bevy/assets/models
2025-07-13 00:26:42 +08:00
..
AlienCake
animated Fix validation errors in Fox.glb (#17801) 2025-02-11 22:19:24 +00:00
AnisotropyBarnLamp Implement PBR anisotropy per KHR_materials_anisotropy. (#13450) 2024-06-03 23:46:06 +00:00
barycentric
CornellBox
cube Add bevy_fbx, an fbx loader based on ufbx 2025-07-13 00:25:17 +08:00
cubes
DepthOfFieldExample fix lava emissive strength in depth of field example (#13449) 2024-05-21 19:35:08 +00:00
extras add handling of all missing gltf extras: scene, mesh & materials (#13453) 2024-06-03 13:16:38 +00:00
Faces Light Textures (#18031) 2025-06-30 21:56:17 +00:00
FlightHelmet
FlightHelmetLowPoly Implement visibility ranges, also known as hierarchical levels of detail (HLODs). (#12916) 2024-05-03 00:11:35 +00:00
GltfPrimitives Cosmetic tweaks to query_gltf_primitives (#16102) 2024-10-27 19:06:19 +00:00
GolfBall Implement clearcoat per the Filament and the KHR_materials_clearcoat specifications. (#13031) 2024-05-05 22:57:05 +00:00
IrradianceVolumeExample
MixedLightingExample Introduce support for mixed lighting by allowing lights to opt out of contributing diffuse light to lightmapped objects. (#16761) 2024-12-16 23:48:33 +00:00
PalmTree Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
ship Use a ship in Transform::align example (#13935) 2024-06-20 00:58:00 +00:00
SimpleSkin
sphere
terrain Procedural atmospheric scattering (#16314) 2025-01-23 22:52:46 +00:00
TonemappingTest Implement filmic color grading. (#13121) 2024-05-02 12:18:59 +00:00
torus
VolumetricFogExample Implement volumetric fog and volumetric lighting, also known as light shafts or god rays. (#13057) 2024-05-16 17:13:18 +00:00
Box0.bin
cube_anim.fbx vertex load 2025-07-13 00:25:22 +08:00
instanced_materials.fbx vertex load 2025-07-13 00:25:22 +08:00