bevy/crates
Carter Anderson 4d3d3c869e Support arbitrary RenderTarget texture formats (#6380)
# Objective

Currently, Bevy only supports rendering to the current "surface texture format". This means that "render to texture" scenarios must use the exact format the primary window's surface uses, or Bevy will crash. This is even harder than it used to be now that we detect preferred surface formats at runtime instead of using hard coded BevyDefault values.

## Solution

1. Look up and store each window surface's texture format alongside other extracted window information
2. Specialize the upscaling pass on the current `RenderTarget`'s texture format, now that we can cheaply correlate render targets to their current texture format
3. Remove the old `SurfaceTextureFormat` and `AvailableTextureFormats`: these are now redundant with the information stored on each extracted window, and probably should not have been globals in the first place (as in theory each surface could have a different format). 

This means you can now use any texture format you want when rendering to a texture! For example, changing the `render_to_texture` example to use `R16Float` now doesn't crash / properly only stores the red component:
![image](https://user-images.githubusercontent.com/2694663/198140125-c606dd0e-6fdf-4544-b93d-dbbd10dbadd2.png)
2022-10-26 23:12:12 +00:00
..
bevy_animation Rename play to start and add new play method that won't overwrite the existing animation if it's already playing (#6350) 2022-10-24 21:01:09 +00:00
bevy_app can get the settings of a plugin from the app (#6372) 2022-10-26 17:52:16 +00:00
bevy_asset Prepare for upcoming rustlang by fixing upcoming clippy warnings (#6376) 2022-10-26 19:15:15 +00:00
bevy_audio Prepare for upcoming rustlang by fixing upcoming clippy warnings (#6376) 2022-10-26 19:15:15 +00:00
bevy_core Use plugin setup for resource only used at setup time (#6360) 2022-10-25 22:19:34 +00:00
bevy_core_pipeline Support arbitrary RenderTarget texture formats (#6380) 2022-10-26 23:12:12 +00:00
bevy_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_diagnostic Add Exponential Moving Average into diagnostics (#4992) 2022-10-24 13:46:37 +00:00
bevy_dylib Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_dynamic_plugin Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_ecs Prepare for upcoming rustlang by fixing upcoming clippy warnings (#6376) 2022-10-26 19:15:15 +00:00
bevy_ecs_compile_fail_tests fix: specify required trybuild patch version (#6333) 2022-10-25 10:21:31 +00:00
bevy_encase_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_gilrs feat: add GamepadInfo, expose gamepad names (#6342) 2022-10-24 14:33:50 +00:00
bevy_gltf Prepare for upcoming rustlang by fixing upcoming clippy warnings (#6376) 2022-10-26 19:15:15 +00:00
bevy_hierarchy Add set_parent and remove_parent to EntityCommands (#6189) 2022-10-24 14:33:49 +00:00
bevy_input Derive Reflect + FromReflect for input types (#6232) 2022-10-26 19:52:20 +00:00
bevy_internal Use plugin setup for resource only used at setup time (#6360) 2022-10-25 22:19:34 +00:00
bevy_log Use plugin setup for resource only used at setup time (#6360) 2022-10-25 22:19:34 +00:00
bevy_macro_utils Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_math Add Camera::viewport_to_world (#6126) 2022-10-05 22:16:26 +00:00
bevy_mikktspace Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_pbr separate tonemapping and upscaling passes (#3425) 2022-10-26 20:13:59 +00:00
bevy_ptr Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_reflect bevy_reflect: Fix DynamicScene not respecting component registrations during serialization (#6288) 2022-10-24 14:53:12 +00:00
bevy_render Support arbitrary RenderTarget texture formats (#6380) 2022-10-26 23:12:12 +00:00
bevy_scene Prepare for upcoming rustlang by fixing upcoming clippy warnings (#6376) 2022-10-26 19:15:15 +00:00
bevy_sprite separate tonemapping and upscaling passes (#3425) 2022-10-26 20:13:59 +00:00
bevy_tasks Prepare for upcoming rustlang by fixing upcoming clippy warnings (#6376) 2022-10-26 19:15:15 +00:00
bevy_text Prepare for upcoming rustlang by fixing upcoming clippy warnings (#6376) 2022-10-26 19:15:15 +00:00
bevy_time ignore nanosec precision tests on apple m1 (#6377) 2022-10-26 18:57:23 +00:00
bevy_transform Fix documentation for looking_at/look_at (#4696) 2022-10-12 20:18:20 +00:00
bevy_ui separate tonemapping and upscaling passes (#3425) 2022-10-26 20:13:59 +00:00
bevy_utils Remove Sync bound from Local (#5483) 2022-09-12 04:15:55 +00:00
bevy_window Plugins own their settings. Rework PluginGroup trait. (#6336) 2022-10-24 21:20:33 +00:00
bevy_winit Update wgpu to 0.14.0, naga to 0.10.0, winit to 0.27.4, raw-window-handle to 0.5.0, ndk to 0.7 (#6218) 2022-10-19 17:40:23 +00:00