This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings |
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|---|---|---|
| .. | ||
| base_render_graph | ||
| batch | ||
| camera | ||
| pass | ||
| pipeline | ||
| render_graph | ||
| render_resource | ||
| renderer | ||
| shader | ||
| texture | ||
| color.rs | ||
| draw.rs | ||
| entity.rs | ||
| lib.rs | ||
| mesh.rs | ||
| vertex.rs | ||