bevy/assets
ickshonpe 51c3bf24b7
custom_ui_material border fix (#17282)
# Objective

The order of the border edges in `UiVertexOutput` is left, right, top,
bottom but in `custom_ui_material` the selectors switch them so left is
right and top is bottom.

## Solution

Reverse the conditions so that the correct border values are selected.
2025-01-11 05:45:20 +00:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
animation_graphs Implement additive blending for animation graphs. (#15631) 2024-10-04 22:13:22 +00:00
branding Remove unused namespace declarations (#10965) 2023-12-13 22:29:16 +00:00
data Added Support for Extension-less Assets (#10153) 2024-01-31 14:58:08 +00:00
docs Improve Mesh documentation (#9061) 2023-07-31 18:55:42 +00:00
environment_maps Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
fonts Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
irradiance_volumes Implement irradiance volumes. (#10268) 2024-02-06 23:23:20 +00:00
lightmaps Introduce support for mixed lighting by allowing lights to opt out of contributing diffuse light to lightmapped objects. (#16761) 2024-12-16 23:48:33 +00:00
models Introduce support for mixed lighting by allowing lights to opt out of contributing diffuse light to lightmapped objects. (#16761) 2024-12-16 23:48:33 +00:00
pixel Add example for pixel-perfect grid snapping in 2D (#8112) 2023-12-26 17:15:50 +00:00
scenes Remove bevy_core (#16897) 2024-12-19 18:36:51 +00:00
shaders custom_ui_material border fix (#17282) 2025-01-11 05:45:20 +00:00
sounds Programmed soundtrack example (#12774) 2024-03-29 20:32:30 +00:00
textures Vary transforms for custom_skinned_mesh example (#15710) 2024-10-08 12:37:46 +00:00
volumes Allow fog density texture to be scrolled over time with an offset (#14868) 2024-08-22 19:43:14 +00:00