5d5a95fa6e
147 Commits
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5d5a95fa6e
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Fix issue 19734: add dependency on bevy_utils for the bevy_ecs test. (#19738)
Without this dependency, the bevy_ecs tests fail with missing as_string methods. # Objective - Fixes #19734 ## Solution - add bevy_utils with feature = "Debug" to dev-dependencies ## Testing - Ran `cargo test -p bevy_ecs` - Ran `taplo fmt --check` --- |
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bb4ea9c28b
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Stop storing access for all systems (#19477)
# Objective Reduce memory usage by storing fewer copies of `FilteredAccessSet<ComponentId>`. Currently, the `System` trait exposes the `component_access_set` for the system, which is used by the multi-threaded executor to determine which systems can run concurrently. But because it is available on the trait, it needs to be stored for *every* system, even ones that are not run by the executor! In particular, it is never needed for observers, or for the inner systems in a `PipeSystem` or `CombinatorSystem`. ## Solution Instead of exposing the access from a method on `System`, return it from `System::initialize`. Since it is still needed during scheduling, store the access alongside the boxed system in the schedule. That's not quite enough for systems built using `SystemParamBuilder`s, though. Those calculate the access in `SystemParamBuilder::build`, which happens earlier than `System::initialize`. To handle those, we separate `SystemParam::init_state` into `init_state`, which creates the state value, and `init_access`, which calculates the access. This lets `System::initialize` call `init_access` on a state that was provided by the builder. An additional benefit of that separation is that it removes the need to duplicate access checks between `SystemParamBuilder::build` and `SystemParam::init_state`. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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e5dc177b4b
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Rename Trigger to On (#19596)
# Objective Currently, the observer API looks like this: ```rust app.add_observer(|trigger: Trigger<Explode>| { info!("Entity {} exploded!", trigger.target()); }); ``` Future plans for observers also include "multi-event observers" with a trigger that looks like this (see [Cart's example](https://github.com/bevyengine/bevy/issues/14649#issuecomment-2960402508)): ```rust trigger: Trigger<( OnAdd<Pressed>, OnRemove<Pressed>, OnAdd<InteractionDisabled>, OnRemove<InteractionDisabled>, OnInsert<Hovered>, )>, ``` In scenarios like this, there is a lot of repetition of `On`. These are expected to be very high-traffic APIs especially in UI contexts, so ergonomics and readability are critical. By renaming `Trigger` to `On`, we can make these APIs read more cleanly and get rid of the repetition: ```rust app.add_observer(|trigger: On<Explode>| { info!("Entity {} exploded!", trigger.target()); }); ``` ```rust trigger: On<( Add<Pressed>, Remove<Pressed>, Add<InteractionDisabled>, Remove<InteractionDisabled>, Insert<Hovered>, )>, ``` Names like `On<Add<Pressed>>` emphasize the actual event listener nature more than `Trigger<OnAdd<Pressed>>`, and look cleaner. This *also* frees up the `Trigger` name if we want to use it for the observer event type, splitting them out from buffered events (bikeshedding this is out of scope for this PR though). For prior art: [`bevy_eventlistener`](https://github.com/aevyrie/bevy_eventlistener) used [`On`](https://docs.rs/bevy_eventlistener/latest/bevy_eventlistener/event_listener/struct.On.html) for its event listener type. Though in our case, the observer is the event listener, and `On` is just a type containing information about the triggered event. ## Solution Steal from `bevy_event_listener` by @aevyrie and use `On`. - Rename `Trigger` to `On` - Rename `OnAdd` to `Add` - Rename `OnInsert` to `Insert` - Rename `OnReplace` to `Replace` - Rename `OnRemove` to `Remove` - Rename `OnDespawn` to `Despawn` ## Discussion ### Naming Conflicts?? Using a name like `Add` might initially feel like a very bad idea, since it risks conflict with `core::ops::Add`. However, I don't expect this to be a big problem in practice. - You rarely need to actually implement the `Add` trait, especially in modules that would use the Bevy ECS. - In the rare cases where you *do* get a conflict, it is very easy to fix by just disambiguating, for example using `ops::Add`. - The `Add` event is a struct while the `Add` trait is a trait (duh), so the compiler error should be very obvious. For the record, renaming `OnAdd` to `Add`, I got exactly *zero* errors or conflicts within Bevy itself. But this is of course not entirely representative of actual projects *using* Bevy. You might then wonder, why not use `Added`? This would conflict with the `Added` query filter, so it wouldn't work. Additionally, the current naming convention for observer events does not use past tense. ### Documentation This does make documentation slightly more awkward when referring to `On` or its methods. Previous docs often referred to `Trigger::target` or "sends a `Trigger`" (which is... a bit strange anyway), which would now be `On::target` and "sends an observer `Event`". You can see the diff in this PR to see some of the effects. I think it should be fine though, we may just need to reword more documentation to read better. |
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6ddd0f16a8
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Component lifecycle reorganization and documentation (#19543)
# Objective I set out with one simple goal: clearly document the differences between each of the component lifecycle events via module docs. Unfortunately, no such module existed: the various lifecycle code was scattered to the wind. Without a unified module, it's very hard to discover the related types, and there's nowhere good to put my shiny new documentation. ## Solution 1. Unify the assorted types into a single `bevy_ecs::component_lifecycle` module. 2. Write docs. 3. Write a migration guide. ## Testing Thanks CI! ## Follow-up 1. The lifecycle event names are pretty confusing, especially `OnReplace`. We should consider renaming those. No bikeshedding in my PR though! 2. Observers need real module docs too :( 3. Any additional functional changes should be done elsewhere; this is a simple docs and re-org PR. --------- Co-authored-by: theotherphil <phil.j.ellison@gmail.com> |
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0381a798e2
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Delete System::component_access() . (#19496)
# Objective - Cleanup related to #19495. ## Solution - Delete `System::component_access()`. It is redundant with `System::component_access_set().combined_access()`. ## Testing - None. There are no callers of this function. |
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7e9d6d852b
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bevyengine.org -> bevy.org (#19503)
We have acquired [bevy.org](https://bevy.org) and the migration has finished! Meaning we can now update all of the references in this repo. |
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571b3ba475
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Remove ArchetypeComponentId and archetype_component_access (#19143)
# Objective Remove `ArchetypeComponentId` and `archetype_component_access`. Following #16885, they are no longer used by the engine, so we can stop spending time calculating them or space storing them. ## Solution Remove `ArchetypeComponentId` and everything that touches it. The `System::update_archetype_component_access` method no longer needs to update `archetype_component_access`. We do still need to update query caches, but we no longer need to do so *before* running the system. We'd have to touch every caller anyway if we gave the method a better name, so just remove `System::update_archetype_component_access` and `SystemParam::new_archetype` entirely, and update the query cache in `Query::get_param`. The `Single` and `Populated` params also need their query caches updated in `SystemParam::validate_param`, so change `validate_param` to take `&mut Self::State` instead of `&Self::State`. |
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c9e69ac65e
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Rename Condition to SystemCondition ` (#19328)
# Objective Fixes #19120 ## Solution Use the find and replace token feature in VSCode to replace all the `Condition`s with `SystemCondition`s. Then look through all the documentation with find and replace to replace all the `Condition`s there. ## Testing - Did you test these changes? If so, how? Yes, used cargo clippy, cargo build and cargo test. - Are there any parts that need more testing? Nope - How can other people (reviewers) test your changes? Is there anything specific they need to know? By compiling and running bevy - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? Shouldn't be, but Fedora Linux with KDE Wayland |
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732b2e0c79
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Track spawn Tick of entities, offer methods, query data SpawnDetails and query filter Spawned (#19047)
# Objective In my own project I was encountering the issue to find out which entities were spawned after applying commands. I began maintaining a vector of all entities with generational information before and after applying the command and diffing it. This was awfully complicated though and has no constant complexity but grows with the number of entities. ## Solution Looking at `EntyMeta` it seemed obvious to me that struct can track the tick just as it does with `MaybeLocation`, updated from the same call. After that it became almost a given to also introduce query data `SpawnDetails` which offers methods to get the spawn tick and location, and query filter `Spawned` that filters entities out that were not spawned since the last run. ## Testing I expanded a few tests and added new ones, though maybe I forgot a group of tests that should be extended too. I basically searched `bevy_ecs` for mentions of `Changed` and `Added` to see where the tests and docs are. Benchmarks of spawn/despawn can be found [here](https://github.com/bevyengine/bevy/pull/19047#issuecomment-2852181374). --- ## Showcase From the added docs, systems with equal complexity since the filter is not archetypal: ```rs fn system1(q: Query<Entity, Spawned>) { for entity in &q { /* entity spawned */ } } fn system2(query: Query<(Entity, SpawnDetails)>) { for (entity, spawned) in &query { if spawned.is_spawned() { /* entity spawned */ } } } ``` `SpawnedDetails` has a few more methods: ```rs fn print_spawn_details(query: Query<(Entity, SpawnDetails)>) { for (entity, spawn_details) in &query { if spawn_details.is_spawned() { print!("new "); } println!( "entity {:?} spawned at {:?} by {:?}", entity, spawn_details.spawned_at(), spawn_details.spawned_by() ); } } ``` ## Changes No public api was changed, I only added to it. That is why I added no migration guide. - query data `SpawnDetails` - query filter `Spawned` - method `Entities::entity_get_spawned_or_despawned_at` - method `EntityRef::spawned_at` - method `EntityMut::spawned_at` - method `EntityWorldMut::spawned_at` - method `UnsafeEntityCell::spawned_at` - method `FilteredEntityRef::spawned_at` - method `FilteredEntityMut::spawned_at` - method `EntityRefExcept::spawned_at` - method `EntityMutExcept::spawned_at` --------- Co-authored-by: Eagster <79881080+ElliottjPierce@users.noreply.github.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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7e51f60de1
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Add IntoSystem::with_input and ::with_input_from system wrappers (#18067)
# Objective Originally [provided as a solution to a user's problem in Discord](https://discord.com/channels/691052431525675048/1247654592838111302/1344431131277394042), library authors might find the need to present user-registered systems with system-specific data. Typically `Local<T>` is used for this type of thing, but its not generally feasible or possible to configure/set the underlying `T` data for locals. Alternatively, we can use `SystemInput` to pass the data. ## Solution - Added `IntoSystem::with_input`: Allows system-specific data to be passed in explicitly. - Added `IntoSystem::with_input_from`: Allows system-specific data to be created at initialization time via `FromWorld`. ## Testing Added two new tests, testing each of `with_input` and `with_input_from`. |
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9254297acd
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Use never_say_never hack to work around Rust 2024 regression for fn traits (#18804)
# Objective After #17967, closures which always panic no longer satisfy various Bevy traits. Principally, this affects observers, systems and commands. While this may seem pointless (systems which always panic are kind of useless), it is distinctly annoying when using the `todo!` macro, or when writing tests that should panic. Fixes #18778. ## Solution - Add failing tests to demonstrate the problem - Add the trick from [`never_say_never`](https://docs.rs/never-say-never/latest/never_say_never/) to name the `!` type on stable Rust - Write looots of docs explaining what the heck is going on and why we've done this terrible thing ## To do Unfortunately I couldn't figure out how to avoid conflicting impls, and I am out of time for today, the week and uh the week after that. Vacation! If you feel like finishing this for me, please submit PRs to my branch and I can review and press the button for it while I'm off. Unless you're Cart, in which case you have write permissions to my branch! - [ ] fix for commands - [ ] fix for systems - [ ] fix for observers - [ ] revert https://github.com/bevyengine/bevy-website/pull/2092/ ## Testing I've added a compile test for these failure cases and a few adjacent non-failing cases (with explicit return types). --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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ecccd57417
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Generic system config (#17962)
# Objective Prevents duplicate implementation between IntoSystemConfigs and IntoSystemSetConfigs using a generic, adds a NodeType trait for more config flexibility (opening the door to implement https://github.com/bevyengine/bevy/issues/14195?). ## Solution Followed writeup by @ItsDoot: https://hackmd.io/@doot/rJeefFHc1x Removes IntoSystemConfigs and IntoSystemSetConfigs, instead using IntoNodeConfigs with generics. ## Testing Pending --- ## Showcase N/A ## Migration Guide SystemSetConfigs -> NodeConfigs<InternedSystemSet> SystemConfigs -> NodeConfigs<ScheduleSystem> IntoSystemSetConfigs -> IntoNodeConfigs<InternedSystemSet, M> IntoSystemConfigs -> IntoNodeConfigs<ScheduleSystem, M> --------- Co-authored-by: Christian Hughes <9044780+ItsDoot@users.noreply.github.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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8570af1d96
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Add print_stdout and print_stderr lints (#17446) (#18233)
# Objective - Prevent usage of `println!`, `eprintln!` and the like because they require `std` - Fixes #17446 ## Solution - Enable the `print_stdout` and `print_stderr` clippy lints - Replace all `println!` and `eprintln!` occurrences with `log::*` where applicable or alternatively ignore the warnings ## Testing - Run `cargo clippy --workspace` to ensure that there are no warnings relating to printing to `stdout` or `stderr` |
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cca5813472
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BevyError: Bevy's new catch-all error type (#18144)
## Objective Fixes #18092 Bevy's current error type is a simple type alias for `Box<dyn Error + Send + Sync + 'static>`. This largely works as a catch-all error, but it is missing a critical feature: the ability to capture a backtrace at the point that the error occurs. The best way to do this is `anyhow`-style error handling: a new error type that takes advantage of the fact that the `?` `From` conversion happens "inline" to capture the backtrace at the point of the error. ## Solution This PR adds a new `BevyError` type (replacing our old `std::error::Error` type alias), which uses the "from conversion backtrace capture" approach: ```rust fn oh_no() -> Result<(), BevyError> { // this fails with Rust's built in ParseIntError, which // is converted into the catch-all BevyError type let number: usize = "hi".parse()?; println!("parsed {number}"); Ok(()) } ``` This also updates our exported `Result` type alias to default to `BevyError`, meaning you can write this instead: ```rust fn oh_no() -> Result { let number: usize = "hi".parse()?; println!("parsed {number}"); Ok(()) } ``` When a BevyError is encountered in a system, it will use Bevy's default system error handler (which panics by default). BevyError does custom "backtrace filtering" by default, meaning we can cut out the _massive_ amount of "rust internals", "async executor internals", and "bevy system scheduler internals" that show up in backtraces. It also trims out the first generally-unnecssary `From` conversion backtrace lines that make it harder to locate the real error location. The result is a blissfully simple backtrace by default:  The full backtrace can be shown by setting the `BEVY_BACKTRACE=full` environment variable. Non-BevyError panics still use the default Rust backtrace behavior. One issue that prevented the truly noise-free backtrace during panics that you see above is that Rust's default panic handler will print the unfiltered (and largely unhelpful real-panic-point) backtrace by default, in _addition_ to our filtered BevyError backtrace (with the helpful backtrace origin) that we capture and print. To resolve this, I have extended Bevy's existing PanicHandlerPlugin to wrap the default panic handler. If we panic from the result of a BevyError, we will skip the default "print full backtrace" panic handler. This behavior can be enabled and disabled using the new `error_panic_hook` cargo feature in `bevy_app` (which is enabled by default). One downside to _not_ using `Box<dyn Error>` directly is that we can no longer take advantage of the built-in `Into` impl for strings to errors. To resolve this, I have added the following: ```rust // Before Err("some error")? // After Err(BevyError::message("some error"))? ``` We can discuss adding shorthand methods or macros for this (similar to anyhow's `anyhow!("some error")` macro), but I'd prefer to discuss that later. I have also added the following extension method: ```rust // Before some_option.ok_or("some error")?; // After some_option.ok_or_message("some error")?; ``` I've also moved all of our existing error infrastructure from `bevy_ecs::result` to `bevy_ecs::error`, as I think that is the better home for it ## Why not anyhow (or eyre)? The biggest reason is that `anyhow` needs to be a "generically useful error type", whereas Bevy is a much narrower scope. By using our own error, we can be significantly more opinionated. For example, anyhow doesn't do the extensive (and invasive) backtrace filtering that BevyError does because it can't operate on Bevy-specific context, and needs to be generically useful. Bevy also has a lot of operational context (ex: system info) that could be useful to attach to errors. If we have control over the error type, we can add whatever context we want to in a structured way. This could be increasingly useful as we add more visual / interactive error handling tools and editor integrations. Additionally, the core approach used is simple and requires almost no code. anyhow clocks in at ~2500 lines of code, but the impl here uses 160. We are able to boil this down to exactly what we need, and by doing so we improve our compile times and the understandability of our code. |
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5241e09671
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Upgrade to Rust Edition 2024 (#17967)
# Objective - Fixes #17960 ## Solution - Followed the [edition upgrade guide](https://doc.rust-lang.org/edition-guide/editions/transitioning-an-existing-project-to-a-new-edition.html) ## Testing - CI --- ## Summary of Changes ### Documentation Indentation When using lists in documentation, proper indentation is now linted for. This means subsequent lines within the same list item must start at the same indentation level as the item. ```rust /* Valid */ /// - Item 1 /// Run-on sentence. /// - Item 2 struct Foo; /* Invalid */ /// - Item 1 /// Run-on sentence. /// - Item 2 struct Foo; ``` ### Implicit `!` to `()` Conversion `!` (the never return type, returned by `panic!`, etc.) no longer implicitly converts to `()`. This is particularly painful for systems with `todo!` or `panic!` statements, as they will no longer be functions returning `()` (or `Result<()>`), making them invalid systems for functions like `add_systems`. The ideal fix would be to accept functions returning `!` (or rather, _not_ returning), but this is blocked on the [stabilisation of the `!` type itself](https://doc.rust-lang.org/std/primitive.never.html), which is not done. The "simple" fix would be to add an explicit `-> ()` to system signatures (e.g., `|| { todo!() }` becomes `|| -> () { todo!() }`). However, this is _also_ banned, as there is an existing lint which (IMO, incorrectly) marks this as an unnecessary annotation. So, the "fix" (read: workaround) is to put these kinds of `|| -> ! { ... }` closuers into variables and give the variable an explicit type (e.g., `fn()`). ```rust // Valid let system: fn() = || todo!("Not implemented yet!"); app.add_systems(..., system); // Invalid app.add_systems(..., || todo!("Not implemented yet!")); ``` ### Temporary Variable Lifetimes The order in which temporary variables are dropped has changed. The simple fix here is _usually_ to just assign temporaries to a named variable before use. ### `gen` is a keyword We can no longer use the name `gen` as it is reserved for a future generator syntax. This involved replacing uses of the name `gen` with `r#gen` (the raw-identifier syntax). ### Formatting has changed Use statements have had the order of imports changed, causing a substantial +/-3,000 diff when applied. For now, I have opted-out of this change by amending `rustfmt.toml` ```toml style_edition = "2021" ``` This preserves the original formatting for now, reducing the size of this PR. It would be a simple followup to update this to 2024 and run `cargo fmt`. ### New `use<>` Opt-Out Syntax Lifetimes are now implicitly included in RPIT types. There was a handful of instances where it needed to be added to satisfy the borrow checker, but there may be more cases where it _should_ be added to avoid breakages in user code. ### `MyUnitStruct { .. }` is an invalid pattern Previously, you could match against unit structs (and unit enum variants) with a `{ .. }` destructuring. This is no longer valid. ### Pretty much every use of `ref` and `mut` are gone Pattern binding has changed to the point where these terms are largely unused now. They still serve a purpose, but it is far more niche now. ### `iter::repeat(...).take(...)` is bad New lint recommends using the more explicit `iter::repeat_n(..., ...)` instead. ## Migration Guide The lifetimes of functions using return-position impl-trait (RPIT) are likely _more_ conservative than they had been previously. If you encounter lifetime issues with such a function, please create an issue to investigate the addition of `+ use<...>`. ## Notes - Check the individual commits for a clearer breakdown for what _actually_ changed. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com> |
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1b7db895b7
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Harden proc macro path resolution and add integration tests. (#17330)
This pr uses the `extern crate self as` trick to make proc macros behave the same way inside and outside bevy. # Objective - Removes noise introduced by `crate as` in the whole bevy repo. - Fixes #17004. - Hardens proc macro path resolution. ## TODO - [x] `BevyManifest` needs cleanup. - [x] Cleanup remaining `crate as`. - [x] Add proper integration tests to the ci. ## Notes - `cargo-manifest-proc-macros` is written by me and based/inspired by the old `BevyManifest` implementation and [`bkchr/proc-macro-crate`](https://github.com/bkchr/proc-macro-crate). - What do you think about the new integration test machinery I added to the `ci`? More and better integration tests can be added at a later stage. The goal of these integration tests is to simulate an actual separate crate that uses bevy. Ideally they would lightly touch all bevy crates. ## Testing - Needs RA test - Needs testing from other users - Others need to run at least `cargo run -p ci integration-test` and verify that they work. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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6f39e44c48
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Introduce methods on QueryState to obtain a Query (#15858)
# Objective Simplify and expand the API for `QueryState`. `QueryState` has a lot of methods that mirror those on `Query`. These are then multiplied by variants that take `&World`, `&mut World`, and `UnsafeWorldCell`. In addition, many of them have `_manual` variants that take `&QueryState` and avoid calling `update_archetypes()`. Not all of the combinations exist, however, so some operations are not possible. ## Solution Introduce methods to get a `Query` from a `QueryState`. That will reduce duplication between the types, and ensure that the full `Query` API is always available for `QueryState`. Introduce methods on `Query` that consume the query to return types with the full `'w` lifetime. This avoids issues with borrowing where things like `query_state.query(&world).get(entity)` don't work because they borrow from the temporary `Query`. Finally, implement `Copy` for read-only `Query`s. `get_inner` and `iter_inner` currently take `&self`, so changing them to consume `self` would be a breaking change. By making `Query: Copy`, they can consume a copy of `self` and continue to work. The consuming methods also let us simplify the implementation of methods on `Query`, by doing `fn foo(&self) { self.as_readonly().foo_inner() }` and `fn foo_mut(&mut self) { self.reborrow().foo_inner() }`. That structure makes it more difficult to accidentally extend lifetimes, since the safe `as_readonly()` and `reborrow()` methods shrink them appropriately. The optimizer is able to see that they are both identity functions and inline them, so there should be no performance cost. Note that this change would conflict with #15848. If `QueryState` is stored as a `Cow`, then the consuming methods cannot be implemented, and `Copy` cannot be implemented. ## Future Work The next step is to mark the methods on `QueryState` as `#[deprecated]`, and move the implementations into `Query`. ## Migration Guide `Query::to_readonly` has been renamed to `Query::as_readonly`. |
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2d66099f3d
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Fix access checks for DeferredWorld as SystemParam. (#17616)
# Objective Prevent unsound uses of `DeferredWorld` as a `SystemParam`. It is currently unsound because it does not check for existing access, and because it incorrectly registers filtered access. ## Solution Have `DeferredWorld` panic if a previous parameter has conflicting access. Have `DeferredWorld` update `archetype_component_access` so that the multi-threaded executor sees the access. Fix `FilteredAccessSet::read_all()` and `write_all()` to correctly add a `FilteredAccess` with no filter so that `Query` is able to detect the conflicts. Remove redundant `read_all()` call, since `write_all()` already declares read access. Remove unnecessary `set_has_deferred()` call, since `<DeferredWorld as SystemParam>::apply_deferred()` does nothing. Previously we were inserting unnecessary `apply_deferred` systems in the schedule. ## Testing Added unit tests for systems where `DeferredWorld` conflicts with a `Query` in the same system. |
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44ad3bf62b
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Move Resource trait to its own file (#17469)
# Objective `bevy_ecs`'s `system` module is something of a grab bag, and *very* large. This is particularly true for the `system_param` module, which is more than 2k lines long! While it could be defensible to put `Res` and `ResMut` there (lol no they're in change_detection.rs, obviously), it doesn't make any sense to put the `Resource` trait there. This is confusing to navigate (and painful to work on and review). ## Solution - Create a root level `bevy_ecs/resource.rs` module to mirror `bevy_ecs/component.rs` - move the `Resource` trait to that module - move the `Resource` derive macro to that module as well (Rust really likes when you pun on the names of the derive macro and trait and put them in the same path) - fix all of the imports ## Notes to reviewers - We could probably move more stuff into here, but I wanted to keep this PR as small as possible given the absurd level of import changes. - This PR is ground work for my upcoming attempts to store resource data on components (resources-as-entities). Splitting this code out will make the work and review a bit easier, and is the sort of overdue refactor that's good to do as part of more meaningful work. ## Testing cargo build works! ## Migration Guide `bevy_ecs::system::Resource` has been moved to `bevy_ecs::resource::Resource`. |
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14a955c5eb
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Add usage notes for the IntoX family of ECS traits (#17379)
# Objective Occasionally bevy users will want to store systems or observer systems in a component or resource, but they first try to store `IntoSystem` instead of `System`, which leads to some headaches having to deal with the `M` marker type parameter. We should recommend they use the `X` trait instead of the `IntoX` trait in that case, as well for returning from a function. ## Solution Add usage notes to the `IntoX` traits about using `X` instead. |
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17c46f4add
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bevy_ecs: Apply #![warn(clippy::allow_attributes, clippy::allow_attributes_without_reason)] (#17335)
# Objective - https://github.com/bevyengine/bevy/issues/17111 ## Solution Set the `clippy::allow_attributes` and `clippy::allow_attributes_without_reason` lints to `warn`, and bring `bevy_ecs` in line with the new restrictions. ## Testing This PR is a WIP; testing will happen after it's finished. |
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3742e621ef
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Allow clippy::too_many_arguments to lint without warnings (#17249)
# Objective Many instances of `clippy::too_many_arguments` linting happen to be on systems - functions which we don't call manually, and thus there's not much reason to worry about the argument count. ## Solution Allow `clippy::too_many_arguments` globally, and remove all lint attributes related to it. |
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0403948aa2
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Remove Implicit std Prelude from no_std Crates (#17086)
# Background In `no_std` compatible crates, there is often an `std` feature which will allow access to the standard library. Currently, with the `std` feature _enabled_, the [`std::prelude`](https://doc.rust-lang.org/std/prelude/index.html) is implicitly imported in all modules. With the feature _disabled_, instead the [`core::prelude`](https://doc.rust-lang.org/core/prelude/index.html) is implicitly imported. This creates a subtle and pervasive issue where `alloc` items _may_ be implicitly included (if `std` is enabled), or must be explicitly included (if `std` is not enabled). # Objective - Make the implicit imports for `no_std` crates consistent regardless of what features are/not enabled. ## Solution - Replace the `cfg_attr` "double negative" `no_std` attribute with conditional compilation to _include_ `std` as an external crate. ```rust // Before #![cfg_attr(not(feature = "std"), no_std)] // After #![no_std] #[cfg(feature = "std")] extern crate std; ``` - Fix imports that are currently broken but are only now visible with the above fix. ## Testing - CI ## Notes I had previously used the "double negative" version of `no_std` based on general consensus that it was "cleaner" within the Rust embedded community. However, this implicit prelude issue likely was considered when forming this consensus. I believe the reason why is the items most affected by this issue are provided by the `alloc` crate, which is rarely used within embedded but extensively used within Bevy. |
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64efd08e13
|
Prefer Display over Debug (#16112)
# Objective Fixes #16104 ## Solution I removed all instances of `:?` and put them back one by one where it caused an error. I removed some bevy_utils helper functions that were only used in 2 places and don't add value. See: #11478 ## Testing CI should catch the mistakes ## Migration Guide `bevy::utils::{dbg,info,warn,error}` were removed. Use `bevy::utils::tracing::{debug,info,warn,error}` instead. --------- Co-authored-by: SpecificProtagonist <vincentjunge@posteo.net> |
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394e82f4bc
|
panic on system error (#16979)
# Objective - First step for #16718 - #16589 introduced an api that can only ignore errors, which is risky ## Solution - Panic instead of just ignoring the errors ## Testing - Changed the `fallible_systems` example to return an error ``` Encountered an error in system `fallible_systems::setup`: TooManyVertices { subdivisions: 300, number_of_resulting_points: 906012 } Encountered a panic in system `fallible_systems::setup`! Encountered a panic in system `bevy_app::main_schedule::Main::run_main`! ``` |
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1f2d0e6308
|
Add no_std support to bevy_ecs (#16758)
# Objective - Contributes to #15460 ## Solution - Added the following features: - `std` (default) - `async_executor` (default) - `edge_executor` - `critical-section` - `portable-atomic` - Gated `tracing` in `bevy_utils` to allow compilation on certain platforms - Switched from `tracing` to `log` for simple message logging within `bevy_ecs`. Note that `tracing` supports capturing from `log` so this should be an uncontroversial change. - Fixed imports and added feature gates as required - Made `bevy_tasks` optional within `bevy_ecs`. Turns out it's only needed for parallel operations which are already gated behind `multi_threaded` anyway. ## Testing - Added to `compile-check-no-std` CI command - `cargo check -p bevy_ecs --no-default-features --features edge_executor,critical-section,portable-atomic --target thumbv6m-none-eabi` - `cargo check -p bevy_ecs --no-default-features --features edge_executor,critical-section` - `cargo check -p bevy_ecs --no-default-features` ## Draft Release Notes Bevy's core ECS now supports `no_std` platforms. In prior versions of Bevy, it was not possible to work with embedded or niche platforms due to our reliance on the standard library, `std`. This has blocked a number of novel use-cases for Bevy, such as an embedded database for IoT devices, or for creating games on retro consoles. With this release, `bevy_ecs` no longer requires `std`. To use Bevy on a `no_std` platform, you must disable default features and enable the new `edge_executor` and `critical-section` features. You may also need to enable `portable-atomic` and `critical-section` if your platform does not natively support all atomic types and operations used by Bevy. ```toml [dependencies] bevy_ecs = { version = "0.16", default-features = false, features = [ # Required for platforms with incomplete atomics (e.g., Raspberry Pi Pico) "portable-atomic", "critical-section", # Optional "bevy_reflect", "serialize", "bevy_debug_stepping", "edge_executor" ] } ``` Currently, this has been tested on bare-metal x86 and the Raspberry Pi Pico. If you have trouble using `bevy_ecs` on a particular platform, please reach out either through a GitHub issue or in the `no_std` working group on the Bevy Discord server. Keep an eye out for future `no_std` updates as we continue to improve the parity between `std` and `no_std`. We look forward to seeing what kinds of applications are now possible with Bevy! ## Notes - Creating PR in draft to ensure CI is passing before requesting reviews. - This implementation has no support for multithreading in `no_std`, especially due to `NonSend` being unsound if allowed in multithreading. The reason is we cannot check the `ThreadId` in `no_std`, so we have no mechanism to at-runtime determine if access is sound. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Vic <59878206+Victoronz@users.noreply.github.com> |
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0070514f54
|
Fallible systems (#16589)
# Objective Error handling in bevy is hard. See for reference https://github.com/bevyengine/bevy/issues/11562, https://github.com/bevyengine/bevy/issues/10874 and https://github.com/bevyengine/bevy/issues/12660. The goal of this PR is to make it better, by allowing users to optionally return `Result` from systems as outlined by Cart in <https://github.com/bevyengine/bevy/issues/14275#issuecomment-2223708314>. ## Solution This PR introduces a new `ScheuleSystem` type to represent systems that can be added to schedules. Instances of this type contain either an infallible `BoxedSystem<(), ()>` or a fallible `BoxedSystem<(), Result>`. `ScheuleSystem` implements `System<In = (), Out = Result>` and replaces all uses of `BoxedSystem` in schedules. The async executor now receives a result after executing a system, which for infallible systems is always `Ok(())`. Currently it ignores this result, but more useful error handling could also be implemented. Aliases for `Error` and `Result` have been added to the `bevy_ecs` prelude, as well as const `OK` which new users may find more friendly than `Ok(())`. ## Testing - Currently there are not actual semantics changes that really require new tests, but I added a basic one just to make sure we don't break stuff in the future. - The behavior of existing systems is totally unchanged, including logging. - All of the existing systems tests pass, and I have not noticed anything strange while playing with the examples ## Showcase The following minimal example prints "hello world" once, then completes. ```rust use bevy::prelude::*; fn main() { App::new().add_systems(Update, hello_world_system).run(); } fn hello_world_system() -> Result { println!("hello world"); Err("string")?; println!("goodbye world"); OK } ``` ## Migration Guide This change should be pretty much non-breaking, except for users who have implemented their own custom executors. Those users should use `ScheduleSystem` in place of `BoxedSystem<(), ()>` and import the `System` trait where needed. They can choose to do whatever they wish with the result. ## Current Work + [x] Fix tests & doc comments + [x] Write more tests + [x] Add examples + [X] Draft release notes ## Draft Release Notes As of this release, systems can now return results. First a bit of background: Bevy has hisotrically expected systems to return the empty type `()`. While this makes sense in the context of the ecs, it's at odds with how error handling is typically done in rust: returning `Result::Error` to indicate failure, and using the short-circuiting `?` operator to propagate that error up the call stack to where it can be properly handled. Users of functional languages will tell you this is called "monadic error handling". Not being able to return `Results` from systems left bevy users with a quandry. They could add custom error handling logic to every system, or manually pipe every system into an error handler, or perhaps sidestep the issue with some combination of fallible assignents, logging, macros, and early returns. Often, users would just litter their systems with unwraps and possible panics. While any one of these approaches might be fine for a particular user, each of them has their own drawbacks, and none makes good use of the language. Serious issues could also arrise when two different crates used by the same project made different choices about error handling. Now, by returning results, systems can defer error handling to the application itself. It looks like this: ```rust // Previous, handling internally app.add_systems(my_system) fn my_system(window: Query<&Window>) { let Ok(window) = query.get_single() else { return; }; // ... do something to the window here } // Previous, handling externally app.add_systems(my_system.pipe(my_error_handler)) fn my_system(window: Query<&Window>) -> Result<(), impl Error> { let window = query.get_single()?; // ... do something to the window here Ok(()) } // Previous, panicking app.add_systems(my_system) fn my_system(window: Query<&Window>) { let window = query.single(); // ... do something to the window here } // Now app.add_systems(my_system) fn my_system(window: Query<&Window>) -> Result { let window = query.get_single()?; // ... do something to the window here Ok(()) } ``` There are currently some limitations. Systems must either return `()` or `Result<(), Box<dyn Error + Send + Sync + 'static>>`, with no in-between. Results are also ignored by default, and though implementing a custom handler is possible, it involves writing your own custom ecs executor (which is *not* recomended). Systems should return errors when they cannot perform their normal behavior. In turn, errors returned to the executor while running the schedule will (eventually) be treated as unexpected. Users and library authors should prefer to return errors for anything that disrupts the normal expected behavior of a system, and should only handle expected cases internally. We have big plans for improving error handling further: + Allowing users to change the error handling logic of the default executors. + Adding source tracking and optional backtraces to errors. + Possibly adding tracing-levels (Error/Warn/Info/Debug/Trace) to errors. + Generally making the default error logging more helpful and inteligent. + Adding monadic system combininators for fallible systems. + Possibly removing all panicking variants from our api. --------- Co-authored-by: Zachary Harrold <zac@harrold.com.au> |
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f87b9fe20c
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Turn apply_deferred into a ZST System (#16642)
# Objective - Required by #16622 due to differing implementations of `System` by `FunctionSystem` and `ExclusiveFunctionSystem`. - Optimize the memory usage of instances of `apply_deferred` in system schedules. ## Solution By changing `apply_deferred` from being an ordinary system that ends up as an `ExclusiveFunctionSystem`, and instead into a ZST struct that implements `System` manually, we save ~320 bytes per instance of `apply_deferred` in any schedule. ## Testing - All current tests pass. --- ## Migration Guide - If you were previously calling the special `apply_deferred` system via `apply_deferred(world)`, don't. |
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410f3c478a
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Use disqualified for B0001 (#16623)
# Objective Fix #16553 |
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d96a9d15f6
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Migrate from Query::single and friends to Single (#15872)
# Objective - closes #15866 ## Solution - Simply migrate where possible. ## Testing - Expect that CI will do most of the work. Examples is another way of testing this, as most of the work is in that area. --- ## Notes For now, this PR doesn't migrate `QueryState::single` and friends as for now, this look like another issue. So for example, QueryBuilders that used single or `World::query` that used single wasn't migrated. If there is a easy way to migrate those, please let me know. Most of the uses of `Query::single` were removed, the only other uses that I found was related to tests of said methods, so will probably be removed when we remove `Query::single`. |
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46180a75f8
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System param for dynamic resources (#15189)
# Objective Support accessing dynamic resources in a dynamic system, including accessing them by component id. This is similar to how dynamic components can be queried using `Query<FilteredEntityMut>`. ## Solution Create `FilteredResources` and `FilteredResourcesMut` types that act similar to `FilteredEntityRef` and `FilteredEntityMut` and that can be used as system parameters. ## Example ```rust // Use `FilteredResourcesParamBuilder` to declare access to resources. let system = (FilteredResourcesParamBuilder::new(|builder| { builder.add_read::<B>().add_read::<C>(); }),) .build_state(&mut world) .build_system(resource_system); world.init_resource::<A>(); world.init_resource::<C>(); fn resource_system(res: FilteredResources) { // The resource exists, but we have no access, so we can't read it. assert!(res.get::<A>().is_none()); // The resource doesn't exist, so we can't read it. assert!(res.get::<B>().is_none()); // The resource exists and we have access, so we can read it. let c = res.get::<C>().unwrap(); // The type parameter can be left out if it can be determined from use. let c: Res<C> = res.get().unwrap(); } ``` ## Future Work As a follow-up PR, `ReflectResource` can be modified to take `impl Into<FilteredResources>`, similar to how `ReflectComponent` takes `impl Into<FilteredEntityRef>`. That will allow dynamic resources to be accessed using reflection. |
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86e5a5ad9c
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Reorganize SystemParamBuilder docs and examples. (#15102)
# Objective Improve the documentation of `SystemParamBuilder`. Not all builder types have documentation, and the documentation is spread around and not linked together well. ## Solution Reorganize `SystemParamBuilder` docs and examples. All builder types now have their own examples, and the list of builder types is linked from the `SystemParamBuilder` trait. Add some examples to `FilteredEntityRef` and `FilteredEntityMut` so that `QueryParamBuilder` can reference them. |
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d70595b667
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Add core and alloc over std Lints (#15281)
# Objective - Fixes #6370 - Closes #6581 ## Solution - Added the following lints to the workspace: - `std_instead_of_core` - `std_instead_of_alloc` - `alloc_instead_of_core` - Used `cargo +nightly fmt` with [item level use formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Item%5C%3A) to split all `use` statements into single items. - Used `cargo clippy --workspace --all-targets --all-features --fix --allow-dirty` to _attempt_ to resolve the new linting issues, and intervened where the lint was unable to resolve the issue automatically (usually due to needing an `extern crate alloc;` statement in a crate root). - Manually removed certain uses of `std` where negative feature gating prevented `--all-features` from finding the offending uses. - Used `cargo +nightly fmt` with [crate level use formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Crate%5C%3A) to re-merge all `use` statements matching Bevy's previous styling. - Manually fixed cases where the `fmt` tool could not re-merge `use` statements due to conditional compilation attributes. ## Testing - Ran CI locally ## Migration Guide The MSRV is now 1.81. Please update to this version or higher. ## Notes - This is a _massive_ change to try and push through, which is why I've outlined the semi-automatic steps I used to create this PR, in case this fails and someone else tries again in the future. - Making this change has no impact on user code, but does mean Bevy contributors will be warned to use `core` and `alloc` instead of `std` where possible. - This lint is a critical first step towards investigating `no_std` options for Bevy. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com> |
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35d10866b8
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Rename init_component & friends (#15454)
# Objective - Fixes #15451 ## Migration Guide - `World::init_component` has been renamed to `register_component`. - `World::init_component_with_descriptor` has been renamed to `register_component_with_descriptor`. - `World::init_bundle` has been renamed to `register_bundle`. - `Components::init_component` has been renamed to `register_component`. - `Components::init_component_with_descriptor` has been renamed to `register_component_with_descriptor`. - `Components::init_resource` has been renamed to `register_resource`. - `Components::init_non_send` had been renamed to `register_non_send`. |
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fb9aaa1527
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Follow up to cached run_system (#15410)
# Objective - Fixes #15373 - Fixes https://github.com/bevyengine/bevy/pull/14920#issuecomment-2370428013 ## Solution - Make `IntoSystem::pipe` and `IntoSystem::map` return two new (possibly-ZST) types that implement `IntoSystem` and whose `into_system` method return the systems that were previously being returned by `IntoSystem::pipe` and `IntoSystem::map` - Don't eagerly call `IntoSystem::into_system` on the argument given to `RunSystemCachedWith::new` to avoid losing its ZST-ness ## Testing - Added a regression test for each issue ## Migration Guide - `IntoSystem::pipe` and `IntoSystem::map` now return `IntoPipeSystem` and `IntoAdapterSystem` instead of `PipeSystem` and `AdapterSystem`. Most notably these types don't implement `System` but rather only `IntoSystem`. |
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efda7f3f9c
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Simpler lint fixes: makes ci lints work but disables a lint for now (#15376)
Takes the first two commits from #15375 and adds suggestions from this comment: https://github.com/bevyengine/bevy/pull/15375#issuecomment-2366968300 See #15375 for more reasoning/motivation. ## Rebasing (rerunning) ```rust git switch simpler-lint-fixes git reset --hard main cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate cargo fmt --all git add --update git commit --message "rustfmt" cargo clippy --workspace --all-targets --all-features --fix cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate cargo fmt --all git add --update git commit --message "clippy" git cherry-pick e6c0b94f6795222310fb812fa5c4512661fc7887 ``` |
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c7ec456e50
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Support systems that take references as input (#15184)
# Objective - Fixes #14924 - Closes #9584 ## Solution - We introduce a new trait, `SystemInput`, that serves as a type function from the `'static` form of the input, to its lifetime'd version, similarly to `SystemParam` or `WorldQuery`. - System functions now take the lifetime'd wrapped version, `SystemInput::Param<'_>`, which prevents the issue presented in #14924 (i.e. `InRef<T>`). - Functions for running systems now take the lifetime'd unwrapped version, `SystemInput::Inner<'_>` (i.e. `&T`). - Due to the above change, system piping had to be re-implemented as a standalone type, rather than `CombinatorSystem` as it was previously. - Removes the `Trigger<'static, E, B>` transmute in observer runner code. ## Testing - All current tests pass. - Added additional tests and doc-tests. --- ## Showcase ```rust let mut world = World::new(); let mut value = 2; // Currently possible: fn square(In(input): In<usize>) -> usize { input * input } value = world.run_system_once_with(value, square); // Now possible: fn square_mut(InMut(input): InMut<usize>) { *input *= *input; } world.run_system_once_with(&mut value, square_mut); // Or: fn square_ref(InRef(input): InRef<usize>) -> usize { *input * *input } value = world.run_system_once_with(&value, square_ref); ``` ## Migration Guide - All current explicit usages of the following types must be changed in the way specified: - `SystemId<I, O>` to `SystemId<In<I>, O>` - `System<In = T>` to `System<In = In<T>>` - `IntoSystem<I, O, M>` to `IntoSystem<In<I>, O, M>` - `Condition<M, T>` to `Condition<M, In<T>>` - `In<Trigger<E, B>>` is no longer a valid input parameter type. Use `Trigger<E, B>` directly, instead. --------- Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com> |
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3c41586154
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Add EntityRefExcept and EntityMutExcept world queries, in preparation for generalized animation. (#15207)
This commit adds two new `WorldQuery` types: `EntityRefExcept` and `EntityMutExcept`. These types work just like `EntityRef` and `EntityMut`, but they prevent access to a statically-specified list of components. For example, `EntityMutExcept<(AnimationPlayer, Handle<AnimationGraph>)>` provides mutable access to all components except for `AnimationPlayer` and `Handle<AnimationGraph>`. These types are useful when you need to be able to process arbitrary queries while iterating over the results of another `EntityMut` query. The motivating use case is *generalized animation*, which is an upcoming feature that allows animation of any component property, not just rotation, translation, scaling, or morph weights. To implement this, we must change the current `AnyOf<(&mut Transform, &mut MorphWeights)>` to instead be `EntityMutExcept<(AnimationPlayer, Handle<AnimationGraph>)>`. It's possible to use `FilteredEntityMut` in conjunction with a dynamically-generated system instead, but `FilteredEntityMut` isn't optimized for the use case of a large number of allowed components coupled with a small set of disallowed components. No amount of optimization of `FilteredEntityMut` produced acceptable performance on the `many_foxes` benchmark. `Query<EntityMut, Without<AnimationPlayer>>` will not suffice either, as it's legal and idiomatic for an `AnimationTarget` and an `AnimationPlayer` to coexist on the same entity. An alternate proposal was to implement a somewhat-more-general `Except<Q, CL>` feature, where Q is a `WorldQuery` and CL is a `ComponentList`. I wasn't able to implement that proposal in a reasonable way, because of the fact that methods like `EntityMut::get_mut` and `EntityRef::get` are inherent methods instead of methods on `WorldQuery`, and therefore there was no way to delegate methods like `get` and `get_mut` to the inner query in a generic way. Refactoring those methods into a trait would probably be possible. However, I didn't see a use case for a hypothetical `Except` with arbitrary queries: `Query<Except<(&Transform, &Visibility), Visibility>>` would just be a complicated equivalent to `Query<&Transform>`, for instance. So, out of a desire for simplicity, I omitted a generic `Except` mechanism. I've tested the performance of generalized animation on `many_foxes` and found that, with this patch, `animate_targets` has a 7.4% slowdown over `main`. With `FilteredEntityMut` optimized to use `Arc<Access>`, the slowdown is 75.6%, due to contention on the reference count. Without `Arc<Access>`, the slowdown is even worse, over 2x. ## Testing New tests have been added that check that `EntityRefExcept` and `EntityMutExcept` allow and disallow access to components properly and that the query engine can correctly reject conflicting queries involving those types. A Tracy profile of `many_foxes` with 10,000 foxes showing generalized animation using `FilteredEntityMut` (red) vs. main (yellow) is as follows:  A Tracy profile of `many_foxes` with 10,000 foxes showing generalized animation using this `EntityMutExcept` (yellow) vs. main (red) is as follows:  |
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9cdb915809
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Required Components (#14791)
## Introduction This is the first step in my [Next Generation Scene / UI Proposal](https://github.com/bevyengine/bevy/discussions/14437). Fixes https://github.com/bevyengine/bevy/issues/7272 #14800. Bevy's current Bundles as the "unit of construction" hamstring the UI user experience and have been a pain point in the Bevy ecosystem generally when composing scenes: * They are an additional _object defining_ concept, which must be learned separately from components. Notably, Bundles _are not present at runtime_, which is confusing and limiting. * They can completely erase the _defining component_ during Bundle init. For example, `ButtonBundle { style: Style::default(), ..default() }` _makes no mention_ of the `Button` component symbol, which is what makes the Entity a "button"! * They are not capable of representing "dependency inheritance" without completely non-viable / ergonomically crushing nested bundles. This limitation is especially painful in UI scenarios, but it applies to everything across the board. * They introduce a bunch of additional nesting when defining scenes, making them ugly to look at * They introduce component name "stutter": `SomeBundle { component_name: ComponentName::new() }` * They require copious sprinklings of `..default()` when spawning them in Rust code, due to the additional layer of nesting **Required Components** solve this by allowing you to define which components a given component needs, and how to construct those components when they aren't explicitly provided. This is what a `ButtonBundle` looks like with Bundles (the current approach): ```rust #[derive(Component, Default)] struct Button; #[derive(Bundle, Default)] struct ButtonBundle { pub button: Button, pub node: Node, pub style: Style, pub interaction: Interaction, pub focus_policy: FocusPolicy, pub border_color: BorderColor, pub border_radius: BorderRadius, pub image: UiImage, pub transform: Transform, pub global_transform: GlobalTransform, pub visibility: Visibility, pub inherited_visibility: InheritedVisibility, pub view_visibility: ViewVisibility, pub z_index: ZIndex, } commands.spawn(ButtonBundle { style: Style { width: Val::Px(100.0), height: Val::Px(50.0), ..default() }, focus_policy: FocusPolicy::Block, ..default() }) ``` And this is what it looks like with Required Components: ```rust #[derive(Component)] #[require(Node, UiImage)] struct Button; commands.spawn(( Button, Style { width: Val::Px(100.0), height: Val::Px(50.0), ..default() }, FocusPolicy::Block, )); ``` With Required Components, we mention only the most relevant components. Every component required by `Node` (ex: `Style`, `FocusPolicy`, etc) is automatically brought in! ### Efficiency 1. At insertion/spawn time, Required Components (including recursive required components) are initialized and inserted _as if they were manually inserted alongside the given components_. This means that this is maximally efficient: there are no archetype or table moves. 2. Required components are only initialized and inserted if they were not manually provided by the developer. For the code example in the previous section, because `Style` and `FocusPolicy` are inserted manually, they _will not_ be initialized and inserted as part of the required components system. Efficient! 3. The "missing required components _and_ constructors needed for an insertion" are cached in the "archetype graph edge", meaning they aren't computed per-insertion. When a component is inserted, the "missing required components" list is iterated (and that graph edge (AddBundle) is actually already looked up for us during insertion, because we need that for "normal" insert logic too). ### IDE Integration The `#[require(SomeComponent)]` macro has been written in such a way that Rust Analyzer can provide type-inspection-on-hover and `F12` / go-to-definition for required components. ### Custom Constructors The `require` syntax expects a `Default` constructor by default, but it can be overridden with a custom constructor: ```rust #[derive(Component)] #[require( Node, Style(button_style), UiImage )] struct Button; fn button_style() -> Style { Style { width: Val::Px(100.0), ..default() } } ``` ### Multiple Inheritance You may have noticed by now that this behaves a bit like "multiple inheritance". One of the problems that this presents is that it is possible to have duplicate requires for a given type at different levels of the inheritance tree: ```rust #[derive(Component) struct X(usize); #[derive(Component)] #[require(X(x1)) struct Y; fn x1() -> X { X(1) } #[derive(Component)] #[require( Y, X(x2), )] struct Z; fn x2() -> X { X(2) } // What version of X is inserted for Z? commands.spawn(Z); ``` This is allowed (and encouraged), although this doesn't appear to occur much in practice. First: only one version of `X` is initialized and inserted for `Z`. In the case above, I think we can all probably agree that it makes the most sense to use the `x2` constructor for `X`, because `Y`'s `x1` constructor exists "beneath" `Z` in the inheritance hierarchy; `Z`'s constructor is "more specific". The algorithm is simple and predictable: 1. Use all of the constructors (including default constructors) directly defined in the spawned component's require list 2. In the order the requires are defined in `#[require()]`, recursively visit the require list of each of the components in the list (this is a depth Depth First Search). When a constructor is found, it will only be used if one has not already been found. From a user perspective, just think about this as the following: 1. Specifying a required component constructor for `Foo` directly on a spawned component `Bar` will result in that constructor being used (and overriding existing constructors lower in the inheritance tree). This is the classic "inheritance override" behavior people expect. 2. For cases where "multiple inheritance" results in constructor clashes, Components should be listed in "importance order". List a component earlier in the requirement list to initialize its inheritance tree earlier. Required Components _does_ generally result in a model where component values are decoupled from each other at construction time. Notably, some existing Bundle patterns use bundle constructors to initialize multiple components with shared state. I think (in general) moving away from this is necessary: 1. It allows Required Components (and the Scene system more generally) to operate according to simple rules 2. The "do arbitrary init value sharing in Bundle constructors" approach _already_ causes data consistency problems, and those problems would be exacerbated in the context of a Scene/UI system. For cases where shared state is truly necessary, I think we are better served by observers / hooks. 3. If a situation _truly_ needs shared state constructors (which should be rare / generally discouraged), Bundles are still there if they are needed. ## Next Steps * **Require Construct-ed Components**: I have already implemented this (as defined in the [Next Generation Scene / UI Proposal](https://github.com/bevyengine/bevy/discussions/14437). However I've removed `Construct` support from this PR, as that has not landed yet. Adding this back in requires relatively minimal changes to the current impl, and can be done as part of a future Construct pr. * **Port Built-in Bundles to Required Components**: This isn't something we should do right away. It will require rethinking our public interfaces, which IMO should be done holistically after the rest of Next Generation Scene / UI lands. I think we should merge this PR first and let people experiment _inside their own code with their own Components_ while we wait for the rest of the new scene system to land. * **_Consider_ Automatic Required Component Removal**: We should evaluate _if_ automatic Required Component removal should be done. Ex: if all components that explicitly require a component are removed, automatically remove that component. This issue has been explicitly deferred in this PR, as I consider the insertion behavior to be desirable on its own (and viable on its own). I am also doubtful that we can find a design that has behavior we actually want. Aka: can we _really_ distinguish between a component that is "only there because it was automatically inserted" and "a component that was necessary / should be kept". See my [discussion response here](https://github.com/bevyengine/bevy/discussions/14437#discussioncomment-10268668) for more details. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com> Co-authored-by: Pascal Hertleif <killercup@gmail.com> |
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e85c072372
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Fix soudness issue with Conflicts involving read_all and write_all (#14579)
# Objective - Fixes https://github.com/bevyengine/bevy/issues/14575 - There is a soundness issue because we use `conflicts()` to check for system ambiguities + soundness issues. However since the current conflicts is a `Vec<T>`, we cannot express conflicts where there is no specific `ComponentId` at fault. For example `q1: Query<EntityMut>, q2: Query<EntityMut>` There was a TODO to handle the `write_all` case but it was never resolved ## Solution - Introduce an `AccessConflict` enum that is either a list of specific ids that are conflicting or `All` if all component ids are conflicting ## Testing - Introduced a new unit test to check for the `EntityMut` case ## Migration guide The `get_conflicts` method of `Access` now returns an `AccessConflict` enum instead of simply a `Vec` of `ComponentId`s that are causing the access conflict. This can be useful in cases where there are no particular `ComponentId`s conflicting, but instead **all** of them are; for example `fn system(q1: Query<EntityMut>, q2: Query<EntityRef>)` |
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3a664b052d
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Separate component and resource access (#14561)
# Objective - Fixes https://github.com/bevyengine/bevy/issues/13139 - Fixes https://github.com/bevyengine/bevy/issues/7255 - Separates component from resource access so that we can correctly handles edge cases like the issue above - Inspired from https://github.com/bevyengine/bevy/pull/14472 ## Solution - Update access to have `component` fields and `resource` fields ## Testing - Added some unit tests |
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7de271f992
|
Add FilteredAccess::empty and simplify the implementatin of update_component_access for AnyOf /Or (#14352)
# Objective - The implementation of `update_component_access` for `AnyOf`/`Or` is kinda weird due to special casing the first filter, let's simplify it; - Fundamentally we want to fold/reduce the various filters using an OR operation, however in order to do a proper fold we need a neutral element for the initial accumulator, which for OR is FALSE. However we didn't have a way to create a `FilteredAccess` value corresponding to FALSE and thus the only option was reducing, which special cases the first element as being the initial accumulator. This is an alternative to https://github.com/bevyengine/bevy/pull/14026 ## Solution - Introduce `FilteredAccess::empty` as a way to create a `FilteredAccess` corresponding to the logical proposition FALSE; - Use it as the initial accumulator for the above operations, allowing to handle all the elements to fold in the same way. --- ## Migration Guide - The behaviour of `AnyOf<()>` and `Or<()>` has been changed to match no archetypes rather than all archetypes to naturally match the corresponding logical operation. Consider replacing them with `()` instead. |
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6573887d5c
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Fix error in AnyOf (#14027)
# Objective - Fixes a correctness error introduced in https://github.com/bevyengine/bevy/pull/14013 ... ## Solution I've been playing around a lot of with the access code and I realized that I introduced a soundness error when trying to simplify the code. When we have a `Or<(With<A>, With<B>)>` filter, we cannot call ``` let mut intermediate = FilteredAccess::default(); $name::update_component_access($name, &mut intermediate); _new_access.append_or(&intermediate); ``` because that's just equivalent to adding the new components as `Or` clauses. For example if the existing `filter_sets` was `vec![With<C>]`, we would then get `vec![With<C>, With<A>, With<B>]` which translates to `A or B or C`. Instead what we want is `(A and B) or (A and C)`, so we need to have each new OR clause compose with the existing access like so: ``` let mut intermediate = _access.clone(); // if we previously had a With<C> in the filter_set, this will become `With<C> AND With<A>` $name::update_component_access($name, &mut intermediate); _new_access.append_or(&intermediate); ``` ## Testing - Added a unit test that is broken in main, but passes in this PR |
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8308ad08a2
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AnyOf soundness fix (#14013)
# Objective Fixes https://github.com/bevyengine/bevy/issues/13993 PR inspired by https://github.com/bevyengine/bevy/pull/14007 to accomplish the same thing, but maybe in a clearer fashion. @Gingeh feel free to take my changes and add them to your PR, I don't want to steal any credit --------- Co-authored-by: Gingeh <39150378+Gingeh@users.noreply.github.com> Co-authored-by: Bob Gardner <rgardner@inworld.ai> Co-authored-by: Martín Maita <47983254+mnmaita@users.noreply.github.com> |
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eb3c81374a
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Generalised ECS reactivity with Observers (#10839)
# Objective - Provide an expressive way to register dynamic behavior in response to ECS changes that is consistent with existing bevy types and traits as to provide a smooth user experience. - Provide a mechanism for immediate changes in response to events during command application in order to facilitate improved query caching on the path to relations. ## Solution - A new fundamental ECS construct, the `Observer`; inspired by flec's observers but adapted to better fit bevy's access patterns and rust's type system. --- ## Examples There are 3 main ways to register observers. The first is a "component observer" that looks like this: ```rust world.observe(|trigger: Trigger<OnAdd, Transform>, query: Query<&Transform>| { let transform = query.get(trigger.entity()).unwrap(); }); ``` The above code will spawn a new entity representing the observer that will run it's callback whenever the `Transform` component is added to an entity. This is a system-like function that supports dependency injection for all the standard bevy types: `Query`, `Res`, `Commands` etc. It also has a `Trigger` parameter that provides information about the trigger such as the target entity, and the event being triggered. Importantly these systems run during command application which is key for their future use to keep ECS internals up to date. There are similar events for `OnInsert` and `OnRemove`, and this will be expanded with things such as `ArchetypeCreated`, `TableEmpty` etc. in follow up PRs. Another way to register an observer is an "entity observer" that looks like this: ```rust world.entity_mut(entity).observe(|trigger: Trigger<Resize>| { // ... }); ``` Entity observers run whenever an event of their type is triggered targeting that specific entity. This type of observer will de-spawn itself if the entity (or entities) it is observing is ever de-spawned so as to not leave dangling observers. Entity observers can also be spawned from deferred contexts such as other observers, systems, or hooks using commands: ```rust commands.entity(entity).observe(|trigger: Trigger<Resize>| { // ... }); ``` Observers are not limited to in built event types, they can be used with any type that implements `Event` (which has been extended to implement Component). This means events can also carry data: ```rust #[derive(Event)] struct Resize { x: u32, y: u32 } commands.entity(entity).observe(|trigger: Trigger<Resize>, query: Query<&mut Size>| { let event = trigger.event(); // ... }); // Will trigger the observer when commands are applied. commands.trigger_targets(Resize { x: 10, y: 10 }, entity); ``` You can also trigger events that target more than one entity at a time: ```rust commands.trigger_targets(Resize { x: 10, y: 10 }, [e1, e2]); ``` Additionally, Observers don't _need_ entity targets: ```rust app.observe(|trigger: Trigger<Quit>| { }) commands.trigger(Quit); ``` In these cases, `trigger.entity()` will be a placeholder. Observers are actually just normal entities with an `ObserverState` and `Observer` component! The `observe()` functions above are just shorthand for: ```rust world.spawn(Observer::new(|trigger: Trigger<Resize>| {}); ``` This will spawn the `Observer` system and use an `on_add` hook to add the `ObserverState` component. Dynamic components and trigger types are also fully supported allowing for runtime defined trigger types. ## Possible Follow-ups 1. Deprecate `RemovedComponents`, observers should fulfill all use cases while being more flexible and performant. 2. Queries as entities: Swap queries to entities and begin using observers listening to archetype creation triggers to keep their caches in sync, this allows unification of `ObserverState` and `QueryState` as well as unlocking several API improvements for `Query` and the management of `QueryState`. 3. Trigger bubbling: For some UI use cases in particular users are likely to want some form of bubbling for entity observers, this is trivial to implement naively but ideally this includes an acceleration structure to cache hierarchy traversals. 4. All kinds of other in-built trigger types. 5. Optimization; in order to not bloat the complexity of the PR I have kept the implementation straightforward, there are several areas where performance can be improved. The focus for this PR is to get the behavior implemented and not incur a performance cost for users who don't use observers. I am leaving each of these to follow up PR's in order to keep each of them reviewable as this already includes significant changes. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: MiniaczQ <xnetroidpl@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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70a38ab1f6
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Re-name and Extend Run Conditions API (#13784)
# Objective - My attempt at fulfilling #13629. ## Solution Renames the `and_then` / `or_else` run condition methods to `and` / `or`, respectively. Extends the run conditions API to include a suite of binary logical operators: - `and` - `or` - `nand` - `nor` - `xor` - `xnor` ## Testing - Did you test these changes? If so, how? - The test **run_condition_combinators** was extended to include the added run condition combinators. A **double_counter** system was added to test for combinators running on even count cycles. - Are there any parts that need more testing? - I'm not too sure how I feel about the "counter" style of testing but I wanted to keep it consistent. If it's just a unit test I would prefer simply to just assert `true` == _combinator output_ or `false` == _combinator output_ . - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Nothing too specific. The added methods should be equivalent to the logical operators they are analogous to (`&&` , `||`, `^`, `!`). - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - Should not be relevant, I'm using Windows. ## Changelog - What changed as a result of this PR? - The run conditions API. - If applicable, organize changes under "Added", "Changed", or "Fixed" sub-headings - Changed: - `and_then` run condition combinator renamed to simply `and` - `or_else` run condition combinator renamed to simply `or` - Added: - `nand` run condition combinator. - `nor` run condition combinator. - `xor` run condition combinator. - `xnor` run condition combinator. ## Migration Guide - The `and_then` run condition method has been replaced with the `and` run condition method. - The `or_else` run condition method has been replaced with the `or` run condition method. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Andres O. Vela <andresovela@users.noreply.github.com> |
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ec7b3490f6
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Add on_unimplemented Diagnostics to Most Public Traits (#13347) (#13662)
# Objective - #13414 did not have the intended effect. - #13404 is still blocked ## Solution - Re-adds #13347. Co-authored-by: Zachary Harrold <zac@harrold.com.au> Co-authored-by: Jamie Ridding <Themayu@users.noreply.github.com> Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com> |
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182fe3292e
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Implement a SystemBuilder for building SystemParams (#13123)
# Objective - Implement a general purpose mechanism for building `SystemParam`. - Unblock the usage of dynamic queries in regular systems. ## Solution - Implement a `SystemBuilder` type. ## Examples Here are some simple test cases for the builder: ```rust fn local_system(local: Local<u64>) -> u64 { *local } fn query_system(query: Query<()>) -> usize { query.iter().count() } fn multi_param_system(a: Local<u64>, b: Local<u64>) -> u64 { *a + *b + 1 } #[test] fn local_builder() { let mut world = World::new(); let system = SystemBuilder::<()>::new(&mut world) .builder::<Local<u64>>(|x| *x = 10) .build(local_system); let result = world.run_system_once(system); assert_eq!(result, 10); } #[test] fn query_builder() { let mut world = World::new(); world.spawn(A); world.spawn_empty(); let system = SystemBuilder::<()>::new(&mut world) .builder::<Query<()>>(|query| { query.with::<A>(); }) .build(query_system); let result = world.run_system_once(system); assert_eq!(result, 1); } #[test] fn multi_param_builder() { let mut world = World::new(); world.spawn(A); world.spawn_empty(); let system = SystemBuilder::<()>::new(&mut world) .param::<Local<u64>>() .param::<Local<u64>>() .build(multi_param_system); let result = world.run_system_once(system); assert_eq!(result, 1); } ``` This will be expanded as this PR is iterated. |
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ee6dfd35c9
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Revert "Add on_unimplemented Diagnostics to Most Public Traits" (#13413)
# Objective - Rust 1.78 breaks all Android support, see https://github.com/bevyengine/bevy/issues/13331 - We should not bump the MSRV to 1.78 until that's resolved in #13366. ## Solution - Temporarily revert https://github.com/bevyengine/bevy/pull/13347 Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com> |
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11f0a2dcde
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Add on_unimplemented Diagnostics to Most Public Traits (#13347)
# Objective - Fixes #12377 ## Solution Added simple `#[diagnostic::on_unimplemented(...)]` attributes to some critical public traits providing a more approachable initial error message. Where appropriate, a `note` is added indicating that a `derive` macro is available. ## Examples <details> <summary>Examples hidden for brevity</summary> Below is a collection of examples showing the new error messages produced by this change. In general, messages will start with a more Bevy-centric error message (e.g., _`MyComponent` is not a `Component`_), and a note directing the user to an available derive macro where appropriate. ### Missing `#[derive(Resource)]` <details> <summary>Example Code</summary> ```rust use bevy::prelude::*; struct MyResource; fn main() { App::new() .insert_resource(MyResource) .run(); } ``` </details> <details> <summary>Error Generated</summary> ```error error[E0277]: `MyResource` is not a `Resource` --> examples/app/empty.rs:7:26 | 7 | .insert_resource(MyResource) | --------------- ^^^^^^^^^^ invalid `Resource` | | | required by a bound introduced by this call | = help: the trait `Resource` is not implemented for `MyResource` = note: consider annotating `MyResource` with `#[derive(Resource)]` = help: the following other types implement trait `Resource`: AccessibilityRequested ManageAccessibilityUpdates bevy::bevy_a11y::Focus DiagnosticsStore FrameCount bevy::prelude::State<S> SystemInfo bevy::prelude::Axis<T> and 141 others note: required by a bound in `bevy::prelude::App::insert_resource` --> C:\Users\Zac\Documents\GitHub\bevy\crates\bevy_app\src\app.rs:419:31 | 419 | pub fn insert_resource<R: Resource>(&mut self, resource: R) -> &mut Self { | ^^^^^^^^ required by this bound in `App::insert_resource` ``` </details> ### Putting A `QueryData` in a `QueryFilter` Slot <details> <summary>Example Code</summary> ```rust use bevy::prelude::*; #[derive(Component)] struct A; #[derive(Component)] struct B; fn my_system(_query: Query<&A, &B>) {} fn main() { App::new() .add_systems(Update, my_system) .run(); } ``` </details> <details> <summary>Error Generated</summary> ```error error[E0277]: `&B` is not a valid `Query` filter --> examples/app/empty.rs:9:22 | 9 | fn my_system(_query: Query<&A, &B>) {} | ^^^^^^^^^^^^^ invalid `Query` filter | = help: the trait `QueryFilter` is not implemented for `&B` = help: the following other types implement trait `QueryFilter`: With<T> Without<T> bevy::prelude::Or<()> bevy::prelude::Or<(F0,)> bevy::prelude::Or<(F0, F1)> bevy::prelude::Or<(F0, F1, F2)> bevy::prelude::Or<(F0, F1, F2, F3)> bevy::prelude::Or<(F0, F1, F2, F3, F4)> and 28 others note: required by a bound in `bevy::prelude::Query` --> C:\Users\Zac\Documents\GitHub\bevy\crates\bevy_ecs\src\system\query.rs:349:51 | 349 | pub struct Query<'world, 'state, D: QueryData, F: QueryFilter = ()> { | ^^^^^^^^^^^ required by this bound in `Query` ``` </details> ### Missing `#[derive(Component)]` <details> <summary>Example Code</summary> ```rust use bevy::prelude::*; struct A; fn my_system(mut commands: Commands) { commands.spawn(A); } fn main() { App::new() .add_systems(Startup, my_system) .run(); } ``` </details> <details> <summary>Error Generated</summary> ```error error[E0277]: `A` is not a `Bundle` --> examples/app/empty.rs:6:20 | 6 | commands.spawn(A); | ----- ^ invalid `Bundle` | | | required by a bound introduced by this call | = help: the trait `bevy::prelude::Component` is not implemented for `A`, which is required by `A: Bundle` = note: consider annotating `A` with `#[derive(Component)]` or `#[derive(Bundle)]` = help: the following other types implement trait `Bundle`: TransformBundle SceneBundle DynamicSceneBundle AudioSourceBundle<Source> SpriteBundle SpriteSheetBundle Text2dBundle MaterialMesh2dBundle<M> and 34 others = note: required for `A` to implement `Bundle` note: required by a bound in `bevy::prelude::Commands::<'w, 's>::spawn` --> C:\Users\Zac\Documents\GitHub\bevy\crates\bevy_ecs\src\system\commands\mod.rs:243:21 | 243 | pub fn spawn<T: Bundle>(&mut self, bundle: T) -> EntityCommands { | ^^^^^^ required by this bound in `Commands::<'w, 's>::spawn` ``` </details> ### Missing `#[derive(Asset)]` <details> <summary>Example Code</summary> ```rust use bevy::prelude::*; struct A; fn main() { App::new() .init_asset::<A>() .run(); } ``` </details> <details> <summary>Error Generated</summary> ```error error[E0277]: `A` is not an `Asset` --> examples/app/empty.rs:7:23 | 7 | .init_asset::<A>() | ---------- ^ invalid `Asset` | | | required by a bound introduced by this call | = help: the trait `Asset` is not implemented for `A` = note: consider annotating `A` with `#[derive(Asset)]` = help: the following other types implement trait `Asset`: Font AnimationGraph DynamicScene Scene AudioSource Pitch bevy::bevy_gltf::Gltf GltfNode and 17 others note: required by a bound in `init_asset` --> C:\Users\Zac\Documents\GitHub\bevy\crates\bevy_asset\src\lib.rs:307:22 | 307 | fn init_asset<A: Asset>(&mut self) -> &mut Self; | ^^^^^ required by this bound in `AssetApp::init_asset` ``` </details> ### Mismatched Input and Output on System Piping <details> <summary>Example Code</summary> ```rust use bevy::prelude::*; fn producer() -> u32 { 123 } fn consumer(_: In<u16>) {} fn main() { App::new() .add_systems(Update, producer.pipe(consumer)) .run(); } ``` </details> <details> <summary>Error Generated</summary> ```error error[E0277]: `fn(bevy::prelude::In<u16>) {consumer}` is not a valid system with input `u32` and output `_` --> examples/app/empty.rs:11:44 | 11 | .add_systems(Update, producer.pipe(consumer)) | ---- ^^^^^^^^ invalid system | | | required by a bound introduced by this call | = help: the trait `bevy::prelude::IntoSystem<u32, _, _>` is not implemented for fn item `fn(bevy::prelude::In<u16>) {consumer}` = note: expecting a system which consumes `u32` and produces `_` note: required by a bound in `pipe` --> C:\Users\Zac\Documents\GitHub\bevy\crates\bevy_ecs\src\system\mod.rs:168:12 | 166 | fn pipe<B, Final, MarkerB>(self, system: B) -> PipeSystem<Self::System, B::System> | ---- required by a bound in this associated function 167 | where 168 | B: IntoSystem<Out, Final, MarkerB>, | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ required by this bound in `IntoSystem::pipe` ``` </details> ### Missing Reflection <details> <summary>Example Code</summary> ```rust use bevy::prelude::*; #[derive(Component)] struct MyComponent; fn main() { App::new() .register_type::<MyComponent>() .run(); } ``` </details> <details> <summary>Error Generated</summary> ```error error[E0277]: `MyComponent` does not provide type registration information --> examples/app/empty.rs:8:26 | 8 | .register_type::<MyComponent>() | ------------- ^^^^^^^^^^^ the trait `GetTypeRegistration` is not implemented for `MyComponent` | | | required by a bound introduced by this call | = note: consider annotating `MyComponent` with `#[derive(Reflect)]` = help: the following other types implement trait `GetTypeRegistration`: bool char isize i8 i16 i32 i64 i128 and 443 others note: required by a bound in `bevy::prelude::App::register_type` --> C:\Users\Zac\Documents\GitHub\bevy\crates\bevy_app\src\app.rs:619:29 | 619 | pub fn register_type<T: bevy_reflect::GetTypeRegistration>(&mut self) -> &mut Self { | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ required by this bound in `App::register_type` ``` </details> ### Missing `#[derive(States)]` Implementation <details> <summary>Example Code</summary> ```rust use bevy::prelude::*; #[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash)] enum AppState { #[default] Menu, InGame { paused: bool, turbo: bool, }, } fn main() { App::new() .init_state::<AppState>() .run(); } ``` </details> <details> <summary>Error Generated</summary> ```error error[E0277]: the trait bound `AppState: FreelyMutableState` is not satisfied --> examples/app/empty.rs:15:23 | 15 | .init_state::<AppState>() | ---------- ^^^^^^^^ the trait `FreelyMutableState` is not implemented for `AppState` | | | required by a bound introduced by this call | = note: consider annotating `AppState` with `#[derive(States)]` note: required by a bound in `bevy::prelude::App::init_state` --> C:\Users\Zac\Documents\GitHub\bevy\crates\bevy_app\src\app.rs:282:26 | 282 | pub fn init_state<S: FreelyMutableState + FromWorld>(&mut self) -> &mut Self { | ^^^^^^^^^^^^^^^^^^ required by this bound in `App::init_state` ``` </details> ### Adding a `System` with Unhandled Output <details> <summary>Example Code</summary> ```rust use bevy::prelude::*; fn producer() -> u32 { 123 } fn main() { App::new() .add_systems(Update, consumer) .run(); } ``` </details> <details> <summary>Error Generated</summary> ```error error[E0277]: `fn() -> u32 {producer}` does not describe a valid system configuration --> examples/app/empty.rs:9:30 | 9 | .add_systems(Update, producer) | ----------- ^^^^^^^^ invalid system configuration | | | required by a bound introduced by this call | = help: the trait `IntoSystem<(), (), _>` is not implemented for fn item `fn() -> u32 {producer}`, which is required by `fn() -> u32 {producer}: IntoSystemConfigs<_>` = help: the following other types implement trait `IntoSystemConfigs<Marker>`: <Box<(dyn bevy::prelude::System<In = (), Out = ()> + 'static)> as IntoSystemConfigs<()>> <NodeConfigs<Box<(dyn bevy::prelude::System<In = (), Out = ()> + 'static)>> as IntoSystemConfigs<()>> <(S0,) as IntoSystemConfigs<(SystemConfigTupleMarker, P0)>> <(S0, S1) as IntoSystemConfigs<(SystemConfigTupleMarker, P0, P1)>> <(S0, S1, S2) as IntoSystemConfigs<(SystemConfigTupleMarker, P0, P1, P2)>> <(S0, S1, S2, S3) as IntoSystemConfigs<(SystemConfigTupleMarker, P0, P1, P2, P3)>> <(S0, S1, S2, S3, S4) as IntoSystemConfigs<(SystemConfigTupleMarker, P0, P1, P2, P3, P4)>> <(S0, S1, S2, S3, S4, S5) as IntoSystemConfigs<(SystemConfigTupleMarker, P0, P1, P2, P3, P4, P5)>> and 14 others = note: required for `fn() -> u32 {producer}` to implement `IntoSystemConfigs<_>` note: required by a bound in `bevy::prelude::App::add_systems` --> C:\Users\Zac\Documents\GitHub\bevy\crates\bevy_app\src\app.rs:342:23 | 339 | pub fn add_systems<M>( | ----------- required by a bound in this associated function ... 342 | systems: impl IntoSystemConfigs<M>, | ^^^^^^^^^^^^^^^^^^^^ required by this bound in `App::add_systems` ``` </details> </details> ## Testing CI passed locally. ## Migration Guide Upgrade to version 1.78 (or higher) of Rust. ## Future Work - Currently, hints are not supported in this diagnostic. Ideally, suggestions like _"consider using ..."_ would be in a hint rather than a note, but that is the best option for now. - System chaining and other `all_tuples!(...)`-based traits have bad error messages due to the slightly different error message format. --------- Co-authored-by: Jamie Ridding <Themayu@users.noreply.github.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com> |