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assets
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model loading works!
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2020-04-19 19:29:33 -07:00 |
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dynamic_plugin_loading
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cargo fmt
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2020-04-24 18:55:15 -07:00 |
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empty_defaults.rs
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make window its own plugin and rename add_defaults to add_default_plugins
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2020-04-04 12:40:32 -07:00 |
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empty.rs
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replace appbuilder::new() with app::build()
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2020-03-20 16:35:19 -07:00 |
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entity_builder_comparison.rs
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |
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event.rs
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system_fn named/id/anon. add "more-system-fn" cargo feature
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2020-04-30 12:22:35 -07:00 |
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headless.rs
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system_fn named/id/anon. add "more-system-fn" cargo feature
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2020-04-30 12:22:35 -07:00 |
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hello_world.rs
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system_fn named/id/anon. add "more-system-fn" cargo feature
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2020-04-30 12:22:35 -07:00 |
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input_keyboard.rs
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Change events.iter(&mut reader) to reader.iter(&events)
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2020-04-28 10:59:42 -07:00 |
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input_mouse.rs
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Change events.iter(&mut reader) to reader.iter(&events)
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2020-04-28 10:59:42 -07:00 |
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load_model.rs
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re-enable opt=3 for debug
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2020-04-19 22:31:14 -07:00 |
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multiple_windows.rs
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Rework AppBuilder system interfaces. Remove setup() in favor of startup_system
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2020-04-15 19:42:17 -07:00 |
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parenting.rs
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system_fn named/id/anon. add "more-system-fn" cargo feature
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2020-04-30 12:22:35 -07:00 |
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scene.rs
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pipeline specialization (support different primitive topologies within the same pipeline)
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2020-04-19 19:06:41 -07:00 |
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serializing.rs
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Rework AppBuilder system interfaces. Remove setup() in favor of startup_system
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2020-04-15 19:42:17 -07:00 |
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shader_custom_material.rs
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RenderGraph2: Finish porting, refactor, cleanup
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2020-04-24 17:46:54 -07:00 |
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shader_defs.rs
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RenderGraph2: Finish porting, refactor, cleanup
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2020-04-24 17:46:54 -07:00 |
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spawner.rs
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system_fn named/id/anon. add "more-system-fn" cargo feature
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2020-04-30 12:22:35 -07:00 |
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startup_system.rs
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system_fn named/id/anon. add "more-system-fn" cargo feature
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2020-04-30 12:22:35 -07:00 |
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systems.rs
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system_fn named/id/anon. add "more-system-fn" cargo feature
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2020-04-30 12:22:35 -07:00 |
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texture.rs
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |
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ui_bench.rs
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Rework AppBuilder system interfaces. Remove setup() in favor of startup_system
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2020-04-15 19:42:17 -07:00 |
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ui.rs
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |