16 lines
415 B
GLSL
16 lines
415 B
GLSL
#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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uniform vec4 uNewTransform[4];
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layout(location = 0) in ivec2 aPosition;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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vec2 position = vec2(aPosition);
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vTexCoord = position;
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gl_Position = mat4(uNewTransform[0], uNewTransform[1], uNewTransform[2], uNewTransform[3]) * vec4(position, 0.0, 1.0);
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}
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