bevy/crates/bevy_render/src/texture
François 814f8d1635 update wgpu to 0.13 (#5168)
# Objective

- Update wgpu to 0.13
- ~~Wait, is wgpu 0.13 released? No, but I had most of the changes already ready since playing with webgpu~~ well it has been released now
- Also update parking_lot to 0.12 and naga to 0.9

## Solution

- Update syntax for wgsl shaders https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgsl-syntax
- Add a few options, remove some references: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#other-breaking-changes
- fragment inputs should now exactly match vertex outputs for locations, so I added exports for those to be able to reuse them https://github.com/gfx-rs/wgpu/pull/2704
2022-07-14 21:17:16 +00:00
..
basis.rs update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
dds.rs Clippy improvements (#4665) 2022-05-31 01:38:07 +00:00
fallback_image.rs Better Materials: AsBindGroup trait and derive, simpler Material trait (#5053) 2022-06-30 23:48:46 +00:00
hdr_texture_loader.rs update image to 0.24 (#4121) 2022-05-28 02:00:55 +00:00
image_texture_conversion.rs update image to 0.24 (#4121) 2022-05-28 02:00:55 +00:00
image_texture_loader.rs
image.rs update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
ktx2.rs update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
mod.rs Better Materials: AsBindGroup trait and derive, simpler Material trait (#5053) 2022-06-30 23:48:46 +00:00
texture_cache.rs Reuse texture when resolving multiple passes (#3552) 2022-04-12 19:27:30 +00:00