bevy/crates/bevy_sprite/src
Conner Petzold ebf6bf6ea9
TilemapChunk single quad; TileData (color/visibility) (#19924)
# Objective

- Use a single quad to render a TilemapChunk
- Add support for tile color and visibility

## Testing

- Tested using example -- there doesn't appear to be any visual tile
bleeding or rounding issues. Open to ideas on further testing
2025-07-17 19:37:40 +00:00
..
mesh2d Use RenderStartup in bevy_sprite. (#20147) 2025-07-15 06:30:34 +00:00
render Use RenderStartup in bevy_sprite. (#20147) 2025-07-15 06:30:34 +00:00
texture_slice Fix Anchor component inconsistancies (#18393) 2025-05-21 15:32:04 +00:00
tilemap_chunk TilemapChunk single quad; TileData (color/visibility) (#19924) 2025-07-17 19:37:40 +00:00
lib.rs Use RenderStartup in bevy_sprite. (#20147) 2025-07-15 06:30:34 +00:00
picking_backend.rs Fix sprite picking viewport (#19747) 2025-06-30 22:46:44 +00:00
sprite.rs Fixing sprite pixel space point computation for sprites with zero custom_size (#19907) 2025-07-03 17:43:32 +00:00