bevy/crates/bevy_asset/Cargo.toml
Carter Anderson 6f27e0e35f
Add asset_processor feature and remove AssetMode::ProcessedDev (#10194)
# Objective

Users shouldn't need to change their source code between "development
workflows" and "releasing". Currently, Bevy Asset V2 has two "processed"
asset modes `Processed` (assumes assets are already processed) and
`ProcessedDev` (starts an asset processor and processes assets). This
means that the mode must be changed _in code_ when switching from "app
dev" to "release". Very suboptimal.

We have already removed "runtime opt-in" for hot-reloading. Enabling the
`file_watcher` feature _automatically_ enables file watching in code.
This means deploying a game (without hot reloading enabled) just means
calling `cargo build --release` instead of `cargo run --features
bevy/file_watcher`.

We should adopt this pattern for asset processing.

## Solution

This adds the `asset_processor` feature, which will start the
`AssetProcessor` when an `AssetPlugin` runs in `AssetMode::Processed`.

The "asset processing workflow" is now:
1. Enable `AssetMode::Processed` on `AssetPlugin`
2. When developing, run with the `asset_processor` and `file_watcher`
features
3. When releasing, build without these features.

The `AssetMode::ProcessedDev` mode has been removed.
2023-10-20 20:50:26 +00:00

53 lines
1.7 KiB
TOML

[package]
name = "bevy_asset"
version = "0.12.0-dev"
edition = "2021"
description = "Provides asset functionality for Bevy Engine"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
license = "MIT OR Apache-2.0"
keywords = ["bevy"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[features]
file_watcher = ["notify-debouncer-full", "watch"]
embedded_watcher = ["file_watcher"]
multi-threaded = ["bevy_tasks/multi-threaded"]
asset_processor = []
watch = []
[dependencies]
bevy_app = { path = "../bevy_app", version = "0.12.0-dev" }
bevy_asset_macros = { path = "macros", version = "0.12.0-dev" }
bevy_ecs = { path = "../bevy_ecs", version = "0.12.0-dev" }
bevy_log = { path = "../bevy_log", version = "0.12.0-dev" }
bevy_reflect = { path = "../bevy_reflect", version = "0.12.0-dev" }
bevy_tasks = { path = "../bevy_tasks", version = "0.12.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.12.0-dev" }
async-broadcast = "0.5"
async-fs = "1.5"
async-lock = "2.8"
crossbeam-channel = "0.5"
downcast-rs = "1.2"
futures-io = "0.3"
futures-lite = "1.12"
md5 = "0.7"
parking_lot = { version = "0.12", features = ["arc_lock", "send_guard"] }
ron = "0.8"
serde = { version = "1", features = ["derive"] }
thiserror = "1.0"
notify-debouncer-full = { version = "0.3.1", optional = true }
[target.'cfg(target_os = "android")'.dependencies]
bevy_winit = { path = "../bevy_winit", version = "0.12.0-dev" }
[target.'cfg(target_arch = "wasm32")'.dependencies]
wasm-bindgen = { version = "0.2" }
web-sys = { version = "0.3", features = ["Request", "Window", "Response"] }
wasm-bindgen-futures = "0.4"
js-sys = "0.3"
[dev-dependencies]
bevy_core = { path = "../bevy_core", version = "0.12.0-dev" }