bevy/crates
Joona Aalto 7b1c9f192e
Adopt consistent FooSystems naming convention for system sets (#18900)
# Objective

Fixes a part of #14274.

Bevy has an incredibly inconsistent naming convention for its system
sets, both internally and across the ecosystem.

<img alt="System sets in Bevy"
src="https://github.com/user-attachments/assets/d16e2027-793f-4ba4-9cc9-e780b14a5a1b"
width="450" />

*Names of public system set types in Bevy*

Most Bevy types use a naming of `FooSystem` or just `Foo`, but there are
also a few `FooSystems` and `FooSet` types. In ecosystem crates on the
other hand, `FooSet` is perhaps the most commonly used name in general.
Conventions being so wildly inconsistent can make it harder for users to
pick names for their own types, to search for system sets on docs.rs, or
to even discern which types *are* system sets.

To reign in the inconsistency a bit and help unify the ecosystem, it
would be good to establish a common recommended naming convention for
system sets in Bevy itself, similar to how plugins are commonly suffixed
with `Plugin` (ex: `TimePlugin`). By adopting a consistent naming
convention in first-party Bevy, we can softly nudge ecosystem crates to
follow suit (for types where it makes sense to do so).

Choosing a naming convention is also relevant now, as the [`bevy_cli`
recently adopted
lints](https://github.com/TheBevyFlock/bevy_cli/pull/345) to enforce
naming for plugins and system sets, and the recommended naming used for
system sets is still a bit open.

## Which Name To Use?

Now the contentious part: what naming convention should we actually
adopt?

This was discussed on the Bevy Discord at the end of last year, starting
[here](<https://discord.com/channels/691052431525675048/692572690833473578/1310659954683936789>).
`FooSet` and `FooSystems` were the clear favorites, with `FooSet` very
narrowly winning an unofficial poll. However, it seems to me like the
consensus was broadly moving towards `FooSystems` at the end and after
the poll, with Cart
([source](https://discord.com/channels/691052431525675048/692572690833473578/1311140204974706708))
and later Alice
([source](https://discord.com/channels/691052431525675048/692572690833473578/1311092530732859533))
and also me being in favor of it.

Let's do a quick pros and cons list! Of course these are just what I
thought of, so take it with a grain of salt.

`FooSet`:

- Pro: Nice and short!
- Pro: Used by many ecosystem crates.
- Pro: The `Set` suffix comes directly from the trait name `SystemSet`.
- Pro: Pairs nicely with existing APIs like `in_set` and
`configure_sets`.
- Con: `Set` by itself doesn't actually indicate that it's related to
systems *at all*, apart from the implemented trait. A set of what?
- Con: Is `FooSet` a set of `Foo`s or a system set related to `Foo`? Ex:
`ContactSet`, `MeshSet`, `EnemySet`...

`FooSystems`:

- Pro: Very clearly indicates that the type represents a collection of
systems. The actual core concept, system(s), is in the name.
- Pro: Parallels nicely with `FooPlugins` for plugin groups.
- Pro: Low risk of conflicts with other names or misunderstandings about
what the type is.
- Pro: In most cases, reads *very* nicely and clearly. Ex:
`PhysicsSystems` and `AnimationSystems` as opposed to `PhysicsSet` and
`AnimationSet`.
- Pro: Easy to search for on docs.rs.
- Con: Usually results in longer names.
- Con: Not yet as widely used.

Really the big problem with `FooSet` is that it doesn't actually
describe what it is. It describes what *kind of thing* it is (a set of
something), but not *what it is a set of*, unless you know the type or
check its docs or implemented traits. `FooSystems` on the other hand is
much more self-descriptive in this regard, at the cost of being a bit
longer to type.

Ultimately, in some ways it comes down to preference and how you think
of system sets. Personally, I was originally in favor of `FooSet`, but
have been increasingly on the side of `FooSystems`, especially after
seeing what the new names would actually look like in Avian and now
Bevy. I prefer it because it usually reads better, is much more clearly
related to groups of systems than `FooSet`, and overall *feels* more
correct and natural to me in the long term.

For these reasons, and because Alice and Cart also seemed to share a
preference for it when it was previously being discussed, I propose that
we adopt a `FooSystems` naming convention where applicable.

## Solution

Rename Bevy's system set types to use a consistent `FooSet` naming where
applicable.

- `AccessibilitySystem` → `AccessibilitySystems`
- `GizmoRenderSystem` → `GizmoRenderSystems`
- `PickSet` → `PickingSystems`
- `RunFixedMainLoopSystem` → `RunFixedMainLoopSystems`
- `TransformSystem` → `TransformSystems`
- `RemoteSet` → `RemoteSystems`
- `RenderSet` → `RenderSystems`
- `SpriteSystem` → `SpriteSystems`
- `StateTransitionSteps` → `StateTransitionSystems`
- `RenderUiSystem` → `RenderUiSystems`
- `UiSystem` → `UiSystems`
- `Animation` → `AnimationSystems`
- `AssetEvents` → `AssetEventSystems`
- `TrackAssets` → `AssetTrackingSystems`
- `UpdateGizmoMeshes` → `GizmoMeshSystems`
- `InputSystem` → `InputSystems`
- `InputFocusSet` → `InputFocusSystems`
- `ExtractMaterialsSet` → `MaterialExtractionSystems`
- `ExtractMeshesSet` → `MeshExtractionSystems`
- `RumbleSystem` → `RumbleSystems`
- `CameraUpdateSystem` → `CameraUpdateSystems`
- `ExtractAssetsSet` → `AssetExtractionSystems`
- `Update2dText` → `Text2dUpdateSystems`
- `TimeSystem` → `TimeSystems`
- `AudioPlaySet` → `AudioPlaybackSystems`
- `SendEvents` → `EventSenderSystems`
- `EventUpdates` → `EventUpdateSystems`

A lot of the names got slightly longer, but they are also a lot more
consistent, and in my opinion the majority of them read much better. For
a few of the names I took the liberty of rewording things a bit;
definitely open to any further naming improvements.

There are still also cases where the `FooSystems` naming doesn't really
make sense, and those I left alone. This primarily includes system sets
like `Interned<dyn SystemSet>`, `EnterSchedules<S>`, `ExitSchedules<S>`,
or `TransitionSchedules<S>`, where the type has some special purpose and
semantics.

## Todo

- [x] Should I keep all the old names as deprecated type aliases? I can
do this, but to avoid wasting work I'd prefer to first reach consensus
on whether these renames are even desired.
- [x] Migration guide
- [x] Release notes
2025-05-06 15:18:03 +00:00
..
bevy_a11y Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_animation Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_anti_aliasing Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_app Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_asset Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_audio Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_color Implemented Alpha for f32. (#18653) 2025-05-06 00:00:17 +00:00
bevy_core_pipeline Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_derive
bevy_dev_tools Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_diagnostic Update sysinfo version to 0.35.0 (#19028) 2025-05-05 05:49:23 +00:00
bevy_dylib don't disable std in bevy_dylib (#18807) 2025-04-11 18:44:53 +00:00
bevy_ecs Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_encase_derive
bevy_gilrs Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_gizmos Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_gltf Add image sampler configuration in GLTF loader (#17875) 2025-05-06 05:48:13 +00:00
bevy_image Update ktx2 to 0.4.0 (#19073) 2025-05-05 16:42:36 +00:00
bevy_input Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_input_focus Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_internal Revert "Allow partial support for bevy_log in no_std (#18782)" (#18816) 2025-04-14 21:15:01 +00:00
bevy_log feat(log): support customizing default log formatting (#17722) 2025-05-05 23:01:06 +00:00
bevy_macro_utils Fully qualify crate paths in BevyManifest (#18938) 2025-04-28 21:43:48 +00:00
bevy_math Fix rotate_by implementation for Aabb2d (#19015) 2025-05-04 13:05:27 +00:00
bevy_mesh Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00
bevy_mikktspace fix new nightly lint on mikktspace (#18988) 2025-04-30 05:19:01 +00:00
bevy_pbr Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_picking Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_platform Create bevy_platform::cfg for viral feature management (#18822) 2025-05-06 00:52:15 +00:00
bevy_ptr
bevy_reflect Add NonNilUuid support to bevy_reflect (#18604) 2025-05-04 08:22:57 +00:00
bevy_remote Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_render Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_scene Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00
bevy_sprite Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_state Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_tasks Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00
bevy_text Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_time Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_transform Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_ui Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bevy_utils Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00
bevy_window Expose deferred screen edges setting for ios devices (#18729) 2025-04-30 21:24:53 +00:00
bevy_winit Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00