Fixes #17412 ## Objective `Parent` uses the "has a X" naming convention. There is increasing sentiment that we should use the "is a X" naming convention for relationships (following #17398). This leaves `Children` as-is because there is prevailing sentiment that `Children` is clearer than `ParentOf` in many cases (especially when treating it like a collection). This renames `Parent` to `ChildOf`. This is just the implementation PR. To discuss the path forward, do so in #17412. ## Migration Guide - The `Parent` component has been renamed to `ChildOf`. |
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| .. | ||
| animated_mesh_control.rs | ||
| animated_mesh_events.rs | ||
| animated_mesh.rs | ||
| animated_transform.rs | ||
| animated_ui.rs | ||
| animation_events.rs | ||
| animation_graph.rs | ||
| animation_masks.rs | ||
| color_animation.rs | ||
| custom_skinned_mesh.rs | ||
| eased_motion.rs | ||
| easing_functions.rs | ||
| gltf_skinned_mesh.rs | ||
| morph_targets.rs | ||