![]() ## Objective This code would result in a crash: ```rust use bevy::prelude::*; fn main() { let mut world = World::new(); let child = world.spawn().id(); world.spawn().push_children(&[child]); } ``` ## Solution Update the `EntityMut`'s location after inserting a component on the children entities, as it may have changed. |
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components | ||
hierarchy | ||
lib.rs | ||
transform_propagate_system.rs |