# Objective - Similar to #5512 , the `View` struct definition in the shaders in `bevy_sprite` and `bevy_ui` were out of sync with the rust-side `ViewUniform`. Only `view_proj` was being used and is the first member and as those shaders are not customisable it makes little difference in practice, unlike for `Mesh2d`. ## Solution - Sync shader `View` struct definition in `bevy_sprite` and `bevy_ui` with the correct definition that matches `ViewUniform` |
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| .. | ||
| flex | ||
| render | ||
| widget | ||
| entity.rs | ||
| focus.rs | ||
| geometry.rs | ||
| lib.rs | ||
| ui_node.rs | ||
| update.rs | ||