bevy/crates/bevy_sprite/src/mesh2d
shuo 0b794c8f1e Use Image::default for 1 pixel white texture directly (#7884)
for place holder image, it should use `default` directly.
2023-03-04 12:29:10 +00:00
..
color_material.rs add ReflectAsset and ReflectHandle (#5923) 2022-10-28 20:42:33 +00:00
color_material.wgsl Initial tonemapping options (#7594) 2023-02-19 20:38:13 +00:00
material.rs Support system.in_schedule() and system.on_startup() (#7790) 2023-02-24 18:33:55 +00:00
mesh2d_bindings.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
mesh2d_functions.wgsl Add reusable shader functions for transforming position/normal/tangent (#4901) 2022-06-14 00:32:33 +00:00
mesh2d_types.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
mesh2d_vertex_output.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
mesh2d_view_bindings.wgsl Add globals struct to mesh2d (#6222) 2022-10-10 19:23:43 +00:00
mesh2d_view_types.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
mesh2d.wgsl Initial tonemapping options (#7594) 2023-02-19 20:38:13 +00:00
mesh.rs Use Image::default for 1 pixel white texture directly (#7884) 2023-03-04 12:29:10 +00:00
mod.rs Add 2d meshes and materials (#3460) 2022-01-08 01:29:08 +00:00