bevy/crates/bevy_render/src
julhe cc3e99388a
Allowing glTFs to be loaded that don't have uvs and normals (#406)
allowing gltfs to be loaded that don't have uvs and normals, by filling missing attributes them with zeros
2020-09-03 17:30:10 -07:00
..
batch Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258) 2020-08-28 17:08:51 -07:00
camera Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258) 2020-08-28 17:08:51 -07:00
mesh Allowing glTFs to be loaded that don't have uvs and normals (#406) 2020-09-03 17:30:10 -07:00
pass enforce clippy for all target and features 2020-08-16 07:20:06 -07:00
pipeline UI component bundles derive clone (#390) 2020-08-29 16:49:39 -07:00
render_graph Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258) 2020-08-28 17:08:51 -07:00
renderer Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258) 2020-08-28 17:08:51 -07:00
shader iOS: use shaderc-rs for glsl to spirv compilation (#324) 2020-09-01 11:06:15 -07:00
texture Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258) 2020-08-28 17:08:51 -07:00
color.rs Add Color::hex fn (#362) 2020-08-30 11:27:37 -07:00
draw.rs UI component bundles derive clone (#390) 2020-08-29 16:49:39 -07:00
entity.rs add more doc comments and clean up some public exports 2020-08-09 16:13:04 -07:00
lib.rs add bevy_render::pass::ClearColor to prelude (#396) 2020-08-30 11:20:11 -07:00