bevy/assets
IceSentry 3c63c0dab7 Move prepass functions to prepass_utils (#7354)
# Objective

- The functions added to utils.wgsl by the prepass assume that mesh_view_bindings are present, which isn't always the case
- Fixes https://github.com/bevyengine/bevy/issues/7353

## Solution

- Move these functions to their own `prepass_utils.wgsl` file


Co-authored-by: IceSentry <IceSentry@users.noreply.github.com>
2023-01-24 20:36:40 +00:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
branding Minor Dark/Light Logo Tweak (#4051) 2022-02-27 02:09:42 +00:00
data Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
fonts Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
models animation player (#4375) 2022-04-02 22:36:02 +00:00
pixel Add pixelated Bevy to assets and an example (#6408) 2022-11-14 22:15:46 +00:00
scenes bevy_scene: Serialize entities to map (#6416) 2022-10-31 16:35:18 +00:00
shaders Move prepass functions to prepass_utils (#7354) 2023-01-24 20:36:40 +00:00
sounds Add simple collision sound to breakout (#4331) 2022-04-14 20:20:38 +00:00
textures Support array / cubemap / cubemap array textures in KTX2 (#5325) 2022-07-30 07:02:58 +00:00