bevy/crates/bevy_ecs/src/system/mod.rs
Lailatova 5d5a95fa6e
Fix issue 19734: add dependency on bevy_utils for the bevy_ecs test. (#19738)
Without this dependency, the bevy_ecs tests fail with missing as_string
methods.

# Objective

 - Fixes #19734

## Solution

- add bevy_utils with feature = "Debug" to dev-dependencies 

## Testing

- Ran `cargo test -p bevy_ecs`
- Ran `taplo fmt --check`

---
2025-06-21 15:05:04 +00:00

1950 lines
58 KiB
Rust

//! Tools for controlling behavior in an ECS application.
//!
//! Systems define how an ECS based application behaves.
//! Systems are added to a [`Schedule`](crate::schedule::Schedule), which is then run.
//! A system is usually written as a normal function, which is automatically converted into a system.
//!
//! System functions can have parameters, through which one can query and mutate Bevy ECS state.
//! Only types that implement [`SystemParam`] can be used, automatically fetching data from
//! the [`World`].
//!
//! System functions often look like this:
//!
//! ```
//! # use bevy_ecs::prelude::*;
//! #
//! # #[derive(Component)]
//! # struct Player { alive: bool }
//! # #[derive(Component)]
//! # struct Score(u32);
//! # #[derive(Resource)]
//! # struct Round(u32);
//! #
//! fn update_score_system(
//! mut query: Query<(&Player, &mut Score)>,
//! mut round: ResMut<Round>,
//! ) {
//! for (player, mut score) in &mut query {
//! if player.alive {
//! score.0 += round.0;
//! }
//! }
//! round.0 += 1;
//! }
//! # bevy_ecs::system::assert_is_system(update_score_system);
//! ```
//!
//! # System ordering
//!
//! By default, the execution of systems is parallel and not deterministic.
//! Not all systems can run together: if a system mutably accesses data,
//! no other system that reads or writes that data can be run at the same time.
//! These systems are said to be **incompatible**.
//!
//! The relative order in which incompatible systems are run matters.
//! When this is not specified, a **system order ambiguity** exists in your schedule.
//! You can **explicitly order** systems:
//!
//! - by calling the `.before(this_system)` or `.after(that_system)` methods when adding them to your schedule
//! - by adding them to a [`SystemSet`], and then using `.configure_sets(ThisSet.before(ThatSet))` syntax to configure many systems at once
//! - through the use of `.add_systems((system_a, system_b, system_c).chain())`
//!
//! [`SystemSet`]: crate::schedule::SystemSet
//!
//! ## Example
//!
//! ```
//! # use bevy_ecs::prelude::*;
//! # let mut schedule = Schedule::default();
//! # let mut world = World::new();
//! // Configure these systems to run in order using `chain()`.
//! schedule.add_systems((print_first, print_last).chain());
//! // Prints "HelloWorld!"
//! schedule.run(&mut world);
//!
//! // Configure this system to run in between the other two systems
//! // using explicit dependencies.
//! schedule.add_systems(print_mid.after(print_first).before(print_last));
//! // Prints "Hello, World!"
//! schedule.run(&mut world);
//!
//! fn print_first() {
//! print!("Hello");
//! }
//! fn print_mid() {
//! print!(", ");
//! }
//! fn print_last() {
//! println!("World!");
//! }
//! ```
//!
//! # System return type
//!
//! Systems added to a schedule through [`add_systems`](crate::schedule::Schedule) may either return
//! empty `()` or a [`Result`](crate::error::Result). Other contexts (like one shot systems) allow
//! systems to return arbitrary values.
//!
//! # System parameter list
//! Following is the complete list of accepted types as system parameters:
//!
//! - [`Query`]
//! - [`Res`] and `Option<Res>`
//! - [`ResMut`] and `Option<ResMut>`
//! - [`Commands`]
//! - [`Local`]
//! - [`EventReader`](crate::event::EventReader)
//! - [`EventWriter`](crate::event::EventWriter)
//! - [`NonSend`] and `Option<NonSend>`
//! - [`NonSendMut`] and `Option<NonSendMut>`
//! - [`RemovedComponents`](crate::lifecycle::RemovedComponents)
//! - [`SystemName`]
//! - [`SystemChangeTick`]
//! - [`Archetypes`](crate::archetype::Archetypes) (Provides Archetype metadata)
//! - [`Bundles`](crate::bundle::Bundles) (Provides Bundles metadata)
//! - [`Components`](crate::component::Components) (Provides Components metadata)
//! - [`Entities`](crate::entity::Entities) (Provides Entities metadata)
//! - All tuples between 1 to 16 elements where each element implements [`SystemParam`]
//! - [`ParamSet`]
//! - [`()` (unit primitive type)](https://doc.rust-lang.org/stable/std/primitive.unit.html)
//!
//! In addition, the following parameters can be used when constructing a dynamic system with [`SystemParamBuilder`],
//! but will only provide an empty value when used with an ordinary system:
//!
//! - [`FilteredResources`](crate::world::FilteredResources)
//! - [`FilteredResourcesMut`](crate::world::FilteredResourcesMut)
//! - [`DynSystemParam`]
//! - [`Vec<P>`] where `P: SystemParam`
//! - [`ParamSet<Vec<P>>`] where `P: SystemParam`
//!
//! [`Vec<P>`]: alloc::vec::Vec
mod adapter_system;
mod builder;
mod combinator;
mod commands;
mod exclusive_function_system;
mod exclusive_system_param;
mod function_system;
mod input;
mod observer_system;
mod query;
mod schedule_system;
mod system;
mod system_name;
mod system_param;
mod system_registry;
use core::any::TypeId;
pub use adapter_system::*;
pub use builder::*;
pub use combinator::*;
pub use commands::*;
pub use exclusive_function_system::*;
pub use exclusive_system_param::*;
pub use function_system::*;
pub use input::*;
pub use observer_system::*;
pub use query::*;
pub use schedule_system::*;
pub use system::*;
pub use system_name::*;
pub use system_param::*;
pub use system_registry::*;
use crate::world::{FromWorld, World};
/// Conversion trait to turn something into a [`System`].
///
/// Use this to get a system from a function. Also note that every system implements this trait as
/// well.
///
/// # Usage notes
///
/// This trait should only be used as a bound for trait implementations or as an
/// argument to a function. If a system needs to be returned from a function or
/// stored somewhere, use [`System`] instead of this trait.
///
/// # Examples
///
/// ```
/// use bevy_ecs::prelude::*;
///
/// fn my_system_function(a_usize_local: Local<usize>) {}
///
/// let system = IntoSystem::into_system(my_system_function);
/// ```
// This trait has to be generic because we have potentially overlapping impls, in particular
// because Rust thinks a type could impl multiple different `FnMut` combinations
// even though none can currently
#[diagnostic::on_unimplemented(
message = "`{Self}` is not a valid system with input `{In}` and output `{Out}`",
label = "invalid system"
)]
pub trait IntoSystem<In: SystemInput, Out, Marker>: Sized {
/// The type of [`System`] that this instance converts into.
type System: System<In = In, Out = Out>;
/// Turns this value into its corresponding [`System`].
fn into_system(this: Self) -> Self::System;
/// Pass the output of this system `A` into a second system `B`, creating a new compound system.
///
/// The second system must have [`In<T>`](crate::system::In) as its first parameter,
/// where `T` is the return type of the first system.
fn pipe<B, BIn, BOut, MarkerB>(self, system: B) -> IntoPipeSystem<Self, B>
where
Out: 'static,
B: IntoSystem<BIn, BOut, MarkerB>,
for<'a> BIn: SystemInput<Inner<'a> = Out>,
{
IntoPipeSystem::new(self, system)
}
/// Pass the output of this system into the passed function `f`, creating a new system that
/// outputs the value returned from the function.
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # let mut schedule = Schedule::default();
/// // Ignores the output of a system that may fail.
/// schedule.add_systems(my_system.map(drop));
/// # let mut world = World::new();
/// # world.insert_resource(T);
/// # schedule.run(&mut world);
///
/// # #[derive(Resource)] struct T;
/// # type Err = ();
/// fn my_system(res: Res<T>) -> Result<(), Err> {
/// // ...
/// # Err(())
/// }
/// ```
fn map<T, F>(self, f: F) -> IntoAdapterSystem<F, Self>
where
F: Send + Sync + 'static + FnMut(Out) -> T,
{
IntoAdapterSystem::new(f, self)
}
/// Passes a mutable reference to `value` as input to the system each run,
/// turning it into a system that takes no input.
///
/// `Self` can have any [`SystemInput`] type that takes a mutable reference
/// to `T`, such as [`InMut`].
///
/// # Example
///
/// ```
/// # use bevy_ecs::prelude::*;
/// #
/// fn my_system(InMut(value): InMut<usize>) {
/// *value += 1;
/// if *value > 10 {
/// println!("Value is greater than 10!");
/// }
/// }
///
/// # let mut schedule = Schedule::default();
/// schedule.add_systems(my_system.with_input(0));
/// # bevy_ecs::system::assert_is_system(my_system.with_input(0));
/// ```
fn with_input<T>(self, value: T) -> WithInputWrapper<Self::System, T>
where
for<'i> In: SystemInput<Inner<'i> = &'i mut T>,
T: Send + Sync + 'static,
{
WithInputWrapper::new(self, value)
}
/// Passes a mutable reference to a value of type `T` created via
/// [`FromWorld`] as input to the system each run, turning it into a system
/// that takes no input.
///
/// `Self` can have any [`SystemInput`] type that takes a mutable reference
/// to `T`, such as [`InMut`].
///
/// # Example
///
/// ```
/// # use bevy_ecs::prelude::*;
/// #
/// struct MyData {
/// value: usize,
/// }
///
/// impl FromWorld for MyData {
/// fn from_world(world: &mut World) -> Self {
/// // Fetch from the world the data needed to create `MyData`
/// # MyData { value: 0 }
/// }
/// }
///
/// fn my_system(InMut(data): InMut<MyData>) {
/// data.value += 1;
/// if data.value > 10 {
/// println!("Value is greater than 10!");
/// }
/// }
/// # let mut schedule = Schedule::default();
/// schedule.add_systems(my_system.with_input_from::<MyData>());
/// # bevy_ecs::system::assert_is_system(my_system.with_input_from::<MyData>());
/// ```
fn with_input_from<T>(self) -> WithInputFromWrapper<Self::System, T>
where
for<'i> In: SystemInput<Inner<'i> = &'i mut T>,
T: FromWorld + Send + Sync + 'static,
{
WithInputFromWrapper::new(self)
}
/// Get the [`TypeId`] of the [`System`] produced after calling [`into_system`](`IntoSystem::into_system`).
#[inline]
fn system_type_id(&self) -> TypeId {
TypeId::of::<Self::System>()
}
}
// All systems implicitly implement IntoSystem.
impl<T: System> IntoSystem<T::In, T::Out, ()> for T {
type System = T;
fn into_system(this: Self) -> Self {
this
}
}
/// Ensure that a given function is a [system](System).
///
/// This should be used when writing doc examples,
/// to confirm that systems used in an example are
/// valid systems.
///
/// # Examples
///
/// The following example will panic when run since the
/// system's parameters mutably access the same component
/// multiple times.
///
/// ```should_panic
/// # use bevy_ecs::{prelude::*, system::assert_is_system};
/// #
/// # #[derive(Component)]
/// # struct Transform;
/// #
/// fn my_system(query1: Query<&mut Transform>, query2: Query<&mut Transform>) {
/// // ...
/// }
///
/// assert_is_system(my_system);
/// ```
pub fn assert_is_system<In: SystemInput, Out: 'static, Marker>(
system: impl IntoSystem<In, Out, Marker>,
) {
let mut system = IntoSystem::into_system(system);
// Initialize the system, which will panic if the system has access conflicts.
let mut world = World::new();
system.initialize(&mut world);
}
/// Ensure that a given function is a [read-only system](ReadOnlySystem).
///
/// This should be used when writing doc examples,
/// to confirm that systems used in an example are
/// valid systems.
///
/// # Examples
///
/// The following example will fail to compile
/// since the system accesses a component mutably.
///
/// ```compile_fail
/// # use bevy_ecs::{prelude::*, system::assert_is_read_only_system};
/// #
/// # #[derive(Component)]
/// # struct Transform;
/// #
/// fn my_system(query: Query<&mut Transform>) {
/// // ...
/// }
///
/// assert_is_read_only_system(my_system);
/// ```
pub fn assert_is_read_only_system<In, Out, Marker, S>(system: S)
where
In: SystemInput,
Out: 'static,
S: IntoSystem<In, Out, Marker>,
S::System: ReadOnlySystem,
{
assert_is_system(system);
}
/// Ensures that the provided system doesn't conflict with itself.
///
/// This function will panic if the provided system conflict with itself.
///
/// Note: this will run the system on an empty world.
pub fn assert_system_does_not_conflict<Out, Params, S: IntoSystem<(), Out, Params>>(sys: S) {
let mut world = World::new();
let mut system = IntoSystem::into_system(sys);
system.initialize(&mut world);
system.run((), &mut world);
}
#[cfg(test)]
#[expect(clippy::print_stdout, reason = "Allowed in tests.")]
mod tests {
use alloc::{vec, vec::Vec};
use bevy_utils::default;
use core::any::TypeId;
use std::println;
use crate::{
archetype::Archetypes,
bundle::Bundles,
change_detection::DetectChanges,
component::{Component, Components},
entity::{Entities, Entity},
error::Result,
lifecycle::RemovedComponents,
name::Name,
prelude::{Add, AnyOf, EntityRef, On},
query::{Added, Changed, Or, SpawnDetails, Spawned, With, Without},
resource::Resource,
schedule::{
common_conditions::resource_exists, ApplyDeferred, IntoScheduleConfigs, Schedule,
SystemCondition,
},
system::{
Commands, In, InMut, IntoSystem, Local, NonSend, NonSendMut, ParamSet, Query, Res,
ResMut, Single, StaticSystemParam, System, SystemState,
},
world::{DeferredWorld, EntityMut, FromWorld, World},
};
use super::ScheduleSystem;
#[derive(Resource, PartialEq, Debug)]
enum SystemRan {
Yes,
No,
}
#[derive(Component, Resource, Debug, Eq, PartialEq, Default)]
struct A;
#[derive(Component, Resource)]
struct B;
#[derive(Component, Resource)]
struct C;
#[derive(Component, Resource)]
struct D;
#[derive(Component, Resource)]
struct E;
#[derive(Component, Resource)]
struct F;
#[derive(Component, Debug)]
struct W<T>(T);
#[test]
fn simple_system() {
fn sys(query: Query<&A>) {
for a in &query {
println!("{a:?}");
}
}
let mut system = IntoSystem::into_system(sys);
let mut world = World::new();
world.spawn(A);
system.initialize(&mut world);
system.run((), &mut world);
}
fn run_system<Marker, S: IntoScheduleConfigs<ScheduleSystem, Marker>>(
world: &mut World,
system: S,
) {
let mut schedule = Schedule::default();
schedule.add_systems(system);
schedule.run(world);
}
#[test]
fn get_many_is_ordered() {
use crate::resource::Resource;
const ENTITIES_COUNT: usize = 1000;
#[derive(Resource)]
struct EntitiesArray(Vec<Entity>);
fn query_system(
mut ran: ResMut<SystemRan>,
entities_array: Res<EntitiesArray>,
q: Query<&W<usize>>,
) {
let entities_array: [Entity; ENTITIES_COUNT] =
entities_array.0.clone().try_into().unwrap();
for (i, w) in (0..ENTITIES_COUNT).zip(q.get_many(entities_array).unwrap()) {
assert_eq!(i, w.0);
}
*ran = SystemRan::Yes;
}
fn query_system_mut(
mut ran: ResMut<SystemRan>,
entities_array: Res<EntitiesArray>,
mut q: Query<&mut W<usize>>,
) {
let entities_array: [Entity; ENTITIES_COUNT] =
entities_array.0.clone().try_into().unwrap();
for (i, w) in (0..ENTITIES_COUNT).zip(q.get_many_mut(entities_array).unwrap()) {
assert_eq!(i, w.0);
}
*ran = SystemRan::Yes;
}
let mut world = World::default();
world.insert_resource(SystemRan::No);
let entity_ids = (0..ENTITIES_COUNT)
.map(|i| world.spawn(W(i)).id())
.collect();
world.insert_resource(EntitiesArray(entity_ids));
run_system(&mut world, query_system);
assert_eq!(*world.resource::<SystemRan>(), SystemRan::Yes);
world.insert_resource(SystemRan::No);
run_system(&mut world, query_system_mut);
assert_eq!(*world.resource::<SystemRan>(), SystemRan::Yes);
}
#[test]
fn or_param_set_system() {
// Regression test for issue #762
fn query_system(
mut ran: ResMut<SystemRan>,
mut set: ParamSet<(
Query<(), Or<(Changed<A>, Changed<B>)>>,
Query<(), Or<(Added<A>, Added<B>)>>,
)>,
) {
let changed = set.p0().iter().count();
let added = set.p1().iter().count();
assert_eq!(changed, 1);
assert_eq!(added, 1);
*ran = SystemRan::Yes;
}
let mut world = World::default();
world.insert_resource(SystemRan::No);
world.spawn((A, B));
run_system(&mut world, query_system);
assert_eq!(*world.resource::<SystemRan>(), SystemRan::Yes);
}
#[test]
fn changed_resource_system() {
use crate::resource::Resource;
#[derive(Resource)]
struct Flipper(bool);
#[derive(Resource)]
struct Added(usize);
#[derive(Resource)]
struct Changed(usize);
fn incr_e_on_flip(
value: Res<Flipper>,
mut changed: ResMut<Changed>,
mut added: ResMut<Added>,
) {
if value.is_added() {
added.0 += 1;
}
if value.is_changed() {
changed.0 += 1;
}
}
let mut world = World::default();
world.insert_resource(Flipper(false));
world.insert_resource(Added(0));
world.insert_resource(Changed(0));
let mut schedule = Schedule::default();
schedule.add_systems((incr_e_on_flip, ApplyDeferred, World::clear_trackers).chain());
schedule.run(&mut world);
assert_eq!(world.resource::<Added>().0, 1);
assert_eq!(world.resource::<Changed>().0, 1);
schedule.run(&mut world);
assert_eq!(world.resource::<Added>().0, 1);
assert_eq!(world.resource::<Changed>().0, 1);
world.resource_mut::<Flipper>().0 = true;
schedule.run(&mut world);
assert_eq!(world.resource::<Added>().0, 1);
assert_eq!(world.resource::<Changed>().0, 2);
}
#[test]
#[should_panic = "error[B0001]"]
fn option_has_no_filter_with() {
fn sys(_: Query<(Option<&A>, &mut B)>, _: Query<&mut B, Without<A>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn option_doesnt_remove_unrelated_filter_with() {
fn sys(_: Query<(Option<&A>, &mut B, &A)>, _: Query<&mut B, Without<A>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn any_of_working() {
fn sys(_: Query<AnyOf<(&mut A, &B)>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn any_of_with_and_without_common() {
fn sys(_: Query<(&mut D, &C, AnyOf<(&A, &B)>)>, _: Query<&mut D, Without<C>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
#[should_panic]
fn any_of_with_mut_and_ref() {
fn sys(_: Query<AnyOf<(&mut A, &A)>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
#[should_panic]
fn any_of_with_ref_and_mut() {
fn sys(_: Query<AnyOf<(&A, &mut A)>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
#[should_panic]
fn any_of_with_mut_and_option() {
fn sys(_: Query<AnyOf<(&mut A, Option<&A>)>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn any_of_with_entity_and_mut() {
fn sys(_: Query<AnyOf<(Entity, &mut A)>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn any_of_with_empty_and_mut() {
fn sys(_: Query<AnyOf<((), &mut A)>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
#[should_panic = "error[B0001]"]
fn any_of_has_no_filter_with() {
fn sys(_: Query<(AnyOf<(&A, ())>, &mut B)>, _: Query<&mut B, Without<A>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
#[should_panic]
fn any_of_with_conflicting() {
fn sys(_: Query<AnyOf<(&mut A, &mut A)>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn any_of_has_filter_with_when_both_have_it() {
fn sys(_: Query<(AnyOf<(&A, &A)>, &mut B)>, _: Query<&mut B, Without<A>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn any_of_doesnt_remove_unrelated_filter_with() {
fn sys(_: Query<(AnyOf<(&A, ())>, &mut B, &A)>, _: Query<&mut B, Without<A>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn any_of_and_without() {
fn sys(_: Query<(AnyOf<(&A, &B)>, &mut C)>, _: Query<&mut C, (Without<A>, Without<B>)>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
#[should_panic = "error[B0001]"]
fn or_has_no_filter_with() {
fn sys(_: Query<&mut B, Or<(With<A>, With<B>)>>, _: Query<&mut B, Without<A>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn or_has_filter_with_when_both_have_it() {
fn sys(_: Query<&mut B, Or<(With<A>, With<A>)>>, _: Query<&mut B, Without<A>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn or_has_filter_with() {
fn sys(
_: Query<&mut C, Or<(With<A>, With<B>)>>,
_: Query<&mut C, (Without<A>, Without<B>)>,
) {
}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn or_expanded_with_and_without_common() {
fn sys(_: Query<&mut D, (With<A>, Or<(With<B>, With<C>)>)>, _: Query<&mut D, Without<A>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn or_expanded_nested_with_and_without_common() {
fn sys(
_: Query<&mut E, (Or<((With<B>, With<C>), (With<C>, With<D>))>, With<A>)>,
_: Query<&mut E, (Without<B>, Without<D>)>,
) {
}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
#[should_panic = "error[B0001]"]
fn or_expanded_nested_with_and_disjoint_without() {
fn sys(
_: Query<&mut E, (Or<((With<B>, With<C>), (With<C>, With<D>))>, With<A>)>,
_: Query<&mut E, Without<D>>,
) {
}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
#[should_panic = "error[B0001]"]
fn or_expanded_nested_or_with_and_disjoint_without() {
fn sys(
_: Query<&mut D, Or<(Or<(With<A>, With<B>)>, Or<(With<A>, With<C>)>)>>,
_: Query<&mut D, Without<A>>,
) {
}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn or_expanded_nested_with_and_common_nested_without() {
fn sys(
_: Query<&mut D, Or<((With<A>, With<B>), (With<B>, With<C>))>>,
_: Query<&mut D, Or<(Without<D>, Without<B>)>>,
) {
}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn or_with_without_and_compatible_with_without() {
fn sys(
_: Query<&mut C, Or<(With<A>, Without<B>)>>,
_: Query<&mut C, (With<B>, Without<A>)>,
) {
}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
#[should_panic = "error[B0001]"]
fn with_and_disjoint_or_empty_without() {
fn sys(_: Query<&mut B, With<A>>, _: Query<&mut B, Or<((), Without<A>)>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
#[should_panic = "error[B0001]"]
fn or_expanded_with_and_disjoint_nested_without() {
fn sys(
_: Query<&mut D, Or<(With<A>, With<B>)>>,
_: Query<&mut D, Or<(Without<A>, Without<B>)>>,
) {
}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
#[should_panic = "error[B0001]"]
fn or_expanded_nested_with_and_disjoint_nested_without() {
fn sys(
_: Query<&mut D, Or<((With<A>, With<B>), (With<B>, With<C>))>>,
_: Query<&mut D, Or<(Without<A>, Without<B>)>>,
) {
}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn or_doesnt_remove_unrelated_filter_with() {
fn sys(_: Query<&mut B, (Or<(With<A>, With<B>)>, With<A>)>, _: Query<&mut B, Without<A>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
#[should_panic]
fn conflicting_query_mut_system() {
fn sys(_q1: Query<&mut A>, _q2: Query<&mut A>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn disjoint_query_mut_system() {
fn sys(_q1: Query<&mut A, With<B>>, _q2: Query<&mut A, Without<B>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn disjoint_query_mut_read_component_system() {
fn sys(_q1: Query<(&mut A, &B)>, _q2: Query<&mut A, Without<B>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
#[should_panic]
fn conflicting_query_immut_system() {
fn sys(_q1: Query<&A>, _q2: Query<&mut A>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
#[should_panic]
fn changed_trackers_or_conflict() {
fn sys(_: Query<&mut A>, _: Query<(), Or<(Changed<A>,)>>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
fn query_set_system() {
fn sys(mut _set: ParamSet<(Query<&mut A>, Query<&A>)>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
#[should_panic]
fn conflicting_query_with_query_set_system() {
fn sys(_query: Query<&mut A>, _set: ParamSet<(Query<&mut A>, Query<&B>)>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[test]
#[should_panic]
fn conflicting_query_sets_system() {
fn sys(_set_1: ParamSet<(Query<&mut A>,)>, _set_2: ParamSet<(Query<&mut A>, Query<&B>)>) {}
let mut world = World::default();
run_system(&mut world, sys);
}
#[derive(Default, Resource)]
struct BufferRes {
_buffer: Vec<u8>,
}
fn test_for_conflicting_resources<Marker, S: IntoSystem<(), (), Marker>>(sys: S) {
let mut world = World::default();
world.insert_resource(BufferRes::default());
world.insert_resource(A);
world.insert_resource(B);
run_system(&mut world, sys);
}
#[test]
#[should_panic]
fn conflicting_system_resources() {
fn sys(_: ResMut<BufferRes>, _: Res<BufferRes>) {}
test_for_conflicting_resources(sys);
}
#[test]
#[should_panic]
fn conflicting_system_resources_reverse_order() {
fn sys(_: Res<BufferRes>, _: ResMut<BufferRes>) {}
test_for_conflicting_resources(sys);
}
#[test]
#[should_panic]
fn conflicting_system_resources_multiple_mutable() {
fn sys(_: ResMut<BufferRes>, _: ResMut<BufferRes>) {}
test_for_conflicting_resources(sys);
}
#[test]
fn nonconflicting_system_resources() {
fn sys(_: Local<BufferRes>, _: ResMut<BufferRes>, _: Local<A>, _: ResMut<A>) {}
test_for_conflicting_resources(sys);
}
#[test]
fn local_system() {
let mut world = World::default();
world.insert_resource(ProtoFoo { value: 1 });
world.insert_resource(SystemRan::No);
struct Foo {
value: u32,
}
#[derive(Resource)]
struct ProtoFoo {
value: u32,
}
impl FromWorld for Foo {
fn from_world(world: &mut World) -> Self {
Foo {
value: world.resource::<ProtoFoo>().value + 1,
}
}
}
fn sys(local: Local<Foo>, mut system_ran: ResMut<SystemRan>) {
assert_eq!(local.value, 2);
*system_ran = SystemRan::Yes;
}
run_system(&mut world, sys);
// ensure the system actually ran
assert_eq!(*world.resource::<SystemRan>(), SystemRan::Yes);
}
#[test]
#[expect(
dead_code,
reason = "The `NotSend1` and `NotSend2` structs is used to verify that a system will run, even if the system params include a non-Send resource. As such, the inner value doesn't matter."
)]
fn non_send_option_system() {
let mut world = World::default();
world.insert_resource(SystemRan::No);
// Two structs are used, one which is inserted and one which is not, to verify that wrapping
// non-Send resources in an `Option` will allow the system to run regardless of their
// existence.
struct NotSend1(alloc::rc::Rc<i32>);
struct NotSend2(alloc::rc::Rc<i32>);
world.insert_non_send_resource(NotSend1(alloc::rc::Rc::new(0)));
fn sys(
op: Option<NonSend<NotSend1>>,
mut _op2: Option<NonSendMut<NotSend2>>,
mut system_ran: ResMut<SystemRan>,
) {
op.expect("NonSend should exist");
*system_ran = SystemRan::Yes;
}
run_system(&mut world, sys);
// ensure the system actually ran
assert_eq!(*world.resource::<SystemRan>(), SystemRan::Yes);
}
#[test]
#[expect(
dead_code,
reason = "The `NotSend1` and `NotSend2` structs are used to verify that a system will run, even if the system params include a non-Send resource. As such, the inner value doesn't matter."
)]
fn non_send_system() {
let mut world = World::default();
world.insert_resource(SystemRan::No);
struct NotSend1(alloc::rc::Rc<i32>);
struct NotSend2(alloc::rc::Rc<i32>);
world.insert_non_send_resource(NotSend1(alloc::rc::Rc::new(1)));
world.insert_non_send_resource(NotSend2(alloc::rc::Rc::new(2)));
fn sys(
_op: NonSend<NotSend1>,
mut _op2: NonSendMut<NotSend2>,
mut system_ran: ResMut<SystemRan>,
) {
*system_ran = SystemRan::Yes;
}
run_system(&mut world, sys);
assert_eq!(*world.resource::<SystemRan>(), SystemRan::Yes);
}
#[test]
fn removal_tracking() {
let mut world = World::new();
let entity_to_despawn = world.spawn(W(1)).id();
let entity_to_remove_w_from = world.spawn(W(2)).id();
let spurious_entity = world.spawn_empty().id();
// Track which entities we want to operate on
#[derive(Resource)]
struct Despawned(Entity);
world.insert_resource(Despawned(entity_to_despawn));
#[derive(Resource)]
struct Removed(Entity);
world.insert_resource(Removed(entity_to_remove_w_from));
// Verify that all the systems actually ran
#[derive(Default, Resource)]
struct NSystems(usize);
world.insert_resource(NSystems::default());
// First, check that removal detection is triggered if and only if we despawn an entity with the correct component
world.entity_mut(entity_to_despawn).despawn();
world.entity_mut(spurious_entity).despawn();
fn validate_despawn(
mut removed_i32: RemovedComponents<W<i32>>,
despawned: Res<Despawned>,
mut n_systems: ResMut<NSystems>,
) {
assert_eq!(
removed_i32.read().collect::<Vec<_>>(),
&[despawned.0],
"despawning causes the correct entity to show up in the 'RemovedComponent' system parameter."
);
n_systems.0 += 1;
}
run_system(&mut world, validate_despawn);
// Reset the trackers to clear the buffer of removed components
// Ordinarily, this is done in a system added by MinimalPlugins
world.clear_trackers();
// Then, try removing a component
world.spawn(W(3));
world.spawn(W(4));
world.entity_mut(entity_to_remove_w_from).remove::<W<i32>>();
fn validate_remove(
mut removed_i32: RemovedComponents<W<i32>>,
despawned: Res<Despawned>,
removed: Res<Removed>,
mut n_systems: ResMut<NSystems>,
) {
// The despawned entity from the previous frame was
// double buffered so we now have it in this system as well.
assert_eq!(
removed_i32.read().collect::<Vec<_>>(),
&[despawned.0, removed.0],
"removing a component causes the correct entity to show up in the 'RemovedComponent' system parameter."
);
n_systems.0 += 1;
}
run_system(&mut world, validate_remove);
// Verify that both systems actually ran
assert_eq!(world.resource::<NSystems>().0, 2);
}
#[test]
fn world_collections_system() {
let mut world = World::default();
world.insert_resource(SystemRan::No);
world.spawn((W(42), W(true)));
fn sys(
archetypes: &Archetypes,
components: &Components,
entities: &Entities,
bundles: &Bundles,
query: Query<Entity, With<W<i32>>>,
mut system_ran: ResMut<SystemRan>,
) {
assert_eq!(query.iter().count(), 1, "entity exists");
for entity in &query {
let location = entities.get(entity).unwrap();
let archetype = archetypes.get(location.archetype_id).unwrap();
let archetype_components = archetype.components().collect::<Vec<_>>();
let bundle_id = bundles
.get_id(TypeId::of::<(W<i32>, W<bool>)>())
.expect("Bundle used to spawn entity should exist");
let bundle_info = bundles.get(bundle_id).unwrap();
let mut bundle_components = bundle_info.contributed_components().to_vec();
bundle_components.sort();
for component_id in &bundle_components {
assert!(
components.get_info(*component_id).is_some(),
"every bundle component exists in Components"
);
}
assert_eq!(
bundle_components, archetype_components,
"entity's bundle components exactly match entity's archetype components"
);
}
*system_ran = SystemRan::Yes;
}
run_system(&mut world, sys);
// ensure the system actually ran
assert_eq!(*world.resource::<SystemRan>(), SystemRan::Yes);
}
#[test]
fn get_system_conflicts() {
fn sys_x(_: Res<A>, _: Res<B>, _: Query<(&C, &D)>) {}
fn sys_y(_: Res<A>, _: ResMut<B>, _: Query<(&C, &mut D)>) {}
let mut world = World::default();
let mut x = IntoSystem::into_system(sys_x);
let mut y = IntoSystem::into_system(sys_y);
let x_access = x.initialize(&mut world);
let y_access = y.initialize(&mut world);
let conflicts = x_access.get_conflicts(&y_access);
let b_id = world
.components()
.get_resource_id(TypeId::of::<B>())
.unwrap();
let d_id = world.components().get_id(TypeId::of::<D>()).unwrap();
assert_eq!(conflicts, vec![b_id, d_id].into());
}
#[test]
fn query_is_empty() {
fn without_filter(not_empty: Query<&A>, empty: Query<&B>) {
assert!(!not_empty.is_empty());
assert!(empty.is_empty());
}
fn with_filter(not_empty: Query<&A, With<C>>, empty: Query<&A, With<D>>) {
assert!(!not_empty.is_empty());
assert!(empty.is_empty());
}
let mut world = World::default();
world.spawn(A).insert(C);
let mut without_filter = IntoSystem::into_system(without_filter);
without_filter.initialize(&mut world);
without_filter.run((), &mut world);
let mut with_filter = IntoSystem::into_system(with_filter);
with_filter.initialize(&mut world);
with_filter.run((), &mut world);
}
#[test]
fn can_have_16_parameters() {
fn sys_x(
_: Res<A>,
_: Res<B>,
_: Res<C>,
_: Res<D>,
_: Res<E>,
_: Res<F>,
_: Query<&A>,
_: Query<&B>,
_: Query<&C>,
_: Query<&D>,
_: Query<&E>,
_: Query<&F>,
_: Query<(&A, &B)>,
_: Query<(&C, &D)>,
_: Query<(&E, &F)>,
) {
}
fn sys_y(
_: (
Res<A>,
Res<B>,
Res<C>,
Res<D>,
Res<E>,
Res<F>,
Query<&A>,
Query<&B>,
Query<&C>,
Query<&D>,
Query<&E>,
Query<&F>,
Query<(&A, &B)>,
Query<(&C, &D)>,
Query<(&E, &F)>,
),
) {
}
let mut world = World::default();
let mut x = IntoSystem::into_system(sys_x);
let mut y = IntoSystem::into_system(sys_y);
x.initialize(&mut world);
y.initialize(&mut world);
}
#[test]
fn read_system_state() {
#[derive(Eq, PartialEq, Debug, Resource)]
struct A(usize);
#[derive(Component, Eq, PartialEq, Debug)]
struct B(usize);
let mut world = World::default();
world.insert_resource(A(42));
world.spawn(B(7));
let mut system_state: SystemState<(
Res<A>,
Option<Single<&B>>,
ParamSet<(Query<&C>, Query<&D>)>,
)> = SystemState::new(&mut world);
let (a, query, _) = system_state.get(&world);
assert_eq!(*a, A(42), "returned resource matches initial value");
assert_eq!(
**query.unwrap(),
B(7),
"returned component matches initial value"
);
}
#[test]
fn write_system_state() {
#[derive(Resource, Eq, PartialEq, Debug)]
struct A(usize);
#[derive(Component, Eq, PartialEq, Debug)]
struct B(usize);
let mut world = World::default();
world.insert_resource(A(42));
world.spawn(B(7));
let mut system_state: SystemState<(ResMut<A>, Option<Single<&mut B>>)> =
SystemState::new(&mut world);
// The following line shouldn't compile because the parameters used are not ReadOnlySystemParam
// let (a, query) = system_state.get(&world);
let (a, query) = system_state.get_mut(&mut world);
assert_eq!(*a, A(42), "returned resource matches initial value");
assert_eq!(
**query.unwrap(),
B(7),
"returned component matches initial value"
);
}
#[test]
fn system_state_change_detection() {
#[derive(Component, Eq, PartialEq, Debug)]
struct A(usize);
let mut world = World::default();
let entity = world.spawn(A(1)).id();
let mut system_state: SystemState<Option<Single<&A, Changed<A>>>> =
SystemState::new(&mut world);
{
let query = system_state.get(&world);
assert_eq!(**query.unwrap(), A(1));
}
{
let query = system_state.get(&world);
assert!(query.is_none());
}
world.entity_mut(entity).get_mut::<A>().unwrap().0 = 2;
{
let query = system_state.get(&world);
assert_eq!(**query.unwrap(), A(2));
}
}
#[test]
fn system_state_spawned() {
let mut world = World::default();
world.spawn_empty();
let spawn_tick = world.change_tick();
let mut system_state: SystemState<Option<Single<SpawnDetails, Spawned>>> =
SystemState::new(&mut world);
{
let query = system_state.get(&world);
assert_eq!(query.unwrap().spawned_at(), spawn_tick);
}
{
let query = system_state.get(&world);
assert!(query.is_none());
}
}
#[test]
#[should_panic]
fn system_state_invalid_world() {
let mut world = World::default();
let mut system_state = SystemState::<Query<&A>>::new(&mut world);
let mismatched_world = World::default();
system_state.get(&mismatched_world);
}
#[test]
fn system_state_archetype_update() {
#[derive(Component, Eq, PartialEq, Debug)]
struct A(usize);
#[derive(Component, Eq, PartialEq, Debug)]
struct B(usize);
let mut world = World::default();
world.spawn(A(1));
let mut system_state = SystemState::<Query<&A>>::new(&mut world);
{
let query = system_state.get(&world);
assert_eq!(
query.iter().collect::<Vec<_>>(),
vec![&A(1)],
"exactly one component returned"
);
}
world.spawn((A(2), B(2)));
{
let query = system_state.get(&world);
assert_eq!(
query.iter().collect::<Vec<_>>(),
vec![&A(1), &A(2)],
"components from both archetypes returned"
);
}
}
#[test]
#[expect(
dead_code,
reason = "This test exists to show that read-only world-only queries can return data that lives as long as `'world`."
)]
fn long_life_test() {
struct Holder<'w> {
value: &'w A,
}
struct State {
state: SystemState<Res<'static, A>>,
state_q: SystemState<Query<'static, 'static, &'static A>>,
}
impl State {
fn hold_res<'w>(&mut self, world: &'w World) -> Holder<'w> {
let a = self.state.get(world);
Holder {
value: a.into_inner(),
}
}
fn hold_component<'w>(&mut self, world: &'w World, entity: Entity) -> Holder<'w> {
let q = self.state_q.get(world);
let a = q.get_inner(entity).unwrap();
Holder { value: a }
}
fn hold_components<'w>(&mut self, world: &'w World) -> Vec<Holder<'w>> {
let mut components = Vec::new();
let q = self.state_q.get(world);
for a in q.iter_inner() {
components.push(Holder { value: a });
}
components
}
}
}
#[test]
fn immutable_mut_test() {
#[derive(Component, Eq, PartialEq, Debug, Clone, Copy)]
struct A(usize);
let mut world = World::default();
world.spawn(A(1));
world.spawn(A(2));
let mut system_state = SystemState::<Query<&mut A>>::new(&mut world);
{
let mut query = system_state.get_mut(&mut world);
assert_eq!(
query.iter_mut().map(|m| *m).collect::<Vec<A>>(),
vec![A(1), A(2)],
"both components returned by iter_mut of &mut"
);
assert_eq!(
query.iter().collect::<Vec<&A>>(),
vec![&A(1), &A(2)],
"both components returned by iter of &mut"
);
}
}
#[test]
fn convert_mut_to_immut() {
{
let mut world = World::new();
fn mutable_query(mut query: Query<&mut A>) {
for _ in &mut query {}
immutable_query(query.as_readonly());
}
fn immutable_query(_: Query<&A>) {}
let mut sys = IntoSystem::into_system(mutable_query);
sys.initialize(&mut world);
}
{
let mut world = World::new();
fn mutable_query(mut query: Query<Option<&mut A>>) {
for _ in &mut query {}
immutable_query(query.as_readonly());
}
fn immutable_query(_: Query<Option<&A>>) {}
let mut sys = IntoSystem::into_system(mutable_query);
sys.initialize(&mut world);
}
{
let mut world = World::new();
fn mutable_query(mut query: Query<(&mut A, &B)>) {
for _ in &mut query {}
immutable_query(query.as_readonly());
}
fn immutable_query(_: Query<(&A, &B)>) {}
let mut sys = IntoSystem::into_system(mutable_query);
sys.initialize(&mut world);
}
{
let mut world = World::new();
fn mutable_query(mut query: Query<(&mut A, &mut B)>) {
for _ in &mut query {}
immutable_query(query.as_readonly());
}
fn immutable_query(_: Query<(&A, &B)>) {}
let mut sys = IntoSystem::into_system(mutable_query);
sys.initialize(&mut world);
}
{
let mut world = World::new();
fn mutable_query(mut query: Query<(&mut A, &mut B), With<C>>) {
for _ in &mut query {}
immutable_query(query.as_readonly());
}
fn immutable_query(_: Query<(&A, &B), With<C>>) {}
let mut sys = IntoSystem::into_system(mutable_query);
sys.initialize(&mut world);
}
{
let mut world = World::new();
fn mutable_query(mut query: Query<(&mut A, &mut B), Without<C>>) {
for _ in &mut query {}
immutable_query(query.as_readonly());
}
fn immutable_query(_: Query<(&A, &B), Without<C>>) {}
let mut sys = IntoSystem::into_system(mutable_query);
sys.initialize(&mut world);
}
{
let mut world = World::new();
fn mutable_query(mut query: Query<(&mut A, &mut B), Added<C>>) {
for _ in &mut query {}
immutable_query(query.as_readonly());
}
fn immutable_query(_: Query<(&A, &B), Added<C>>) {}
let mut sys = IntoSystem::into_system(mutable_query);
sys.initialize(&mut world);
}
{
let mut world = World::new();
fn mutable_query(mut query: Query<(&mut A, &mut B), Changed<C>>) {
for _ in &mut query {}
immutable_query(query.as_readonly());
}
fn immutable_query(_: Query<(&A, &B), Changed<C>>) {}
let mut sys = IntoSystem::into_system(mutable_query);
sys.initialize(&mut world);
}
{
let mut world = World::new();
fn mutable_query(mut query: Query<(&mut A, &mut B, SpawnDetails), Spawned>) {
for _ in &mut query {}
immutable_query(query.as_readonly());
}
fn immutable_query(_: Query<(&A, &B, SpawnDetails), Spawned>) {}
let mut sys = IntoSystem::into_system(mutable_query);
sys.initialize(&mut world);
}
}
#[test]
fn commands_param_set() {
// Regression test for #4676
let mut world = World::new();
let entity = world.spawn_empty().id();
run_system(
&mut world,
move |mut commands_set: ParamSet<(Commands, Commands)>| {
commands_set.p0().entity(entity).insert(A);
commands_set.p1().entity(entity).insert(B);
},
);
let entity = world.entity(entity);
assert!(entity.contains::<A>());
assert!(entity.contains::<B>());
}
#[test]
fn into_iter_impl() {
let mut world = World::new();
world.spawn(W(42u32));
run_system(&mut world, |mut q: Query<&mut W<u32>>| {
for mut a in &mut q {
assert_eq!(a.0, 42);
a.0 = 0;
}
for a in &q {
assert_eq!(a.0, 0);
}
});
}
#[test]
#[should_panic]
fn assert_system_does_not_conflict() {
fn system(_query: Query<(&mut W<u32>, &mut W<u32>)>) {}
super::assert_system_does_not_conflict(system);
}
#[test]
#[should_panic]
fn assert_world_and_entity_mut_system_does_conflict_first() {
fn system(_query: &World, _q2: Query<EntityMut>) {}
super::assert_system_does_not_conflict(system);
}
#[test]
#[should_panic]
fn assert_world_and_entity_mut_system_does_conflict_second() {
fn system(_: Query<EntityMut>, _: &World) {}
super::assert_system_does_not_conflict(system);
}
#[test]
#[should_panic]
fn assert_entity_ref_and_entity_mut_system_does_conflict() {
fn system(_query: Query<EntityRef>, _q2: Query<EntityMut>) {}
super::assert_system_does_not_conflict(system);
}
#[test]
#[should_panic]
fn assert_entity_mut_system_does_conflict() {
fn system(_query: Query<EntityMut>, _q2: Query<EntityMut>) {}
super::assert_system_does_not_conflict(system);
}
#[test]
#[should_panic]
fn assert_deferred_world_and_entity_ref_system_does_conflict_first() {
fn system(_world: DeferredWorld, _query: Query<EntityRef>) {}
super::assert_system_does_not_conflict(system);
}
#[test]
#[should_panic]
fn assert_deferred_world_and_entity_ref_system_does_conflict_second() {
fn system(_query: Query<EntityRef>, _world: DeferredWorld) {}
super::assert_system_does_not_conflict(system);
}
#[test]
fn assert_deferred_world_and_empty_query_does_not_conflict_first() {
fn system(_world: DeferredWorld, _query: Query<Entity>) {}
super::assert_system_does_not_conflict(system);
}
#[test]
fn assert_deferred_world_and_empty_query_does_not_conflict_second() {
fn system(_query: Query<Entity>, _world: DeferredWorld) {}
super::assert_system_does_not_conflict(system);
}
#[test]
#[should_panic]
fn panic_inside_system() {
let mut world = World::new();
let system: fn() = || {
panic!("this system panics");
};
run_system(&mut world, system);
}
#[test]
fn assert_systems() {
use core::str::FromStr;
use crate::{prelude::*, system::assert_is_system};
/// Mocks a system that returns a value of type `T`.
fn returning<T>() -> T {
unimplemented!()
}
/// Mocks an exclusive system that takes an input and returns an output.
fn exclusive_in_out<A, B>(_: In<A>, _: &mut World) -> B {
unimplemented!()
}
fn static_system_param(_: StaticSystemParam<Query<'static, 'static, &W<u32>>>) {
unimplemented!()
}
fn exclusive_with_state(
_: &mut World,
_: Local<bool>,
_: (&mut QueryState<&W<i32>>, &mut SystemState<Query<&W<u32>>>),
_: (),
) {
unimplemented!()
}
fn not(In(val): In<bool>) -> bool {
!val
}
assert_is_system(returning::<Result<u32, std::io::Error>>.map(Result::unwrap));
assert_is_system(returning::<Option<()>>.map(drop));
assert_is_system(returning::<&str>.map(u64::from_str).map(Result::unwrap));
assert_is_system(static_system_param);
assert_is_system(
exclusive_in_out::<(), Result<(), std::io::Error>>.map(|_out| {
#[cfg(feature = "trace")]
if let Err(error) = _out {
tracing::error!("{}", error);
}
}),
);
assert_is_system(exclusive_with_state);
assert_is_system(returning::<bool>.pipe(exclusive_in_out::<bool, ()>));
returning::<()>.run_if(returning::<bool>.pipe(not));
}
#[test]
fn pipe_change_detection() {
#[derive(Resource, Default)]
struct Flag;
#[derive(Default)]
struct Info {
// If true, the respective system will mutate `Flag`.
do_first: bool,
do_second: bool,
// Will be set to true if the respective system saw that `Flag` changed.
first_flag: bool,
second_flag: bool,
}
fn first(In(mut info): In<Info>, mut flag: ResMut<Flag>) -> Info {
if flag.is_changed() {
info.first_flag = true;
}
if info.do_first {
*flag = Flag;
}
info
}
fn second(In(mut info): In<Info>, mut flag: ResMut<Flag>) -> Info {
if flag.is_changed() {
info.second_flag = true;
}
if info.do_second {
*flag = Flag;
}
info
}
let mut world = World::new();
world.init_resource::<Flag>();
let mut sys = IntoSystem::into_system(first.pipe(second));
sys.initialize(&mut world);
sys.run(default(), &mut world);
// The second system should observe a change made in the first system.
let info = sys.run(
Info {
do_first: true,
..default()
},
&mut world,
);
assert!(!info.first_flag);
assert!(info.second_flag);
// When a change is made in the second system, the first system
// should observe it the next time they are run.
let info1 = sys.run(
Info {
do_second: true,
..default()
},
&mut world,
);
let info2 = sys.run(default(), &mut world);
assert!(!info1.first_flag);
assert!(!info1.second_flag);
assert!(info2.first_flag);
assert!(!info2.second_flag);
}
#[test]
fn test_combinator_clone() {
let mut world = World::new();
#[derive(Resource)]
struct A;
#[derive(Resource)]
struct B;
#[derive(Resource, PartialEq, Eq, Debug)]
struct C(i32);
world.insert_resource(A);
world.insert_resource(C(0));
let mut sched = Schedule::default();
sched.add_systems(
(
|mut res: ResMut<C>| {
res.0 += 1;
},
|mut res: ResMut<C>| {
res.0 += 2;
},
)
.distributive_run_if(resource_exists::<A>.or(resource_exists::<B>)),
);
sched.initialize(&mut world).unwrap();
sched.run(&mut world);
assert_eq!(world.get_resource(), Some(&C(3)));
}
#[test]
#[should_panic]
fn simple_fallible_system() {
fn sys() -> Result {
Err("error")?;
Ok(())
}
let mut world = World::new();
run_system(&mut world, sys);
}
// Regression test for
// https://github.com/bevyengine/bevy/issues/18778
//
// Dear rustc team, please reach out if you encounter this
// in a crater run and we can work something out!
//
// These todo! macro calls should never be removed;
// they're intended to demonstrate real-world usage
// in a way that's clearer than simply calling `panic!`
//
// Because type inference behaves differently for functions and closures,
// we need to test both, in addition to explicitly annotating the return type
// to ensure that there are no upstream regressions there.
#[test]
fn nondiverging_never_trait_impls() {
// This test is a compilation test:
// no meaningful logic is ever actually evaluated.
// It is simply intended to check that the correct traits are implemented
// when todo! or similar nondiverging panics are used.
let mut world = World::new();
let mut schedule = Schedule::default();
fn sys(_query: Query<&Name>) {
todo!()
}
schedule.add_systems(sys);
schedule.add_systems(|_query: Query<&Name>| {});
schedule.add_systems(|_query: Query<&Name>| todo!());
#[expect(clippy::unused_unit, reason = "this forces the () return type")]
schedule.add_systems(|_query: Query<&Name>| -> () { todo!() });
fn obs(_trigger: On<Add, Name>) {
todo!()
}
world.add_observer(obs);
world.add_observer(|_trigger: On<Add, Name>| {});
world.add_observer(|_trigger: On<Add, Name>| todo!());
#[expect(clippy::unused_unit, reason = "this forces the () return type")]
world.add_observer(|_trigger: On<Add, Name>| -> () { todo!() });
fn my_command(_world: &mut World) {
todo!()
}
world.commands().queue(my_command);
world.commands().queue(|_world: &mut World| {});
world.commands().queue(|_world: &mut World| todo!());
#[expect(clippy::unused_unit, reason = "this forces the () return type")]
world
.commands()
.queue(|_world: &mut World| -> () { todo!() });
}
#[test]
fn with_input() {
fn sys(InMut(v): InMut<usize>) {
*v += 1;
}
let mut world = World::new();
let mut system = IntoSystem::into_system(sys.with_input(42));
system.initialize(&mut world);
system.run((), &mut world);
assert_eq!(*system.value(), 43);
}
#[test]
fn with_input_from() {
struct TestData(usize);
impl FromWorld for TestData {
fn from_world(_world: &mut World) -> Self {
Self(5)
}
}
fn sys(InMut(v): InMut<TestData>) {
v.0 += 1;
}
let mut world = World::new();
let mut system = IntoSystem::into_system(sys.with_input_from::<TestData>());
assert!(system.value().is_none());
system.initialize(&mut world);
assert!(system.value().is_some());
system.run((), &mut world);
assert_eq!(system.value().unwrap().0, 6);
}
}