bevy/crates/bevy_render/src/texture
atlv 5fabb5343d
use wgpu TextureDataOrder (#19829)
# Objective

- Fixes #19140

## Solution

- Use TextureDataOrder

## Testing

- ran some examples that use ktx2 textures, they look fine
2025-06-27 06:57:29 +00:00
..
fallback_image.rs Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00
gpu_image.rs use wgpu TextureDataOrder (#19829) 2025-06-27 06:57:29 +00:00
mod.rs Split overloaded basis-universal feature into compressed_image_saver (#19789) 2025-06-24 03:09:28 +00:00
texture_attachment.rs Do not re-check visibility or re-render shadow maps for point and spot lights for each view (#15156) 2024-11-11 18:49:09 +00:00
texture_cache.rs Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00