bevy/crates
Joona Aalto 4b1865f8bd
Normalize only nonzero normals for mikktspace normal maps (#10905)
# Objective

Fixes #5891.

For mikktspace normal maps, normals must be renormalized in vertex
shaders to match the way mikktspace bakes vertex tangents and normal
maps so that the exact inverse process is applied when shading.

However, for invalid normals like `vec3<f32>(0.0, 0.0, 0.0)`, this
normalization causes NaN values, and because it's in the vertex shader,
it affects the entire triangle and causes it to be shaded as black:

![incorrectly shaded
cone](https://github.com/bevyengine/bevy/assets/57632562/3334b3a9-f72a-4a08-853e-8077a346f5c9)

*A cone with a tip that has a vertex normal of [0, 0, 0], causing the
mesh to be shaded as black.*

In some cases, normals of zero are actually *useful*. For example, a
smoothly shaded cone without creases requires the apex vertex normal to
be zero, because there is no singular normal that works correctly, so
the apex shouldn't contribute to the overall shading. Duplicate vertices
for the apex fix some shading issues, but it causes visible creases and
is more expensive. See #5891 and #10298 for more details.

For correctly shaded cones and other similar low-density shapes with
sharp tips, vertex normals of zero can not be normalized in the vertex
shader.

## Solution

Only normalize the vertex normals and tangents in the vertex shader if
the normal isn't [0, 0, 0]. This way, mikktspace normal maps should
still work for everything except the zero normals, and the zero normals
will only be normalized in the fragment shader.

This allows us to render cones correctly:

![smooth cone with some
banding](https://github.com/bevyengine/bevy/assets/57632562/6b36e264-22c6-453b-a6de-c404b314ca1a)

Notice how there is still a weird shadow banding effect in one area. I
noticed that it can be fixed by normalizing
[here](d2614f2d80/crates/bevy_pbr/src/render/pbr_functions.wgsl (L51)),
which produces a perfectly smooth cone without duplicate vertices:

![smooth
cone](https://github.com/bevyengine/bevy/assets/57632562/64f9ad5d-b249-4eae-880b-a1e61e07ae73)

I didn't add this change yet, because it seems a bit arbitrary. I can
add it here if that'd be useful or make another PR though.
2023-12-10 11:42:47 +00:00
..
bevy_a11y Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_animation Enable clippy::undocumented_unsafe_blocks warning across the workspace (#10646) 2023-11-21 02:06:24 +00:00
bevy_app Remove reference to default schedule (#10918) 2023-12-09 14:21:43 +00:00
bevy_asset Allow removing and reloading assets with live handles (#10785) 2023-11-29 23:32:13 +00:00
bevy_audio Non-Intrusive refactor of play_queued_audio_system() (#10910) 2023-12-09 14:27:39 +00:00
bevy_core Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_core_pipeline Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_derive Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_diagnostic Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_dylib Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_dynamic_plugin Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_ecs Add a couple assertions for system types (#10893) 2023-12-06 20:35:46 +00:00
bevy_ecs_compile_fail_tests Override QueryIter::fold to port Query::for_each perf gains to select Iterator combinators (#6773) 2023-12-01 09:09:55 +00:00
bevy_encase_derive Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_gilrs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_gizmos Bind group layout entries (#10224) 2023-11-28 04:00:49 +00:00
bevy_gltf Add GltfLoaderSettings (#10804) 2023-11-30 00:34:45 +00:00
bevy_hierarchy Split WorldQuery into WorldQueryData and WorldQueryFilter (#9918) 2023-11-28 03:56:07 +00:00
bevy_input Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
bevy_internal Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_log Add helper macro's for logging only once (#10808) 2023-12-05 01:56:40 +00:00
bevy_macro_utils Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_macros_compile_fail_tests Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_math Split Ray into Ray2d and Ray3d and simplify plane construction (#10856) 2023-12-06 14:09:04 +00:00
bevy_mikktspace Enable clippy::undocumented_unsafe_blocks warning across the workspace (#10646) 2023-11-21 02:06:24 +00:00
bevy_pbr Normalize only nonzero normals for mikktspace normal maps (#10905) 2023-12-10 11:42:47 +00:00
bevy_ptr Enable clippy::undocumented_unsafe_blocks warning across the workspace (#10646) 2023-11-21 02:06:24 +00:00
bevy_reflect Fix nested generics in Reflect derive (#10791) 2023-11-29 01:46:09 +00:00
bevy_reflect_compile_fail_tests Fix nested generics in Reflect derive (#10791) 2023-11-29 01:46:09 +00:00
bevy_render Split Ray into Ray2d and Ray3d and simplify plane construction (#10856) 2023-12-06 14:09:04 +00:00
bevy_scene Mention DynamicSceneBuilder in doc comment (#10780) 2023-11-28 23:45:00 +00:00
bevy_sprite try_insert Aabbs (#10801) 2023-11-29 15:00:50 +00:00
bevy_tasks Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_text Rename TextAlignment to JustifyText. (#10854) 2023-12-05 03:00:41 +00:00
bevy_time Wait until FixedUpdate can see events before dropping them (#10077) 2023-11-26 23:04:41 +00:00
bevy_transform Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_ui Clip outlines by the node's own clipping rect, not the parent's. (#10922) 2023-12-10 00:51:19 +00:00
bevy_utils Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_window Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
bevy_winit Refactor function update_accessibility_nodes (#10911) 2023-12-10 00:52:16 +00:00