# Objective
- Fix an awkwardly phrased/typoed error message
- Actually tell users which file caused the error
- IMO we don't need to panic
## Solution
- Add a warning including the involved asset path when a non-image is found by `load_folder`
- Note: uses `let else` which is stable now
```
2022-11-03T14:17:59.006861Z WARN texture_atlas: Some(AssetPath { path: "textures/rpg/tiles/whatisthisdoinghere.ogg", label: None }) did not resolve to an `Image` asset.
```