bevy/crates/bevy_sprite/src
Benjamin Brienen f32c836cbe Make extract_mesh_materials and MaterialBindGroupAllocator public (#16982)
Fixes #16730

Make the relevant functions public. (`MaterialBindGroupAllocator` itself
was already `pub`)
2025-01-03 19:36:33 +01:00
..
mesh2d Make extract_mesh_materials and MaterialBindGroupAllocator public (#16982) 2025-01-03 19:36:33 +01:00
render Don't reëxport bevy_image from bevy_render (#16163) 2024-11-11 22:16:38 +01:00
texture_slice Don't reëxport bevy_image from bevy_render (#16163) 2024-11-11 22:16:38 +01:00
bundle.rs Improved UiImage and Sprite scaling and slicing APIs (#16088) 2024-11-05 22:42:12 +01:00
dynamic_texture_atlas_builder.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-11 22:16:38 +01:00
lib.rs Add flags to SpritePlugin and UiPlugin to allow disabling their picking backend (without needing to disable features). (#16473) 2024-11-22 21:24:03 +01:00
picking_backend.rs Fix sprite picking backend not considering the viewport of the camera. (#16386) 2024-11-16 15:31:38 +01:00
sprite.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-11 22:16:38 +01:00
texture_atlas_builder.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-11 22:16:38 +01:00
texture_atlas.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-11 22:16:38 +01:00