bevy/crates/bevy_render/src
Andreas Monitzer 56688b387c
Fix registering all reflection types that are components as reflection components (#16800)
# Objective

Fixes #16659

## Solution

- I just added all the `#[reflect(Component)]` attributes where
necessary.

## Testing

I wrote a small program that scans the bevy code for all structs and
enums that derive `Component` and `Reflect`, but don't have the
attribute `#[reflect(Component)]`.

I don't know if this testing program should be part of the testing suite
of bevy. It takes a bit of time to scan the whole codebase. In any case,
I've published it [here](https://github.com/anlumo/bevy-reflect-check).

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-12-16 19:16:43 +00:00
..
batching Make indirect drawing opt-out instead of opt-in, enabling multidraw by default. (#16757) 2024-12-13 06:16:57 +00:00
camera Fix rounding bug in camera projection (#16828) 2024-12-15 19:15:27 +00:00
diagnostic Ensure Bevy's rendering byte usage is little-endian (#15750) 2024-10-08 22:43:35 +00:00
mesh Update hashbrown to 0.15 (#15801) 2024-12-10 19:45:50 +00:00
primitives Add .contains_aabb for Frustum (#16022) 2024-12-01 21:30:01 +00:00
render_graph Deny derive_more error feature and replace it with thiserror (#16684) 2024-12-06 17:03:55 +00:00
render_phase Use multidraw for opaque meshes when GPU culling is in use. (#16427) 2024-12-06 17:22:03 +00:00
render_resource Make #[bindless] in ExtendedMaterial actually enable bindless mode. (#16818) 2024-12-15 19:18:58 +00:00
renderer Deny derive_more error feature and replace it with thiserror (#16684) 2024-12-06 17:03:55 +00:00
texture Add a bindless mode to AsBindGroup. (#16368) 2024-12-03 18:00:34 +00:00
view Make indirect drawing opt-out instead of opt-in, enabling multidraw by default. (#16757) 2024-12-13 06:16:57 +00:00
alpha.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs Remove ExtractComponent::Out (#15926) 2024-10-15 23:42:35 +00:00
extract_instances.rs Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
extract_param.rs Implement WorldQuery for MainWorld and RenderWorld components (#15745) 2024-10-13 20:58:46 +00:00
extract_resource.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
globals.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
gpu_readback.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
lib.rs cleanup bevy_render/lib.rs (#16481) 2024-11-22 22:32:04 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs Synchronize removed components with the render world (#15582) 2024-10-08 22:23:17 +00:00
render_asset.rs Update hashbrown to 0.15 (#15801) 2024-12-10 19:45:50 +00:00
settings.rs cleanup bevy_render/lib.rs (#16481) 2024-11-22 22:32:04 +00:00
spatial_bundle.rs Deprecate SpatialBundle (#15830) 2024-10-13 17:28:22 +00:00
storage.rs Add a bindless mode to AsBindGroup. (#16368) 2024-12-03 18:00:34 +00:00
sync_component.rs Synchronize removed components with the render world (#15582) 2024-10-08 22:23:17 +00:00
sync_world.rs Fix registering all reflection types that are components as reflection components (#16800) 2024-12-16 19:16:43 +00:00