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atmosphere
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Address feedback naming
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2025-06-02 13:52:56 -07:00 |
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cluster
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Rename bevy_platform_support to bevy_platform (#18813)
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2025-04-11 23:13:28 +00:00 |
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decal
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Remove Shader weak_handles from bevy_pbr (excluding meshlets). (#19365)
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2025-05-27 22:32:47 +00:00 |
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deferred
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Use embedded_asset to load PBR shaders (#19137)
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2025-05-16 05:47:34 +00:00 |
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light
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Make light cascades and tonemapping luts pub (#19189)
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2025-05-27 19:46:04 +00:00 |
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light_probe
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Fix CI and add back internal assets
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2025-06-02 15:35:43 -07:00 |
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lightmap
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Remove Shader weak_handles from bevy_pbr (excluding meshlets). (#19365)
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2025-05-27 22:32:47 +00:00 |
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meshlet
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Adopt consistent FooSystems naming convention for system sets (#18900)
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2025-05-06 15:18:03 +00:00 |
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prepass
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Remove Shader weak_handles from bevy_pbr (excluding meshlets). (#19365)
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2025-05-27 22:32:47 +00:00 |
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render
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fix distinct directional lights per view (#19147)
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2025-05-30 19:35:55 +00:00 |
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ssao
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Remove Shader weak_handles from bevy_pbr (excluding meshlets). (#19365)
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2025-05-27 22:32:47 +00:00 |
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ssr
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Remove Shader weak_handles from bevy_pbr (excluding meshlets). (#19365)
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2025-05-27 22:32:47 +00:00 |
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volumetric_fog
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Remove Shader weak_handles from bevy_pbr (excluding meshlets). (#19365)
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2025-05-27 22:32:47 +00:00 |
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components.rs
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reexport entity set collections in entity module (#18413)
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2025-03-30 03:51:14 +00:00 |
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extended_material.rs
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Rename bevy_platform_support to bevy_platform (#18813)
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2025-04-11 23:13:28 +00:00 |
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fog.rs
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bevy_reflect: Add clone registrations project-wide (#18307)
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2025-03-17 18:32:35 +00:00 |
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lib.rs
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Fix compiler error post rebase
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2025-06-02 14:55:00 -07:00 |
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material_bind_groups.rs
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Fixed memory leak in bindless material (#19041)
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2025-05-30 19:36:56 +00:00 |
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material.rs
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Adopt consistent FooSystems naming convention for system sets (#18900)
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2025-05-06 15:18:03 +00:00 |
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mesh_material.rs
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bevy_reflect: Add clone registrations project-wide (#18307)
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2025-03-17 18:32:35 +00:00 |
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parallax.rs
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bevy_reflect: Add clone registrations project-wide (#18307)
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2025-03-17 18:32:35 +00:00 |
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pbr_material.rs
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Use embedded_asset to load PBR shaders (#19137)
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2025-05-16 05:47:34 +00:00 |
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wireframe.rs
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Remove Shader weak_handles from bevy_pbr (excluding meshlets). (#19365)
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2025-05-27 22:32:47 +00:00 |