ) -> &mut Self {
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|         let mut render_graph = self.world.get_resource_mut::<RenderGraph>().expect(
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|             "RenderGraph not found. Make sure you are using add_render_graph_edge on the RenderApp",
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|         );
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|         if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph_name) {
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|             graph.add_node_edge(output_edge, input_edge);
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|         } else {
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|             warn!("Tried adding a render graph edge to {sub_graph_name} but the sub graph doesn't exist");
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|         }
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|         self
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|     }
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| 
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|     fn add_render_sub_graph(&mut self, sub_graph_name: &'static str) -> &mut Self {
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|         let mut render_graph = self.world.get_resource_mut::<RenderGraph>().expect(
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|             "RenderGraph not found. Make sure you are using add_render_sub_graph on the RenderApp",
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|         );
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|         render_graph.add_sub_graph(sub_graph_name, RenderGraph::default());
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|         self
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|     }
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| }
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