bevy/examples/async_tasks/external_source_external_thread.rs
ira 4847f7e3ad Update codebase to use IntoIterator where possible. (#5269)
Remove unnecessary calls to `iter()`/`iter_mut()`.
Mainly updates the use of queries in our code, docs, and examples.

```rust
// From
for _ in list.iter() {
for _ in list.iter_mut() {

// To
for _ in &list {
for _ in &mut list {
```

We already enable the pedantic lint [clippy::explicit_iter_loop](https://rust-lang.github.io/rust-clippy/stable/) inside of Bevy. However, this only warns for a few known types from the standard library.

## Note for reviewers
As you can see the additions and deletions are exactly equal.
Maybe give it a quick skim to check I didn't sneak in a crypto miner, but you don't have to torture yourself by reading every line.
I already experienced enough pain making this PR :) 


Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-07-11 15:28:50 +00:00

94 lines
2.8 KiB
Rust

//! How to use an external thread to run an infinite task and communicate with a channel.
use bevy::prelude::*;
// Using crossbeam_channel instead of std as std `Receiver` is `!Sync`
use crossbeam_channel::{bounded, Receiver};
use rand::Rng;
use std::time::{Duration, Instant};
fn main() {
App::new()
.add_event::<StreamEvent>()
.add_plugins(DefaultPlugins)
.add_startup_system(setup)
.add_system(read_stream)
.add_system(spawn_text)
.add_system(move_text)
.run();
}
#[derive(Deref)]
struct StreamReceiver(Receiver<u32>);
struct StreamEvent(u32);
#[derive(Deref)]
struct LoadedFont(Handle<Font>);
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn_bundle(Camera2dBundle::default());
let (tx, rx) = bounded::<u32>(10);
std::thread::spawn(move || loop {
// Everything here happens in another thread
// This is where you could connect to an external data source
let mut rng = rand::thread_rng();
let start_time = Instant::now();
let duration = Duration::from_secs_f32(rng.gen_range(0.0..0.2));
while start_time.elapsed() < duration {
// Spinning for 'duration', simulating doing hard work!
}
tx.send(rng.gen_range(0..2000)).unwrap();
});
commands.insert_resource(StreamReceiver(rx));
commands.insert_resource(LoadedFont(asset_server.load("fonts/FiraSans-Bold.ttf")));
}
// This system reads from the receiver and sends events to Bevy
fn read_stream(receiver: ResMut<StreamReceiver>, mut events: EventWriter<StreamEvent>) {
for from_stream in receiver.try_iter() {
events.send(StreamEvent(from_stream));
}
}
fn spawn_text(
mut commands: Commands,
mut reader: EventReader<StreamEvent>,
loaded_font: Res<LoadedFont>,
) {
let text_style = TextStyle {
font: loaded_font.clone(),
font_size: 20.0,
color: Color::WHITE,
};
let text_alignment = TextAlignment {
vertical: VerticalAlign::Center,
horizontal: HorizontalAlign::Center,
};
for (per_frame, event) in reader.iter().enumerate() {
commands.spawn_bundle(Text2dBundle {
text: Text::with_section(format!("{}", event.0), text_style.clone(), text_alignment),
transform: Transform::from_xyz(
per_frame as f32 * 100.0 + rand::thread_rng().gen_range(-40.0..40.0),
300.0,
0.0,
),
..default()
});
}
}
fn move_text(
mut commands: Commands,
mut texts: Query<(Entity, &mut Transform), With<Text>>,
time: Res<Time>,
) {
for (entity, mut position) in &mut texts {
position.translation -= Vec3::new(0.0, 100.0 * time.delta_seconds(), 0.0);
if position.translation.y < -300.0 {
commands.entity(entity).despawn();
}
}
}