![]() # Objective Send `SceneInstanceReady` only once per scene. ## Solution I assume that this was not intentional. So I just changed it to only be sent once per scene. --- ## Changelog ### Fixed - Fixed `SceneInstanceReady` being emitted for every `Entity` in a scene. |
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.. | ||
bundle.rs | ||
dynamic_scene_builder.rs | ||
dynamic_scene.rs | ||
lib.rs | ||
scene_filter.rs | ||
scene_loader.rs | ||
scene_spawner.rs | ||
scene.rs | ||
serde.rs |