bevy/crates/bevy_render
atlv 58feca9b32
refactor(mesh): move Mesh3d and Mesh2d into bevy_mesh (#19943)
# Objective

- another step towards splitting out bevy_camera, this is needed by
visibility systems

## Solution

- move mesh stuff into mesh place

## Testing

- 3d_scene looks fine

No migration needed because of the re-export, that can be another PR
after i split bevy_camera
2025-07-04 16:24:21 +00:00
..
macros spec_v2: minor revisions (#19923) 2025-07-03 17:49:04 +00:00
src refactor(mesh): move Mesh3d and Mesh2d into bevy_mesh (#19943) 2025-07-04 16:24:21 +00:00
Cargo.toml Ugrade to wgpu version 25.0 (#19563) 2025-06-26 19:41:47 +00:00
LICENSE-APACHE Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
LICENSE-MIT Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
README.md

Bevy Render

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