 481eec2c92
			
		
	
	
		481eec2c92
		
	
	
	
	
		
			
			# Objective Fixes #6078. The `UiColor` component is unhelpfully named: it is unclear, ambiguous with border color and ## Solution Rename the `UiColor` component (and associated fields) to `BackgroundColor` / `background_colorl`. ## Migration Guide `UiColor` has been renamed to `BackgroundColor`. This change affects `NodeBundle`, `ButtonBundle` and `ImageBundle`. In addition, the corresponding field on `ExtractedUiNode` has been renamed to `background_color` for consistency.
		
			
				
	
	
		
			117 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{
 | |
|     diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
 | |
|     prelude::*,
 | |
|     window::PresentMode,
 | |
| };
 | |
| 
 | |
| // For a total of 110 * 110 = 12100 buttons with text
 | |
| const ROW_COLUMN_COUNT: usize = 110;
 | |
| const FONT_SIZE: f32 = 7.0;
 | |
| 
 | |
| /// This example shows what happens when there is a lot of buttons on screen.
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .insert_resource(WindowDescriptor {
 | |
|             present_mode: PresentMode::Immediate,
 | |
|             ..default()
 | |
|         })
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_plugin(FrameTimeDiagnosticsPlugin::default())
 | |
|         .add_plugin(LogDiagnosticsPlugin::default())
 | |
|         .init_resource::<UiFont>()
 | |
|         .add_startup_system(setup)
 | |
|         .add_system(button_system)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| #[derive(Component)]
 | |
| struct IdleColor(BackgroundColor);
 | |
| 
 | |
| fn button_system(
 | |
|     mut interaction_query: Query<
 | |
|         (&Interaction, &mut BackgroundColor, &IdleColor),
 | |
|         Changed<Interaction>,
 | |
|     >,
 | |
| ) {
 | |
|     for (interaction, mut material, IdleColor(idle_color)) in interaction_query.iter_mut() {
 | |
|         if matches!(interaction, Interaction::Hovered) {
 | |
|             *material = Color::ORANGE_RED.into();
 | |
|         } else {
 | |
|             *material = *idle_color;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| #[derive(Resource)]
 | |
| struct UiFont(Handle<Font>);
 | |
| 
 | |
| impl FromWorld for UiFont {
 | |
|     fn from_world(world: &mut World) -> Self {
 | |
|         let asset_server = world.get_resource::<AssetServer>().unwrap();
 | |
|         UiFont(asset_server.load("fonts/FiraSans-Bold.ttf"))
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn setup(mut commands: Commands, font: Res<UiFont>) {
 | |
|     let count = ROW_COLUMN_COUNT;
 | |
|     let count_f = count as f32;
 | |
|     let as_rainbow = |i: usize| Color::hsl((i as f32 / count_f) * 360.0, 0.9, 0.8);
 | |
|     commands.spawn(Camera2dBundle::default());
 | |
|     commands
 | |
|         .spawn(NodeBundle {
 | |
|             style: Style {
 | |
|                 size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
 | |
|                 ..default()
 | |
|             },
 | |
|             ..default()
 | |
|         })
 | |
|         .with_children(|commands| {
 | |
|             for i in 0..count {
 | |
|                 for j in 0..count {
 | |
|                     let color = as_rainbow(j % i.max(1)).into();
 | |
|                     spawn_button(commands, font.0.clone_weak(), color, count_f, i, j);
 | |
|                 }
 | |
|             }
 | |
|         });
 | |
| }
 | |
| fn spawn_button(
 | |
|     commands: &mut ChildBuilder,
 | |
|     font: Handle<Font>,
 | |
|     color: BackgroundColor,
 | |
|     total: f32,
 | |
|     i: usize,
 | |
|     j: usize,
 | |
| ) {
 | |
|     let width = 90.0 / total;
 | |
|     commands
 | |
|         .spawn((
 | |
|             ButtonBundle {
 | |
|                 style: Style {
 | |
|                     size: Size::new(Val::Percent(width), Val::Percent(width)),
 | |
| 
 | |
|                     position: UiRect {
 | |
|                         bottom: Val::Percent(100.0 / total * i as f32),
 | |
|                         left: Val::Percent(100.0 / total * j as f32),
 | |
|                         ..default()
 | |
|                     },
 | |
|                     align_items: AlignItems::Center,
 | |
|                     position_type: PositionType::Absolute,
 | |
|                     ..default()
 | |
|                 },
 | |
|                 background_color: color,
 | |
|                 ..default()
 | |
|             },
 | |
|             IdleColor(color),
 | |
|         ))
 | |
|         .with_children(|commands| {
 | |
|             commands.spawn(TextBundle::from_section(
 | |
|                 format!("{i}, {j}"),
 | |
|                 TextStyle {
 | |
|                     font,
 | |
|                     font_size: FONT_SIZE,
 | |
|                     color: Color::rgb(0.2, 0.2, 0.2),
 | |
|                 },
 | |
|             ));
 | |
|         });
 | |
| }
 |