..  
		
		
			
			
			
			
				
					
						
							
								3d_scene.rs 
							
						
					 
				 
				
					
						
							
							Swapping back to using From<Color> for StandardMaterial in examples ( #13566 ) 
						
					 
				 
				2024-05-29 13:50:28 +00:00  
		
			
			
			
			
				
					
						
							
								3d_shapes.rs 
							
						
					 
				 
				
					
						
							
							Add meshing for ConicalFrustum ( #11819 ) 
						
					 
				 
				2024-05-25 21:56:09 +00:00  
		
			
			
			
			
				
					
						
							
								3d_viewport_to_world.rs 
							
						
					 
				 
				
					
						
							
							Swapping back to using From<Color> for StandardMaterial in examples ( #13566 ) 
						
					 
				 
				2024-05-29 13:50:28 +00:00  
		
			
			
			
			
				
					
						
							
								animated_material.rs 
							
						
					 
				 
				
					
						
							
							Add hue traits ( #12399 ) 
						
					 
				 
				2024-03-22 00:36:46 +00:00  
		
			
			
			
			
				
					
						
							
								anti_aliasing.rs 
							
						
					 
				 
				
					
						
							
							Swapping back to using From<Color> for StandardMaterial in examples ( #13566 ) 
						
					 
				 
				2024-05-29 13:50:28 +00:00  
		
			
			
			
			
				
					
						
							
								atmospheric_fog.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								auto_exposure.rs 
							
						
					 
				 
				
					
						
							
							Set the default target exposure to the minimum value, not 0 ( #13562 ) 
						
					 
				 
				2024-05-29 22:37:42 +00:00  
		
			
			
			
			
				
					
						
							
								blend_modes.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								bloom_3d.rs 
							
						
					 
				 
				
					
						
							
							Emissive is now LinearRgba on StandardMaterial ( #13352 ) 
						
					 
				 
				2024-05-24 17:23:35 +00:00  
		
			
			
			
			
				
					
						
							
								clearcoat.rs 
							
						
					 
				 
				
					
						
							
							Implement clearcoat per the Filament and the KHR_materials_clearcoat specifications. ( #13031 ) 
						
					 
				 
				2024-05-05 22:57:05 +00:00  
		
			
			
			
			
				
					
						
							
								color_grading.rs 
							
						
					 
				 
				
					
						
							
							small improvements on the color_grading example ( #13542 ) 
						
					 
				 
				2024-05-27 22:09:38 +00:00  
		
			
			
			
			
				
					
						
							
								deferred_rendering.rs 
							
						
					 
				 
				
					
						
							
							Use load_with_settings instead of manually overriding srgbness in examples ( #13399 ) 
						
					 
				 
				2024-05-16 23:26:22 +00:00  
		
			
			
			
			
				
					
						
							
								depth_of_field.rs 
							
						
					 
				 
				
					
						
							
							Implement fast depth of field as a postprocessing effect. ( #13009 ) 
						
					 
				 
				2024-05-13 18:23:56 +00:00  
		
			
			
			
			
				
					
						
							
								fog.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								generate_custom_mesh.rs 
							
						
					 
				 
				
					
						
							
							Clarify comment about camera coordinate system ( #13056 ) 
						
					 
				 
				2024-04-23 14:58:28 +00:00  
		
			
			
			
			
				
					
						
							
								irradiance_volumes.rs 
							
						
					 
				 
				
					
						
							
							separating finite and infinite 3d planes ( #12426 ) 
						
					 
				 
				2024-04-18 14:13:22 +00:00  
		
			
			
			
			
				
					
						
							
								lighting.rs 
							
						
					 
				 
				
					
						
							
							Emissive is now LinearRgba on StandardMaterial ( #13352 ) 
						
					 
				 
				2024-05-24 17:23:35 +00:00  
		
			
			
			
			
				
					
						
							
								lightmaps.rs 
							
						
					 
				 
				
					
						
							
							Add emissive_exposure_weight to the StandardMaterial ( #13350 ) 
						
					 
				 
				2024-05-17 13:49:53 +00:00  
		
			
			
			
			
				
					
						
							
								lines.rs 
							
						
					 
				 
				
					
						
							
							Intern mesh vertex buffer layouts so that we don't have to compare them over and over. ( #12216 ) 
						
					 
				 
				2024-03-01 20:56:21 +00:00  
		
			
			
			
			
				
					
						
							
								load_gltf.rs 
							
						
					 
				 
				
					
						
							
							New Exposure and Lighting Defaults (and calibrate examples) ( #11868 ) 
						
					 
				 
				2024-02-15 20:42:48 +00:00  
		
			
			
			
			
				
					
						
							
								meshlet.rs 
							
						
					 
				 
				
					
						
							
							revert reflections PR changes to the meshlet example ( #13539 ) 
						
					 
				 
				2024-05-27 19:48:18 +00:00  
		
			
			
			
			
				
					
						
							
								motion_blur.rs 
							
						
					 
				 
				
					
						
							
							Fix motion blur on wasm ( #13099 ) 
						
					 
				 
				2024-05-12 21:03:36 +00:00  
		
			
			
			
			
				
					
						
							
								orthographic.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								parallax_mapping.rs 
							
						
					 
				 
				
					
						
							
							Use load_with_settings instead of manually overriding srgbness in examples ( #13399 ) 
						
					 
				 
				2024-05-16 23:26:22 +00:00  
		
			
			
			
			
				
					
						
							
								parenting.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								pbr.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								reflection_probes.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								render_to_texture.rs 
							
						
					 
				 
				
					
						
							
							example render_to_texture: remove extra light ( #13398 ) 
						
					 
				 
				2024-05-16 23:26:55 +00:00  
		
			
			
			
			
				
					
						
							
								shadow_biases.rs 
							
						
					 
				 
				
					
						
							
							Implement percentage-closer filtering (PCF) for point lights. ( #12910 ) 
						
					 
				 
				2024-04-10 20:16:08 +00:00  
		
			
			
			
			
				
					
						
							
								shadow_caster_receiver.rs 
							
						
					 
				 
				
					
						
							
							Remove redundant imports ( #12817 ) 
						
					 
				 
				2024-04-01 19:59:08 +00:00  
		
			
			
			
			
				
					
						
							
								skybox.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								spherical_area_lights.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								split_screen.rs 
							
						
					 
				 
				
					
						
							
							Fix "dark grey" colors becoming lighter in various examples ( #12333 ) 
						
					 
				 
				2024-03-06 05:19:59 +00:00  
		
			
			
			
			
				
					
						
							
								spotlight.rs 
							
						
					 
				 
				
					
						
							
							Emissive is now LinearRgba on StandardMaterial ( #13352 ) 
						
					 
				 
				2024-05-24 17:23:35 +00:00  
		
			
			
			
			
				
					
						
							
								ssao.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								ssr.rs 
							
						
					 
				 
				
					
						
							
							Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. ( #13418 ) 
						
					 
				 
				2024-05-27 13:43:40 +00:00  
		
			
			
			
			
				
					
						
							
								texture.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								tonemapping.rs 
							
						
					 
				 
				
					
						
							
							Implement filmic color grading. ( #13121 ) 
						
					 
				 
				2024-05-02 12:18:59 +00:00  
		
			
			
			
			
				
					
						
							
								transmission.rs 
							
						
					 
				 
				
					
						
							
							Emissive is now LinearRgba on StandardMaterial ( #13352 ) 
						
					 
				 
				2024-05-24 17:23:35 +00:00  
		
			
			
			
			
				
					
						
							
								transparency_3d.rs 
							
						
					 
				 
				
					
						
							
							Implement alpha to coverage (A2C) support. ( #12970 ) 
						
					 
				 
				2024-04-15 20:37:52 +00:00  
		
			
			
			
			
				
					
						
							
								two_passes.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								update_gltf_scene.rs 
							
						
					 
				 
				
					
						
							
							New Exposure and Lighting Defaults (and calibrate examples) ( #11868 ) 
						
					 
				 
				2024-02-15 20:42:48 +00:00  
		
			
			
			
			
				
					
						
							
								vertex_colors.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								visibility_range.rs 
							
						
					 
				 
				
					
						
							
							Implement visibility ranges, also known as hierarchical levels of detail (HLODs). ( #12916 ) 
						
					 
				 
				2024-05-03 00:11:35 +00:00  
		
			
			
			
			
				
					
						
							
								volumetric_fog.rs 
							
						
					 
				 
				
					
						
							
							Set ambient_intensity to 0.0 in volumetric_fog example, correct doc comment ( #13531 ) 
						
					 
				 
				2024-05-28 10:55:29 +00:00  
		
			
			
			
			
				
					
						
							
								wireframe.rs 
							
						
					 
				 
				
					
						
							
							Use WireframeColor to override global color ( #13034 ) 
						
					 
				 
				2024-04-20 13:59:12 +00:00