![]() # Objective - Use a single quad to render a TilemapChunk - Add support for tile color and visibility ## Testing - Tested using example -- there doesn't appear to be any visual tile bleeding or rounding issues. Open to ideas on further testing |
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.. | ||
mesh2d | ||
render | ||
texture_slice | ||
tilemap_chunk | ||
lib.rs | ||
picking_backend.rs | ||
sprite.rs |