bevy/crates/bevy_render/src/render_graph
atlv bd5f924290
Split bevy_camera out of bevy_render (#19949)
# Objective

- get closer to being able to load gltfs without using bevy_render

## Solution

- Split bevy_camera out of bevy_render
- Builds on #19943
- Im sorry for the big diff, i tried to minimize it as much as i can by
using re-exports. This also prevents most breaking changes, but there
are still a couple.

## Testing

- 3d_scene looks good
2025-07-04 23:31:16 +00:00
..
app.rs Allow calling add_render_graph_node on World. (#19912) 2025-07-02 14:56:18 +00:00
camera_driver_node.rs Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
context.rs Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. (#17413) 2025-01-27 05:02:46 +00:00
edge.rs Fix beta lints (#12980) 2024-04-16 02:46:46 +00:00
graph.rs Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00
mod.rs Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
node_slot.rs Remove thiserror from bevy_render (#15765) 2024-10-09 14:26:28 +00:00
node.rs Let query items borrow from query state to avoid needing to clone (#15396) 2025-06-16 21:05:41 +00:00