bevy/examples/no_std
Eagster 064e5e48b4
Remove entity placeholder from observers (#19440)
# Objective

`Entity::PLACEHOLDER` acts as a magic number that will *probably* never
really exist, but it certainly could. And, `Entity` has a niche, so the
only reason to use `PLACEHOLDER` is as an alternative to `MaybeUninit`
that trades safety risks for logic risks.

As a result, bevy has generally advised against using `PLACEHOLDER`, but
we still use if for a lot internally. This pr starts removing internal
uses of it, starting from observers.

## Solution

Change all trigger target related types from `Entity` to
`Option<Entity>`

Small migration guide to come.

## Testing

CI

## Future Work

This turned a lot of code from 

```rust
trigger.target()
```

to 

```rust
trigger.target().unwrap()
```

The extra panic is no worse than before; it's just earlier than
panicking after passing the placeholder to something else.

But this is kinda annoying. 

I would like to add a `TriggerMode` or something to `Event` that would
restrict what kinds of targets can be used for that event. Many events
like `Removed` etc, are always triggered with a target. We can make
those have a way to assume Some, etc. But I wanted to save that for a
future pr.
2025-06-09 19:37:56 +00:00
..
library Remove entity placeholder from observers (#19440) 2025-06-09 19:37:56 +00:00
README.md

no_std Examples

This folder contains examples for how to work with no_std targets and Bevy. Refer to each example individually for details around how it works and what features you may need to enable/disable to allow a particular target to work.

What is no_std?

no_std is a Rust term for software which doesn't rely on the standard library, std. The typical use for no_std is in embedded software, where the device simply doesn't support the standard library. For example, a Raspberry Pi Pico has no operating system to support threads or filesystem operations.

For these platforms, Rust has a more fundamental alternative to std, core. A large portion of Rust's std actually just re-exports items from core, such as iterators, Result, and Option.

In addition, std also re-exports from another crate, alloc. This crate is similar to core in that it's generally available on all platforms. Where it differs is that its inclusion requires access to a global allocator. Currently, Bevy relies heavily on allocation, so we consider alloc to be just as available, since without it, Bevy will not compile.