# Objective - get closer to being able to load gltfs without using bevy_render ## Solution - Split bevy_camera out of bevy_render - Builds on #19943 - Im sorry for the big diff, i tried to minimize it as much as i can by using re-exports. This also prevents most breaking changes, but there are still a couple. ## Testing - 3d_scene looks good |
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| .. | ||
| app.rs | ||
| camera_driver_node.rs | ||
| context.rs | ||
| edge.rs | ||
| graph.rs | ||
| mod.rs | ||
| node_slot.rs | ||
| node.rs | ||