..  
		
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										batching
									
								 
							
						
					 
				 
				
					
						
							
							Allow holes in the MeshInputUniform buffer. ( #16695 ) 
						
					 
				 
				2024-12-09 02:11:27 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										camera
									
								 
							
						
					 
				 
				
					
						
							
							Use multidraw for opaque meshes when GPU culling is in use. ( #16427 ) 
						
					 
				 
				2024-12-06 17:22:03 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										diagnostic
									
								 
							
						
					 
				 
				
					
						
							
							Ensure Bevy's rendering byte usage is little-endian ( #15750 ) 
						
					 
				 
				2024-10-08 22:43:35 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										mesh
									
								 
							
						
					 
				 
				
					
						
							
							Use multidraw for opaque meshes when GPU culling is in use. ( #16427 ) 
						
					 
				 
				2024-12-06 17:22:03 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										primitives
									
								 
							
						
					 
				 
				
					
						
							
							Add .contains_aabb for Frustum ( #16022 ) 
						
					 
				 
				2024-12-01 21:30:01 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										render_graph
									
								 
							
						
					 
				 
				
					
						
							
							Deny derive_more error feature and replace it with thiserror ( #16684 ) 
						
					 
				 
				2024-12-06 17:03:55 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										render_phase
									
								 
							
						
					 
				 
				
					
						
							
							Use multidraw for opaque meshes when GPU culling is in use. ( #16427 ) 
						
					 
				 
				2024-12-06 17:22:03 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										render_resource
									
								 
							
						
					 
				 
				
					
						
							
							Deny derive_more error feature and replace it with thiserror ( #16684 ) 
						
					 
				 
				2024-12-06 17:03:55 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										renderer
									
								 
							
						
					 
				 
				
					
						
							
							Deny derive_more error feature and replace it with thiserror ( #16684 ) 
						
					 
				 
				2024-12-06 17:03:55 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										texture
									
								 
							
						
					 
				 
				
					
						
							
							Add a bindless mode to AsBindGroup. ( #16368 ) 
						
					 
				 
				2024-12-03 18:00:34 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										view
									
								 
							
						
					 
				 
				
					
						
							
							Retain RenderMeshInstance and MeshInputUniform data from frame to frame. ( #16385 ) 
						
					 
				 
				2024-12-05 21:16:04 +00:00  
		
			
			
			
			
				
					
						
							
								alpha.rs 
							
						
					 
				 
				
					
						
							
							Simpler lint fixes: makes ci lints work but disables a lint for now ( #15376 ) 
						
					 
				 
				2024-09-24 11:42:59 +00:00  
		
			
			
			
			
				
					
						
							
								color_operations.wgsl 
							
						
					 
				 
				
					
						
							
							move wgsl color operations from bevy_pbr to bevy_render ( #13209 ) 
						
					 
				 
				2024-05-04 10:30:23 +00:00  
		
			
			
			
			
				
					
						
							
								extract_component.rs 
							
						
					 
				 
				
					
						
							
							Remove ExtractComponent::Out ( #15926 ) 
						
					 
				 
				2024-10-15 23:42:35 +00:00  
		
			
			
			
			
				
					
						
							
								extract_instances.rs 
							
						
					 
				 
				
					
						
							
							Type safe retained render world ( #15756 ) 
						
					 
				 
				2024-10-10 18:47:04 +00:00  
		
			
			
			
			
				
					
						
							
								extract_param.rs 
							
						
					 
				 
				
					
						
							
							Implement WorldQuery for MainWorld and RenderWorld components ( #15745 ) 
						
					 
				 
				2024-10-13 20:58:46 +00:00  
		
			
			
			
			
				
					
						
							
								extract_resource.rs 
							
						
					 
				 
				
					
						
							
							Add core and alloc over std Lints ( #15281 ) 
						
					 
				 
				2024-09-27 00:59:59 +00:00  
		
			
			
			
			
				
					
						
							
								globals.rs 
							
						
					 
				 
				
					
						
							
							aligning public apis of Time,Timer and Stopwatch ( #15962 ) 
						
					 
				 
				2024-10-16 21:09:32 +00:00  
		
			
			
			
			
				
					
						
							
								globals.wgsl 
							
						
					 
				 
				
					
						
							
						
					 
				 
				 
		
			
			
			
			
				
					
						
							
								gpu_component_array_buffer.rs 
							
						
					 
				 
				
					
						
							
							Add core and alloc over std Lints ( #15281 ) 
						
					 
				 
				2024-09-27 00:59:59 +00:00  
		
			
			
			
			
				
					
						
							
								gpu_readback.rs 
							
						
					 
				 
				
					
						
							
							Don't reëxport bevy_image from bevy_render ( #16163 ) 
						
					 
				 
				2024-11-10 06:54:38 +00:00  
		
			
			
			
			
				
					
						
							
								lib.rs 
							
						
					 
				 
				
					
						
							
							cleanup bevy_render/lib.rs ( #16481 ) 
						
					 
				 
				2024-11-22 22:32:04 +00:00  
		
			
			
			
			
				
					
						
							
								maths.wgsl 
							
						
					 
				 
				
					
						
							
							add tonemapping LUT bindings for sprite and mesh2d pipelines ( #13262 ) 
						
					 
				 
				2024-05-28 12:09:26 +00:00  
		
			
			
			
			
				
					
						
							
								pipelined_rendering.rs 
							
						
					 
				 
				
					
						
							
							Synchronize removed components with the render world ( #15582 ) 
						
					 
				 
				2024-10-08 22:23:17 +00:00  
		
			
			
			
			
				
					
						
							
								render_asset.rs 
							
						
					 
				 
				
					
						
							
							Deny derive_more error feature and replace it with thiserror ( #16684 ) 
						
					 
				 
				2024-12-06 17:03:55 +00:00  
		
			
			
			
			
				
					
						
							
								settings.rs 
							
						
					 
				 
				
					
						
							
							cleanup bevy_render/lib.rs ( #16481 ) 
						
					 
				 
				2024-11-22 22:32:04 +00:00  
		
			
			
			
			
				
					
						
							
								spatial_bundle.rs 
							
						
					 
				 
				
					
						
							
							Deprecate SpatialBundle ( #15830 ) 
						
					 
				 
				2024-10-13 17:28:22 +00:00  
		
			
			
			
			
				
					
						
							
								storage.rs 
							
						
					 
				 
				
					
						
							
							Add a bindless mode to AsBindGroup. ( #16368 ) 
						
					 
				 
				2024-12-03 18:00:34 +00:00  
		
			
			
			
			
				
					
						
							
								sync_component.rs 
							
						
					 
				 
				
					
						
							
							Synchronize removed components with the render world ( #15582 ) 
						
					 
				 
				2024-10-08 22:23:17 +00:00  
		
			
			
			
			
				
					
						
							
								sync_world.rs 
							
						
					 
				 
				
					
						
							
							Rename trigger.entity() to trigger.target() ( #16716 ) 
						
					 
				 
				2024-12-08 21:55:09 +00:00