![]() Fixes #16730 Make the relevant functions public. (`MaterialBindGroupAllocator` itself was already `pub`) |
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mesh2d | ||
render | ||
texture_slice | ||
bundle.rs | ||
dynamic_texture_atlas_builder.rs | ||
lib.rs | ||
picking_backend.rs | ||
sprite.rs | ||
texture_atlas_builder.rs | ||
texture_atlas.rs |