.. |
android-res/mipmap-mdpi
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android example polish (#845)
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2020-11-11 16:31:16 -08:00 |
animation_graphs
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Prevent AnimationGraph from serializing AssetId s. (#19615)
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2025-06-30 22:26:05 +00:00 |
branding
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Initial raytraced lighting progress (bevy_solari) (#19058)
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2025-06-12 21:26:10 +00:00 |
cursors/kenney_crosshairPack
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Support texture atlases in CustomCursor::Image (#17121)
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2025-01-14 22:27:24 +00:00 |
data
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Added Support for Extension-less Assets (#10153)
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2024-01-31 14:58:08 +00:00 |
docs
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Improve Mesh documentation (#9061)
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2023-07-31 18:55:42 +00:00 |
environment_maps
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Implement percentage-closer soft shadows (PCSS). (#13497)
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2024-09-18 18:07:17 +00:00 |
external
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Add external assets to .gitignore (#17388)
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2025-01-17 01:20:14 +00:00 |
fonts
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Add the license for the FiraMono font (#3589)
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2022-05-06 19:29:43 +00:00 |
irradiance_volumes
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Implement irradiance volumes. (#10268)
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2024-02-06 23:23:20 +00:00 |
lightmaps
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Light Textures (#18031)
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2025-06-30 21:56:17 +00:00 |
models
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add scene_viewer_fbx example
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2025-07-13 00:26:42 +08:00 |
pixel
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Add example for pixel-perfect grid snapping in 2D (#8112)
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2023-12-26 17:15:50 +00:00 |
scenes
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Make entity::index non max (#18704)
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2025-05-07 18:20:30 +00:00 |
shaders
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Fix the extended_material example on WebGL2 (#18812)
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2025-07-07 19:34:12 +00:00 |
sounds
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Programmed soundtrack example (#12774)
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2024-03-29 20:32:30 +00:00 |
textures
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New cooldown example (#19234)
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2025-05-26 19:44:17 +00:00 |
volumes
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Allow fog density texture to be scrolled over time with an offset (#14868)
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2024-08-22 19:43:14 +00:00 |