bevy/crates/bevy_pbr/src/render
robtfm 5c6628fe3c
try_insert NoAutomaticBatching (#12396)
# Objective

fix occasional crash from commands.insert when quickly spawning and
despawning skinned/morphed meshes
 
## Solution

use `try_insert` instead of `insert`. if the entity is deleted we don't
mind failing to add the `NoAutomaticBatching` marker.
2024-03-10 08:45:13 +01:00
..
clustered_forward.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
fog.rs Fix fog color being inaccurate (#10226) 2023-10-23 12:45:18 +00:00
fog.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
forward_io.wgsl Implement lightmaps. (#10231) 2024-01-02 20:38:47 +00:00
light.rs Fix directional light shadow frustum culling near clip plane to infinity (#12342) 2024-03-08 07:46:37 +01:00
mesh_bindings.rs Implement lightmaps. (#10231) 2024-01-02 20:38:47 +00:00
mesh_bindings.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
mesh_functions.wgsl Update to wgpu 0.19 and raw-window-handle 0.6 (#11280) 2024-01-26 18:14:21 +00:00
mesh_types.wgsl Implement lightmaps. (#10231) 2024-01-02 20:38:47 +00:00
mesh_view_bindings.rs FIX: iOS Simulator not rendering due to missing CUBE_ARRAY_TEXTURES (#12052) 2024-02-27 17:17:54 +01:00
mesh_view_bindings.wgsl FIX: iOS Simulator not rendering due to missing CUBE_ARRAY_TEXTURES (#12052) 2024-02-27 17:17:54 +01:00
mesh_view_types.wgsl Implement irradiance volumes. (#10268) 2024-02-06 23:23:20 +00:00
mesh.rs Disable irradiance volumes on WebGL and WebGPU. (#11909) 2024-02-17 01:49:46 +00:00
mesh.wgsl Update to wgpu 0.19 and raw-window-handle 0.6 (#11280) 2024-01-26 18:14:21 +00:00
mod.rs Variable MeshPipeline View Bind Group Layout (#10156) 2023-10-21 11:19:44 +00:00
morph.rs try_insert NoAutomaticBatching (#12396) 2024-03-10 08:45:13 +01:00
morph.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
parallax_mapping.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
pbr_ambient.wgsl Use “specular occlusion” term to consistently extinguish fresnel on Ambient and Environment Map lights (#10182) 2023-10-23 03:26:20 +00:00
pbr_bindings.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
pbr_fragment.wgsl Gate diffuse and specular transmission behind shader defs (#11627) 2024-02-02 15:01:56 +00:00
pbr_functions.wgsl Implement irradiance volumes. (#10268) 2024-02-06 23:23:20 +00:00
pbr_lighting.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
pbr_prepass_functions.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
pbr_prepass.wgsl Gate diffuse and specular transmission behind shader defs (#11627) 2024-02-02 15:01:56 +00:00
pbr_transmission.wgsl Exposure settings (adopted) (#11347) 2024-01-16 14:53:21 +00:00
pbr_types.wgsl Fix specular envmap in deferred (#11534) 2024-01-29 16:39:49 +00:00
pbr.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
rgb9e5.wgsl Deferred Renderer (#9258) 2023-10-12 22:10:38 +00:00
shadow_sampling.wgsl StandardMaterial Light Transmission (#8015) 2023-10-31 20:59:02 +00:00
shadows.wgsl FIX: iOS Simulator not rendering due to missing CUBE_ARRAY_TEXTURES (#12052) 2024-02-27 17:17:54 +01:00
skin.rs try_insert NoAutomaticBatching (#12396) 2024-03-10 08:45:13 +01:00
skinning.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
utils.wgsl Update to wgpu 0.18 (#10266) 2023-12-14 02:45:47 +00:00
view_transformations.wgsl View Transformations (#9726) 2023-10-24 21:26:19 +00:00
wireframe.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00