# Objective Fixes #8916 My game has a low resolution pixel art style, and I use `.with_scale_factor_override()` to make the window larger. `WindowPosition::Centered` doesn't work for me. ## Solution If `scale_factor_override` is set, use that over `monitor.scale_factor` ## Testing Tested on Windows 11 with an Nvidia GPU: ### Main  ### This PR  |
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| .. | ||
| accessibility.rs | ||
| converters.rs | ||
| lib.rs | ||
| state.rs | ||
| system.rs | ||
| winit_config.rs | ||
| winit_event.rs | ||
| winit_windows.rs | ||